Searched refs:drawStep (Results 1 – 2 of 2) sorted by relevance
150 const float drawStep = 0.6f / static_cast<float>(m_drawCalls); local154 const float minY = minX + static_cast<float>(drawIdx) * drawStep;155 const float maxY = minY + drawStep;
3655 const bool drawStep = (m_iteration % 2) == 0; in iterate() local3660 (drawStep && !checkSpecsShaderCompatible(m_specs[specNdx], in iterate()3663 … m_iteration_descriptions[specNdx], drawStep && m_specs.size() != 1); in iterate()3665 if (drawStep) in iterate()