Searched refs:Y_0_TOP (Results 1 – 13 of 13) sorted by relevance
104 #define Y_0_TOP 1 macro120 return Y_0_TOP; in _mesa_fb_orientation()
407 if (_mesa_fb_orientation(drawFB) == Y_0_TOP) { in do_blit_framebuffer()427 if (_mesa_fb_orientation(readFB) == Y_0_TOP) { in do_blit_framebuffer()
493 _mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()508 _mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()523 _mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()
966 if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in draw_stencil_pixels()1022 if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in draw_stencil_pixels()1447 if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in copy_stencil_pixels()1471 if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in copy_stencil_pixels()1584 if (_mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in blit_copy_pixels()1589 if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in blit_copy_pixels()1810 if (_mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in st_CopyPixels()
294 _mesa_fb_orientation(fb) == Y_0_TOP); in clear_with_quad()485 if (st->state.fb_orientation == Y_0_TOP) { in st_Clear()
65 if (st->state.fb_orientation == Y_0_TOP) { in st_update_viewport()
89 if (st->state.fb_orientation == Y_0_TOP) { in st_update_scissor()
160 if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) in rastpos_point()
276 if (st->state.fb_orientation == Y_0_TOP) in st_update_rasterizer()
96 if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) in feedback_vertex()
281 const GLboolean invert = (_mesa_fb_orientation(fb) == Y_0_TOP); in st_DrawTex()
2820 if (_mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()2860 if (_mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()2904 if (_mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()2999 GLboolean do_flip = (_mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP); in st_CopyTexSubImage()
260 st->state.fb_orientation == Y_0_TOP); in setup_render_state()