Searched refs:has_rotate32 (Results 1 – 4 of 4) sorted by relevance
167 nir_options->has_rotate32 = devinfo->ver >= 11; in brw_compiler_create()
3706 options->has_rotate32 || in ntt_fix_nir_options()3729 new_options->has_rotate32 = false; in ntt_fix_nir_options()
4119 bool has_rotate32; member
3627 op.has_rotate32 = (chipset >= NVISA_GV100_CHIPSET); in nvir_nir_shader_compiler_options()