Searched refs:imageUnitIndex (Results 1 – 6 of 6) sorted by relevance
/aosp_15_r20/external/angle/src/libANGLE/capture/ |
H A D | serialize.cpp | 521 void SerializeImageUnit(JsonSerializer *json, const gl::ImageUnit &imageUnit, int imageUnitIndex) in SerializeImageUnit() argument 523 GroupScope group(json, "ImageUnit", imageUnitIndex); in SerializeImageUnit() 631 for (size_t imageUnitIndex = 0; imageUnitIndex < imageUnits.size(); ++imageUnitIndex) in SerializeContextState() local 633 const gl::ImageUnit &imageUnit = imageUnits[imageUnitIndex]; in SerializeContextState() 634 SerializeImageUnit(json, imageUnit, static_cast<int>(imageUnitIndex)); in SerializeContextState()
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/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/ |
H A D | StateManagerGL.cpp | 293 for (size_t imageUnitIndex = 0; imageUnitIndex < mImages.size(); imageUnitIndex++) in deleteTexture() local 295 if (mImages[imageUnitIndex].texture == texture) in deleteTexture() 297 bindImageTexture(imageUnitIndex, 0, 0, false, 0, GL_READ_ONLY, GL_R32UI); in deleteTexture() 1118 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in updateProgramImageBindings() local 1120 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateProgramImageBindings() 1126 bindImageTexture(imageUnitIndex, textureGL->getTextureID(), imageUnit.level, in updateProgramImageBindings() 1132 bindImageTexture(imageUnitIndex, 0, imageUnit.level, imageUnit.layered, imageUnit.layer, in updateProgramImageBindings()
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/aosp_15_r20/external/angle/src/libANGLE/ |
H A D | State.cpp | 3686 for (size_t imageUnitIndex : mExecutable->getActiveImagesMask()) in syncImagesInit() local 3688 Texture *texture = mImageUnits[imageUnitIndex].texture.get(); in syncImagesInit() 3749 for (size_t imageUnitIndex : mDirtyImages) in syncImages() local 3751 Texture *texture = mImageUnits[imageUnitIndex].texture.get(); in syncImages() 3905 for (size_t imageUnitIndex : mExecutable->getActiveImagesMask()) in onExecutableChange() local 3907 Texture *image = mImageUnits[imageUnitIndex].texture.get(); in onExecutableChange()
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/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | StateManager11.cpp | 2881 GLint imageUnitIndex = in applyTexturesForSRVs() local 2883 ASSERT(imageUnitIndex != -1); in applyTexturesForSRVs() 2884 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForSRVs() 2906 GLint imageUnitIndex = mExecutableD3D->getImageMapping(shaderType, imageIndex, false, caps); in getUAVsForRWImages() local 2907 ASSERT(imageUnitIndex != -1); in getUAVsForRWImages() 2908 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in getUAVsForRWImages()
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H A D | Renderer11.cpp | 4397 GLint imageUnitIndex = executableD3D->getImageMapping(gl::ShaderType::Compute, imageIndex, in markTypedBufferUsage() local 4399 ASSERT(imageUnitIndex != -1); in markTypedBufferUsage() 4400 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in markTypedBufferUsage()
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/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/ |
H A D | ContextVk.cpp | 1940 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in renderPassUsesStorageResources() local 1942 const gl::Texture *texture = mState.getImageUnit(imageUnitIndex).texture.get(); in renderPassUsesStorageResources() 7703 for (size_t imageUnitIndex : activeImages) in updateActiveImages() local 7705 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateActiveImages() 7713 mActiveImages[imageUnitIndex] = textureVk; in updateActiveImages() 7718 gl::ShaderBitSet shaderStages = activeImageShaderBits[imageUnitIndex]; in updateActiveImages() 8995 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in endRenderPassIfComputeAccessAfterGraphicsImageAccess() local 8997 const gl::Texture *texture = mState.getImageUnit(imageUnitIndex).texture.get(); in endRenderPassIfComputeAccessAfterGraphicsImageAccess()
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