Searched refs:mCurrentFramebufferDesc (Results 1 – 2 of 2) sorted by relevance
338 mCurrentFramebufferDesc.updateLayerCount(1); in FramebufferVk()339 mCurrentFramebufferDesc.updateIsMultiview(false); in FramebufferVk()679 mCurrentFramebufferDesc.getLayerCount()); in clearImpl()1444 mCurrentFramebufferDesc.getLayerCount() == 1 && in blit()1539 areChannelsBlitCompatible && mCurrentFramebufferDesc.getLayerCount() == 1 && in blit()1686 mCurrentFramebufferDesc.updateLayerCount(layerCount); in updateLayerCount()1687 mCurrentFramebufferDesc.updateIsMultiview(isMultiview); in updateLayerCount()1951 mCurrentFramebufferDesc.updateFragmentShadingRate(serial); in updateFoveationState()1976 drawRenderTarget->onColorResolve(contextVk, mCurrentFramebufferDesc.getLayerCount(), in resolveColorWithSubpass()1999 drawRenderTarget->onDepthStencilResolve(contextVk, mCurrentFramebufferDesc.getLayerCount(), in resolveDepthStencilWithSubpass()[all …]
108 uint32_t getLayerCount() const { return mCurrentFramebufferDesc.getLayerCount(); } in getLayerCount()326 vk::FramebufferDesc mCurrentFramebufferDesc; variable