Searched refs:VertexBindingGL (Results 1 – 4 of 4) sorted by relevance
151 struct VertexBindingGL struct167 angle::FixedVector<VertexBindingGL, gl::MAX_VERTEX_ATTRIBS> bindings; argument
42 bool SameVertexBuffer(const VertexBindingGL &a, const VertexBinding &b) in SameVertexBuffer()1116 VertexBindingGL &binding = mNativeState->bindings[attribute.bindingIndex]; in validateState()
352 for (VertexBindingGL &binding : mVAOState->bindings) in deleteBuffer()3726 VertexBindingGL &localBinding = mDefaultVAOState.bindings[i]; in syncVertexArraysFromNativeContext()3759 VertexBindingGL &localBinding = mDefaultVAOState.bindings[i]; in restoreVertexArraysNativeContext()
1460 VertexBindingGL &binding = mVAOState->bindings[mTexcoordAttribLocation]; in initializeVAOState()