Searched refs:hasDepthUnresolveAttachment (Results 1 – 4 of 4) sorted by relevance
264 if (desc.hasDepthUnresolveAttachment() || desc.hasStencilUnresolveAttachment()) in MakeUnresolveAttachmentMask()3281 renderPassCommands->getRenderPassDesc().hasDepthUnresolveAttachment() || in clearWithCommand()3411 const bool previousUnresolveDepth = mRenderPassDesc.hasDepthUnresolveAttachment(); in startNewRenderPass()3620 const bool unresolveDepth = mRenderPassDesc.hasDepthUnresolveAttachment(); in startNewRenderPass()
920 if (desc.hasDepthUnresolveAttachment()) in InitializeUnresolveSubpass()1546 countersOut->depthAttachmentUnresolves += desc.hasDepthUnresolveAttachment() ? 1 : 0; in UpdateRenderPassPerfCounters()1871 renderPass.hasDepthUnresolveAttachment(); in UnpackPipelineState()7720 {desc.hasDepthUnresolveAttachment(), isMSRTTEmulationDepthInvalidated, isDepthUnused}, in MakeRenderPass()
246 bool hasDepthUnresolveAttachment() const { return mUnresolveDepth; } in hasDepthUnresolveAttachment() function
2839 context, currentCmdCount, mRenderPassDesc.hasDepthUnresolveAttachment(), in finalizeDepthStencilLoadStore()