Searched refs:mTextureShadowUniformLocation (Results 1 – 1 of 1) sorted by relevance
1340 mTextureShadowUniformLocation(-1), in ShadowSamplerPlusSampler3DTestES3()1385 mTextureShadowUniformLocation = glGetUniformLocation(mProgram, "tex2DShadow"); in testSetUp()1386 ASSERT_NE(-1, mTextureShadowUniformLocation); in testSetUp()1402 GLint mTextureShadowUniformLocation; member in __anon18dedd8c0111::ShadowSamplerPlusSampler3DTestES37396 glUniform1i(mTextureShadowUniformLocation, 1); in TEST_P()