Searched refs:lightEnables (Results 1 – 4 of 4) sorted by relevance
240 GLES1ShaderState::BoolLightArray &lightEnables = mShaderState.lightEnables; in prepareForDraw() local244 lightEnables[i] = light.enabled; in prepareForDraw()830 addShaderBoolLightArray(outStream, "light_enables", mShaderState.lightEnables); in addVertexShaderDefs()
96 BoolLightArray lightEnables = {}; member
196 GLint lightEnables[kMaxLights]; member
924 m_lightingBuffer.lightEnables[i] = mCtx->isEnabled(GL_LIGHT0 + i); in setupLighting()938 …1iv(m_geometryDrawState.lightEnablesLoc, GLEScmContext::kMaxLights, m_lightingBuffer.lightEnables); in setupLighting()