Searched refs:mQueueIndex (Results 1 – 6 of 6) sorted by relevance
100 private int mQueueIndex = -1; field in MusicService.MediaSessionCallback106 mQueueIndex = (mQueueIndex == -1) ? 0 : mQueueIndex; in onAddQueueItem()113 mQueueIndex = (mPlaylist.isEmpty()) ? -1 : mQueueIndex; in onRemoveQueueItem()119 if (mQueueIndex < 0 && mPlaylist.isEmpty()) { in onPrepare()124 final String mediaId = mPlaylist.get(mQueueIndex).getDescription().getMediaId(); in onPrepare()161 mQueueIndex = (++mQueueIndex % mPlaylist.size()); in onSkipToNext()168 mQueueIndex = mQueueIndex > 0 ? mQueueIndex - 1 : mPlaylist.size() - 1; in onSkipToPrevious()
132 private int mQueueIndex = -1; field in MusicService.MediaSessionCallback138 mQueueIndex = (mQueueIndex == -1) ? 0 : mQueueIndex; in onAddQueueItem()145 mQueueIndex = (mPlaylist.isEmpty()) ? -1 : mQueueIndex; in onRemoveQueueItem()151 if (mQueueIndex < 0 && mPlaylist.isEmpty()) { in onPrepare()156 final String mediaId = mPlaylist.get(mQueueIndex).getDescription().getMediaId(); in onPrepare()204 mQueueIndex = (++mQueueIndex % mPlaylist.size()); in onSkipToNext()211 mQueueIndex = mQueueIndex > 0 ? mQueueIndex - 1 : mPlaylist.size() - 1; in onSkipToPrevious()
32 private int mQueueIndex; field in RenderSystem45 mQueueIndex = 0; in RenderSystem()57 mRenderQueues[mQueueIndex].add(element); in scheduleForDraw()74 mRenderQueues[mQueueIndex].commitUpdates(); in swap()77 renderer.setDrawQueue(mRenderQueues[mQueueIndex], cameraX, cameraY); in swap()79 final int lastQueue = (mQueueIndex == 0) ? DRAW_QUEUE_COUNT - 1 : mQueueIndex - 1; in swap()85 mQueueIndex = (mQueueIndex + 1) % DRAW_QUEUE_COUNT; in swap()
147 : mFamilyIndex(kInvalidQueueFamilyIndex), mQueueIndex(kInvalidQueueIndex) in DeviceQueueIndex()150 : mFamilyIndex((int8_t)familyIndex), mQueueIndex(kInvalidQueueIndex) in DeviceQueueIndex()155 : mFamilyIndex((int8_t)familyIndex), mQueueIndex((int8_t)queueIndex) in DeviceQueueIndex()159 ASSERT(static_cast<uint32_t>(mQueueIndex) == queueIndex); in DeviceQueueIndex()170 constexpr uint32_t queueIndex() const { return mQueueIndex; } in queueIndex()186 int8_t mQueueIndex; member
45 backendContext.fGraphicsQueueIndex = mQueueIndex; in getGraphiteBackendContext()535 mQueueIndex = graphicsQueueIndex; in init()594 mQueueIndex = 0; in teardown()
84 int mQueueIndex = 0; variable