Searched refs:mOutputLod0Function (Results 1 – 2 of 2) sorted by relevance
383 mOutputLod0Function = false; in OutputHLSL()2399 << (mOutputLod0Function ? "Lod0(" : "("); in visitFunctionDefinition()2431 if (needsLod0 && !mOutputLod0Function && mShaderType == GL_FRAGMENT_SHADER) in visitFunctionDefinition()2434 mOutputLod0Function = true; in visitFunctionDefinition()2436 mOutputLod0Function = false; in visitFunctionDefinition()2532 << (mOutputLod0Function ? "Lod0(" : "("); in visitFunctionPrototype()2549 if (needsLod0 && !mOutputLod0Function && mShaderType == GL_FRAGMENT_SHADER) in visitFunctionPrototype()2551 mOutputLod0Function = true; in visitFunctionPrototype()2553 mOutputLod0Function = false; in visitFunctionPrototype()2569 bool lod0 = (mInsideDiscontinuousLoop || mOutputLod0Function) && in visitAggregate()[all …]
240 bool mOutputLod0Function; variable