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Searched refs:isDrawTriangle (Results 1 – 6 of 6) sorted by relevance

/aosp_15_r20/external/swiftshader/src/Device/
H A DSetupProcessor.cpp73 state.isDrawTriangle = vertexInputInterfaceState.isDrawTriangle(true, polygonMode); in update()
75 …state.applyConstantDepthBias = vertexInputInterfaceState.isDrawTriangle(false, polygonMode) && (pr… in update()
76 …state.applySlopeDepthBias = vertexInputInterfaceState.isDrawTriangle(false, polygonMode) && (preRa… in update()
77 …state.applyDepthBiasClamp = vertexInputInterfaceState.isDrawTriangle(false, polygonMode) && (preRa… in update()
H A DSetupProcessor.hpp48 bool isDrawTriangle : 1; member
H A DContext.hpp267 bool isDrawTriangle(bool polygonModeAware, VkPolygonMode polygonMode) const;
H A DContext.cpp599 bool VertexInputInterfaceState::isDrawTriangle(bool polygonModeAware, VkPolygonMode polygonMode) co… in isDrawTriangle() function in vk::VertexInputInterfaceState
H A DRenderer.cpp346 if(vertexInputInterfaceState.isDrawTriangle(false, polygonMode)) in draw()
/aosp_15_r20/external/swiftshader/src/Pipeline/
H A DSetupRoutine.cpp50 const bool triangle = state.isDrawTriangle; in generate()