Searched refs:maybeResource (Results 1 – 1 of 1) sorted by relevance
152 DispatchResourceOptional maybeResource; in appendStepInternal() local163 maybeResource = this->allocateResource(step, r, index); in appendStepInternal()173 maybeResource = this->allocateResource(step, r, index); in appendStepInternal()174 *slot = maybeResource; in appendStepInternal()198 maybeResource = *slot; in appendStepInternal()221 if (const BindBufferInfo* buffer = std::get_if<BindBufferInfo>(&maybeResource)) { in appendStepInternal()224 } else if (const TextureIndex* texIdx = std::get_if<TextureIndex>(&maybeResource)) { in appendStepInternal()