Searched refs:VertexAttribState (Results 1 – 6 of 6) sorted by relevance
176 } VertexAttribState; typedef188 typedef std::vector<VertexAttribState> VertexAttribStateVector;211 VertexAttribState& operator[](size_t k) { return it->second.attribState[k]; }269 const VertexAttribState& getState(int location);270 const VertexAttribState& getStateAndEnableDirty(int location, bool *enableChanged);751 const VertexAttribState& vertexAttrib = getState(index); in getVertexAttribParameter()807 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()813 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()819 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()825 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()[all …]
1892 class VertexAttribState : public glcts::GLWrapper class1908 VertexAttribState(int attribindex) in VertexAttribState() function in glcts::__anon955a63580111::VertexAttribState2135 VertexAttribState va(i); in Run()2152 VertexAttribState va0(0); in Run()2167 VertexAttribState va2(2); in Run()2217 VertexAttribState va15(15); in Run()2327 VertexAttribState va(i); in Run()2342 VertexAttribState va(i); in Run()2357 VertexAttribState va5(5); in Run()2361 VertexAttribState va2(2); in Run()
2432 class VertexAttribState : public deqp::GLWrapper class2449 VertexAttribState(int attribindex) in VertexAttribState() function in gl4cts::__anon46dc53470111::VertexAttribState2689 VertexAttribState va(i); in Run()2706 VertexAttribState va0(0); in Run()2721 VertexAttribState va2(2); in Run()2771 VertexAttribState va15(15); in Run()2882 VertexAttribState va(i); in Run()2897 VertexAttribState va(i); in Run()2912 VertexAttribState va5(5); in Run()2916 VertexAttribState va2(2); in Run()
356 const GLClientState::VertexAttribState& state = ctx->m_state->getState(loc); in s_glIsEnabled()408 … const GLClientState::VertexAttribState& state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexData()524 const GLClientState::VertexAttribState& state = ctx->m_state->getState(i); in s_glDrawArrays()556 const GLClientState::VertexAttribState& state = ctx->m_state->getState(i); in s_glDrawElements()
375 const GLClientState::VertexAttribState& GLClientState::getState(int location) { in getState()379 const GLClientState::VertexAttribState& GLClientState::getStateAndEnableDirty(int location, bool *e… in getStateAndEnableDirty()395 const VertexAttribState &state = getStateAndEnableDirty(i, &enableChanged); in updateEnableDirtyArrayForDraw()
1336 const GLClientState::VertexAttribState& state = vaoState.attribState[i]; in sendVertexAttributes()