Searched refs:computeUniformStorage (Results 1 – 1 of 1) sorted by relevance
3481 UniformStorage11 *computeUniformStorage = in applyComputeUniforms() local3483 ASSERT(computeUniformStorage); in applyComputeUniforms()3486 ANGLE_TRY(computeUniformStorage->getConstantBuffer(context, mRenderer, &constantBuffer)); in applyComputeUniforms()3490 if (computeUniformStorage->size() > 0 && in applyComputeUniforms()3493 UpdateUniformBuffer(deviceContext, computeUniformStorage, constantBuffer); in applyComputeUniforms()