/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fBasicComputeShaderTests.cpp | 115 gl.dispatchCompute(1, 1, 1); in iterate() 224 gl.dispatchCompute(m_workSize[0], m_workSize[1], m_workSize[2]); in iterate() 365 gl.dispatchCompute(m_workSize[0], m_workSize[1], m_workSize[2]); in iterate() 487 gl.dispatchCompute(m_workSize[0], m_workSize[1], m_workSize[2]); in iterate() 613 gl.dispatchCompute(m_workSize[0], m_workSize[1], m_workSize[2]); in iterate() 728 gl.dispatchCompute(m_workSize[0], m_workSize[1], m_workSize[2]); in iterate() 866 gl.dispatchCompute(m_workSize[0], m_workSize[1], m_workSize[2]); in iterate() 869 gl.dispatchCompute(m_workSize[0], m_workSize[1], m_workSize[2]); in iterate() 972 gl.dispatchCompute(m_workSize[0], m_workSize[1], m_workSize[2]); in iterate() 1079 gl.dispatchCompute(m_workSize[0], m_workSize[1], m_workSize[2]); in iterate() [all …]
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H A D | es31fSynchronizationTests.cpp | 390 gl.dispatchCompute(groupsX, groupsY, 1); in runCompute() 1585 gl.dispatchCompute(m_invocationGridSize, m_invocationGridSize, 1); in runCommand() 1663 gl.dispatchCompute(m_invocationGridSize, m_invocationGridSize, 1); in runCommand() 1701 gl.dispatchCompute(m_invocationGridSize / 2, m_invocationGridSize, 1); in runCommand() 1756 gl.dispatchCompute(m_invocationGridSize, m_invocationGridSize, 1); in runSingleRead() 2443 gl.dispatchCompute(m_workSize, 1, 1); in iterate() 2685 gl.dispatchCompute(m_workSize, 1, 1); in iterate() 2689 gl.dispatchCompute(m_workSize, 1, 1); in iterate() 2923 gl.dispatchCompute(m_workSize, m_workSize, 1); in iterate() 2951 gl.dispatchCompute(m_workSize, m_workSize, 1); in iterate() [all …]
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H A D | es31fSSBOArrayLengthTests.cpp | 202 gl.dispatchCompute(1, 1, 1); in iterate()
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5SSBOArrayIndexing.cpp | 166 gl.dispatchCompute(1, /* num_groups_x */ in iterate() 177 gl.dispatchCompute(1, /* num_groups_x */ in iterate()
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H A D | esextcGPUShader5AtomicCountersArrayIndexing.cpp | 137 gl.dispatchCompute(10, /* num_groups_x */ in iterate()
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H A D | esextcGPUShader5ImagesArrayIndexing.cpp | 184 gl.dispatchCompute(1, /* num_groups_x */ in iterate()
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/aosp_15_r20/external/deqp/external/openglcts/modules/common/ |
H A D | glcRobustBufferAccessBehaviorTests.cpp | 1847 gl.dispatchCompute(16, 16, 1); in prepareTexture() 2078 gl.dispatchCompute(16, 16, 1); in verifyInvalidResults() 2327 gl.dispatchCompute(16, 16, 1); in verifyValidResults() 2469 gl.dispatchCompute(width, height, 1 /* depth */); in iterate() 2491 gl.dispatchCompute(width, height, 1 /* depth */); in iterate() 2512 gl.dispatchCompute(width, height, 1 /* depth */); in iterate() 2910 gl.dispatchCompute(16, 16, 1); in verifyInvalidResults() 3158 gl.dispatchCompute(16, 16, 1); in verifyValidResults() 3255 gl.dispatchCompute(1 /* x */, 1 /* y */, 1 /* z */); in iterate() 3526 gl.dispatchCompute(1 /* x */, 1 /* y */, 1 /* z */); in iterate()
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H A D | glcShaderGroupVoteTests.cpp | 125 gl.dispatchCompute(1, 1, 1); in execute()
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/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/ |
H A D | RendererGL.cpp | 346 angle::Result RendererGL::dispatchCompute(const gl::Context *context, in dispatchCompute() function in rx::RendererGL 351 mFunctions->dispatchCompute(numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
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H A D | RendererGL.h | 93 angle::Result dispatchCompute(const gl::Context *context,
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H A D | ContextGL.cpp | 975 angle::Result ContextGL::dispatchCompute(const gl::Context *context, in dispatchCompute() function in rx::ContextGL 980 return mRenderer->dispatchCompute(context, numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferOperations.cpp | 404 gl.dispatchCompute(1, 1, 1); in iterateFirstPhase() 1394 gl.dispatchCompute(1, 1, 1); in initializeBufferObjectData() 1514 gl.dispatchCompute(1, 1, 1); in initializeBufferObjectData()
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H A D | esextcTextureBufferAtomicFunctions.cpp | 187 gl.dispatchCompute(1, 1, 1); in iterate()
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H A D | esextcTextureBufferParamValueIntToFloatConversion.cpp | 210 gl.dispatchCompute(1, 1, 1); in iterate()
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H A D | esextcTextureBufferMAXSizeValidation.cpp | 238 gl.dispatchCompute(1, 1, 1); in iterate()
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/aosp_15_r20/external/deqp/framework/opengl/ |
H A D | gluES3PlusWrapperFuncs.inl | 74 dst->dispatchCompute = src.dispatchCompute;
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/aosp_15_r20/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cSparseTexture2Tests.cpp | 1120 gl.dispatchCompute(width, height, depth); in writeDataToTexture() 1329 gl.dispatchCompute(width, height, depth); in verifyTextureData() 1952 gl.dispatchCompute(width, height, depth); in verifyTextureDataExtended() 2107 gl.dispatchCompute(width, height, depth); in verifyAtomicOperations() 2823 gl.dispatchCompute(width, height, depth); in writeDataToTexture() 3011 gl.dispatchCompute(width, height, depth); in verifyLookupTextureData()
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H A D | gl4cMultiBindTests.cpp | 1549 gl.dispatchCompute(6, 6, 1); in fillMSTexture() 3492 gl.dispatchCompute(1, 1, 1); in iterate() 3626 gl.dispatchCompute(1, 1, 1); in iterate() 3883 gl.dispatchCompute(1, 1, 1); in iterate() 4138 gl.dispatchCompute(1, 1, 1); in iterate() 4351 gl.dispatchCompute(1, 1, 1); in iterate()
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H A D | gl4cShaderTextureImageSamplesTests.cpp | 525 gl.dispatchCompute(1, /* num_groups_x */ in executeFunctionalTest()
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayImageOperations.cpp | 203 gl.dispatchCompute(width, height, 1); in checkResults() 743 gl.dispatchCompute(width, height, depth); in runShaders()
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/aosp_15_r20/external/angle/src/libANGLE/ |
H A D | Context_gles_3_1_autogen.h | 23 void dispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); \
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/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
H A D | Context9.h | 241 angle::Result dispatchCompute(const gl::Context *context,
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/aosp_15_r20/external/angle/src/libANGLE/renderer/null/ |
H A D | ContextNULL.h | 254 angle::Result dispatchCompute(const gl::Context *context,
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/aosp_15_r20/external/angle/src/libANGLE/renderer/ |
H A D | ContextImpl.h | 235 virtual angle::Result dispatchCompute(const gl::Context *context,
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/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Context11.cpp | 953 angle::Result Context11::dispatchCompute(const gl::Context *context, in dispatchCompute() function in rx::Context11 958 return mRenderer->dispatchCompute(context, numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
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