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Searched refs:VertexBindingGL (Results 1 – 4 of 4) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DStateManagerGL.h151 struct VertexBindingGL struct
167 angle::FixedVector<VertexBindingGL, gl::MAX_VERTEX_ATTRIBS> bindings; argument
H A DVertexArrayGL.cpp42 bool SameVertexBuffer(const VertexBindingGL &a, const VertexBinding &b) in SameVertexBuffer()
1116 VertexBindingGL &binding = mNativeState->bindings[attribute.bindingIndex]; in validateState()
H A DStateManagerGL.cpp352 for (VertexBindingGL &binding : mVAOState->bindings) in deleteBuffer()
3726 VertexBindingGL &localBinding = mDefaultVAOState.bindings[i]; in syncVertexArraysFromNativeContext()
3759 VertexBindingGL &localBinding = mDefaultVAOState.bindings[i]; in restoreVertexArraysNativeContext()
H A DBlitGL.cpp1460 VertexBindingGL &binding = mVAOState->bindings[mTexcoordAttribLocation]; in initializeVAOState()