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Searched refs:getIndexedUniformBuffer (Results 1 – 7 of 7) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/metal/
H A DProgramExecutableMtl.mm1268 glState.getIndexedUniformBuffer(binding);
1300 glState.getIndexedUniformBuffer(binding);
1373 glState.getIndexedUniformBuffer(binding);
1436 glState.getIndexedUniformBuffer(binding);
/aosp_15_r20/external/angle/src/libANGLE/
H A DState.h995 const OffsetBindingPointer<Buffer> &getIndexedUniformBuffer(size_t index) const;
H A DState.cpp3089 const OffsetBindingPointer<Buffer> &State::getIndexedUniformBuffer(size_t index) const in getIndexedUniformBuffer() function in gl::State
H A DvalidationES.cpp674 state.getIndexedUniformBuffer(blockBinding); in ValidateProgramDrawStates()
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.cpp3543 const auto &uniformBuffer = glState.getIndexedUniformBuffer(cache.binding); in syncUniformBuffersForShader()
3666 const auto &uniformBuffer = glState.getIndexedUniformBuffer(cache.binding); in syncUniformBuffersForShader()
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DStateManagerGL.cpp1058 const auto &uniformBuffer = glState.getIndexedUniformBuffer(binding); in updateProgramUniformBufferBindings()
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DContextVk.cpp8970 mState.getIndexedUniformBuffer(binding); in endRenderPassIfComputeReadAfterTransformFeedbackWrite()