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Searched refs:imageUnitIndex (Results 1 – 6 of 6) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/capture/
H A Dserialize.cpp521 void SerializeImageUnit(JsonSerializer *json, const gl::ImageUnit &imageUnit, int imageUnitIndex) in SerializeImageUnit() argument
523 GroupScope group(json, "ImageUnit", imageUnitIndex); in SerializeImageUnit()
631 for (size_t imageUnitIndex = 0; imageUnitIndex < imageUnits.size(); ++imageUnitIndex) in SerializeContextState() local
633 const gl::ImageUnit &imageUnit = imageUnits[imageUnitIndex]; in SerializeContextState()
634 SerializeImageUnit(json, imageUnit, static_cast<int>(imageUnitIndex)); in SerializeContextState()
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DStateManagerGL.cpp293 for (size_t imageUnitIndex = 0; imageUnitIndex < mImages.size(); imageUnitIndex++) in deleteTexture() local
295 if (mImages[imageUnitIndex].texture == texture) in deleteTexture()
297 bindImageTexture(imageUnitIndex, 0, 0, false, 0, GL_READ_ONLY, GL_R32UI); in deleteTexture()
1118 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in updateProgramImageBindings() local
1120 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateProgramImageBindings()
1126 bindImageTexture(imageUnitIndex, textureGL->getTextureID(), imageUnit.level, in updateProgramImageBindings()
1132 bindImageTexture(imageUnitIndex, 0, imageUnit.level, imageUnit.layered, imageUnit.layer, in updateProgramImageBindings()
/aosp_15_r20/external/angle/src/libANGLE/
H A DState.cpp3686 for (size_t imageUnitIndex : mExecutable->getActiveImagesMask()) in syncImagesInit() local
3688 Texture *texture = mImageUnits[imageUnitIndex].texture.get(); in syncImagesInit()
3749 for (size_t imageUnitIndex : mDirtyImages) in syncImages() local
3751 Texture *texture = mImageUnits[imageUnitIndex].texture.get(); in syncImages()
3905 for (size_t imageUnitIndex : mExecutable->getActiveImagesMask()) in onExecutableChange() local
3907 Texture *image = mImageUnits[imageUnitIndex].texture.get(); in onExecutableChange()
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.cpp2881 GLint imageUnitIndex = in applyTexturesForSRVs() local
2883 ASSERT(imageUnitIndex != -1); in applyTexturesForSRVs()
2884 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForSRVs()
2906 GLint imageUnitIndex = mExecutableD3D->getImageMapping(shaderType, imageIndex, false, caps); in getUAVsForRWImages() local
2907 ASSERT(imageUnitIndex != -1); in getUAVsForRWImages()
2908 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in getUAVsForRWImages()
H A DRenderer11.cpp4397 GLint imageUnitIndex = executableD3D->getImageMapping(gl::ShaderType::Compute, imageIndex, in markTypedBufferUsage() local
4399 ASSERT(imageUnitIndex != -1); in markTypedBufferUsage()
4400 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in markTypedBufferUsage()
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DContextVk.cpp1940 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in renderPassUsesStorageResources() local
1942 const gl::Texture *texture = mState.getImageUnit(imageUnitIndex).texture.get(); in renderPassUsesStorageResources()
7703 for (size_t imageUnitIndex : activeImages) in updateActiveImages() local
7705 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateActiveImages()
7713 mActiveImages[imageUnitIndex] = textureVk; in updateActiveImages()
7718 gl::ShaderBitSet shaderStages = activeImageShaderBits[imageUnitIndex]; in updateActiveImages()
8995 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in endRenderPassIfComputeAccessAfterGraphicsImageAccess() local
8997 const gl::Texture *texture = mState.getImageUnit(imageUnitIndex).texture.get(); in endRenderPassIfComputeAccessAfterGraphicsImageAccess()