Searched refs:computePipelineCI (Results 1 – 5 of 5) sorted by relevance
1140 safe_VkComputePipelineCreateInfo computePipelineCI;1164 computePipelineCI{},1182 computePipelineCI.initialize(&emptyComputeCI);1196 else if (computePipelineCI.sType == VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO)1207 else if (computePipelineCI.sType == VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO)1208 return computePipelineCI.flags;
494 … &GetPipelineCI(const PIPELINE_STATE *pipeline_state) { return pipeline_state->computePipelineCI; } in GetPipelineCI()627 shader_state = GetShaderModuleState(pipeline_state->computePipelineCI.stage.module); in GpuPostCallRecordPipelineCreations()655 shader_module = pipeline_state->computePipelineCI.stage.module; in GpuPostCallRecordPipelineCreations()
3042 const auto &stage = *pipeline->computePipelineCI.stage.ptr(); in ValidateComputePipeline()
14563 computePipelineCI.initialize(pCreateInfo); in initComputePipeline()14564 switch (computePipelineCI.stage.stage) { in initComputePipeline()
544 VkComputePipelineCreateInfo computePipelineCI = { in createComputePipelines() local560 … calculateComputePipelineHash(computePipelineCI, resourceInterface->getObjectHashes()); in createComputePipelines()563 computePipelineCI.pNext = &pipelineOfflineCreateInfo; in createComputePipelines()567 …w Unique<VkPipeline>(createComputePipeline(vkd, device, (VkPipelineCache)0u, &computePipelineCI))); in createComputePipelines()