Searched refs:isDrawTriangle (Results 1 – 6 of 6) sorted by relevance
73 state.isDrawTriangle = vertexInputInterfaceState.isDrawTriangle(true, polygonMode); in update()75 …state.applyConstantDepthBias = vertexInputInterfaceState.isDrawTriangle(false, polygonMode) && (pr… in update()76 …state.applySlopeDepthBias = vertexInputInterfaceState.isDrawTriangle(false, polygonMode) && (preRa… in update()77 …state.applyDepthBiasClamp = vertexInputInterfaceState.isDrawTriangle(false, polygonMode) && (preRa… in update()
48 bool isDrawTriangle : 1; member
267 bool isDrawTriangle(bool polygonModeAware, VkPolygonMode polygonMode) const;
599 bool VertexInputInterfaceState::isDrawTriangle(bool polygonModeAware, VkPolygonMode polygonMode) co… in isDrawTriangle() function in vk::VertexInputInterfaceState
346 if(vertexInputInterfaceState.isDrawTriangle(false, polygonMode)) in draw()
50 const bool triangle = state.isDrawTriangle; in generate()