Searched refs:link_shader (Results 1 – 11 of 11) sorted by relevance
320 const nir_shader *link_shader; member363 new_func = nir_shader_get_function_for_name(state->link_shader, ncall->callee->name); in lower_calls_vars_instr()426 func = nir_shader_get_function_for_name(state->link_shader, call->callee->name); in function_link_pass()437 const nir_shader *link_shader) in nir_link_shader_functions() argument445 .link_shader = link_shader, in nir_link_shader_functions()463 if (overall_progress && link_shader->printf_info_count > 0) { in nir_link_shader_functions()467 link_shader->printf_info_count); in nir_link_shader_functions()469 for (unsigned i = 0; i < link_shader->printf_info_count; i++){ in nir_link_shader_functions()470 const u_printf_info *src_info = &link_shader->printf_info[i]; in nir_link_shader_functions()
5462 const nir_shader *link_shader);
766 if (pctx->link_shader) { in st_link_glsl_to_nir()781 pctx->link_shader(pctx, driver_handles); in st_link_glsl_to_nir()
355 void (*link_shader)(struct pipe_context *, void** handles); member
767 pipe->link_shader(pipe, shaders); in TRACE_SHADER_STATE()2474 TR_CTX_INIT(link_shader); in trace_context_create()
1795 vctx->base.link_shader = virgl_link_shader; in virgl_context_create()
1487 tc->pipe->link_shader(tc->pipe, shaders); in tc_link_shader()5318 CTX_INIT(link_shader); in threaded_context_create()
2390 ctx->base.link_shader = zink_link_gfx_shader; in zink_program_init()
2681 - mesa/st: call pipe->link_shader even if ir loaded from cache when linking4577 - aux/trace: add pipe_context::link_shader4578 - aux/tc: handle link_shader
82 - link_shader and deserialize_glsl_program suddenly consume huge amount
5195 - st/glsl: merge link_shader() into st_link_nir()