Searched refs:gs_data (Results 1 – 2 of 2) sorted by relevance
4765 const struct iris_gs_data *gs_data = in iris_is_drawing_points() local4767 return gs_data->output_topology == _3DPRIM_POINTLIST; in iris_is_drawing_points()5152 struct iris_gs_data *gs_data = iris_gs_data(shader); in iris_store_gs_state() local5153 struct iris_vue_data *vue_data = &gs_data->base; in iris_store_gs_state()5158 gs.OutputVertexSize = gs_data->output_vertex_size_hwords * 2 - 1; in iris_store_gs_state()5159 gs.OutputTopology = gs_data->output_topology; in iris_store_gs_state()5160 gs.ControlDataHeaderSize = gs_data->control_data_header_size_hwords; in iris_store_gs_state()5161 gs.InstanceControl = gs_data->invocations - 1; in iris_store_gs_state()5165 gs.IncludePrimitiveID = gs_data->include_primitive_id; in iris_store_gs_state()5166 gs.ControlDataFormat = gs_data->control_data_format; in iris_store_gs_state()[all …]
2898 const struct iris_gs_data *gs_data = iris_gs_data_const(gs); in iris_update_compiled_shaders() local2900 gs_data->output_topology == _3DPRIM_POINTLIST || in iris_update_compiled_shaders()2901 gs_data->output_topology == _3DPRIM_LINESTRIP; in iris_update_compiled_shaders()