Searched refs:pso_desc (Results 1 – 1 of 1) sorted by relevance
280 CD3DX12_PIPELINE_STATE_STREAM3 pso_desc; in create_gfx_pipeline_state() local281 pso_desc.pRootSignature = state->root_signature; in create_gfx_pipeline_state()287 pso_desc.VS = D3D12_SHADER_BYTECODE { shader->bytecode, shader->bytecode_length }; in create_gfx_pipeline_state()293 pso_desc.HS = D3D12_SHADER_BYTECODE{ shader->bytecode, shader->bytecode_length }; in create_gfx_pipeline_state()299 pso_desc.DS = D3D12_SHADER_BYTECODE{ shader->bytecode, shader->bytecode_length }; in create_gfx_pipeline_state()305 pso_desc.GS = D3D12_SHADER_BYTECODE{ shader->bytecode, shader->bytecode_length }; in create_gfx_pipeline_state()313 pso_desc.PS = D3D12_SHADER_BYTECODE{ shader->bytecode, shader->bytecode_length }; in create_gfx_pipeline_state()319 D3D12_STREAM_OUTPUT_DESC& stream_output_desc = (D3D12_STREAM_OUTPUT_DESC&)pso_desc.StreamOutput; in create_gfx_pipeline_state()325 pso_desc.StreamOutput = stream_output_desc; in create_gfx_pipeline_state()327 D3D12_BLEND_DESC& blend_state = (D3D12_BLEND_DESC&)pso_desc.BlendState; in create_gfx_pipeline_state()[all …]