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Searched refs:elk_should_print_shader (Results 1 – 6 of 6) sorted by relevance

/aosp_15_r20/external/mesa3d/src/intel/compiler/elk/
H A Delk_private.h74 bool elk_should_print_shader(const nir_shader *shader, uint64_t debug_flag);
H A Delk_vec4_tcs.cpp365 const bool debug_enabled = elk_should_print_shader(nir, DEBUG_TCS); in elk_compile_tcs()
H A Delk_vec4_gs_visitor.cpp597 const bool debug_enabled = elk_should_print_shader(nir, DEBUG_GS); in elk_compile_gs()
H A Delk_shader.cpp1262 const bool debug_enabled = elk_should_print_shader(nir, DEBUG_TES); in elk_compile_tes()
H A Delk_fs.cpp5514 if (!elk_should_print_shader(nir, DEBUG_OPTIMIZER)) in debug_optimizer()
6590 elk_should_print_shader(nir, params->base.debug_flag ? in elk_compile_fs()
6924 elk_should_print_shader(nir, params->base.debug_flag ? in elk_compile_cs()
7121 bool elk_should_print_shader(const nir_shader *shader, uint64_t debug_flag) in elk_should_print_shader() function
H A Delk_vec4.cpp2558 elk_should_print_shader(nir, params->base.debug_flag ? in elk_compile_vs()