Searched refs:finalZ (Results 1 – 1 of 1) sorted by relevance
276 const float finalZ = 0.95f; in TEST_P() local287 float z = (loopIdx + 1 == loopCount) ? finalZ : rng.randomFloatBetween(0.1f, 0.5f); in TEST_P()314 EXPECT_NEAR(finalZ, bufferData[vertexIdx * 4 + 2], 0.0001); in TEST_P()