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Searched refs:fHasTexCoords (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/skia/src/gpu/graphite/render/
H A DVerticesRenderStep.cpp99 , fHasTexCoords(hasTexCoords) {}
104 if (fHasColor && fHasTexCoords) { in vertexSkSL()
111 } else if (fHasTexCoords) { in vertexSkSL()
156 SkASSERT(fHasTexCoords == SkToBool(texCoords)); in writeVertices()
173 << VertexWriter::If(fHasTexCoords, texCoords ? texCoords[state.f0] in writeVertices()
179 << VertexWriter::If(fHasTexCoords, texCoords ? texCoords[state.f1] in writeVertices()
185 << VertexWriter::If(fHasTexCoords, texCoords ? texCoords[state.f2] in writeVertices()
H A DVerticesRenderStep.h39 const bool fHasTexCoords; variable