Searched refs:getIndexedUniformBuffer (Results 1 – 7 of 7) sorted by relevance
1268 glState.getIndexedUniformBuffer(binding);1300 glState.getIndexedUniformBuffer(binding);1373 glState.getIndexedUniformBuffer(binding);1436 glState.getIndexedUniformBuffer(binding);
995 const OffsetBindingPointer<Buffer> &getIndexedUniformBuffer(size_t index) const;
3089 const OffsetBindingPointer<Buffer> &State::getIndexedUniformBuffer(size_t index) const in getIndexedUniformBuffer() function in gl::State
674 state.getIndexedUniformBuffer(blockBinding); in ValidateProgramDrawStates()
3543 const auto &uniformBuffer = glState.getIndexedUniformBuffer(cache.binding); in syncUniformBuffersForShader()3666 const auto &uniformBuffer = glState.getIndexedUniformBuffer(cache.binding); in syncUniformBuffersForShader()
1058 const auto &uniformBuffer = glState.getIndexedUniformBuffer(binding); in updateProgramUniformBufferBindings()
8970 mState.getIndexedUniformBuffer(binding); in endRenderPassIfComputeReadAfterTransformFeedbackWrite()