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Searched refs:lightEnables (Results 1 – 4 of 4) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/
H A DGLES1Renderer.cpp240 GLES1ShaderState::BoolLightArray &lightEnables = mShaderState.lightEnables; in prepareForDraw() local
244 lightEnables[i] = light.enabled; in prepareForDraw()
830 addShaderBoolLightArray(outStream, "light_enables", mShaderState.lightEnables); in addVertexShaderDefs()
H A DGLES1Renderer.h96 BoolLightArray lightEnables = {}; member
/aosp_15_r20/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DCoreProfileEngine.h196 GLint lightEnables[kMaxLights]; member
DCoreProfileEngine.cpp924 m_lightingBuffer.lightEnables[i] = mCtx->isEnabled(GL_LIGHT0 + i); in setupLighting()
938 …1iv(m_geometryDrawState.lightEnablesLoc, GLEScmContext::kMaxLights, m_lightingBuffer.lightEnables); in setupLighting()