Searched refs:elk_should_print_shader (Results 1 – 6 of 6) sorted by relevance
74 bool elk_should_print_shader(const nir_shader *shader, uint64_t debug_flag);
365 const bool debug_enabled = elk_should_print_shader(nir, DEBUG_TCS); in elk_compile_tcs()
597 const bool debug_enabled = elk_should_print_shader(nir, DEBUG_GS); in elk_compile_gs()
1262 const bool debug_enabled = elk_should_print_shader(nir, DEBUG_TES); in elk_compile_tes()
5514 if (!elk_should_print_shader(nir, DEBUG_OPTIMIZER)) in debug_optimizer()6590 elk_should_print_shader(nir, params->base.debug_flag ? in elk_compile_fs()6924 elk_should_print_shader(nir, params->base.debug_flag ? in elk_compile_cs()7121 bool elk_should_print_shader(const nir_shader *shader, uint64_t debug_flag) in elk_should_print_shader() function
2558 elk_should_print_shader(nir, params->base.debug_flag ? in elk_compile_vs()