Searched refs:SetMinimumDelay (Results 1 – 13 of 13) sorted by relevance
92 dm_.SetMinimumDelay(kMinDelayMs); in TEST_F()117 EXPECT_TRUE(dm_.SetMinimumDelay(kMinimumDelayMs)); in TEST_F()130 EXPECT_TRUE(dm_.SetMinimumDelay(kMinimumDelayMs)); in TEST_F()149 EXPECT_TRUE(dm_.SetMinimumDelay(kMinimumDelayMs)); in TEST_F()172 EXPECT_TRUE(dm_.SetMinimumDelay(kMinimumDelayMs)); in TEST_F()188 EXPECT_TRUE(dm_.SetMinimumDelay(kMinimumDelayMs)); in TEST_F()203 EXPECT_TRUE(dm_.SetMinimumDelay(kMinimumDelayMs)); in TEST_F()238 EXPECT_FALSE(dm_.SetMinimumDelay(40)); in TEST_F()242 EXPECT_TRUE(dm_.SetMinimumDelay(80)); in TEST_F()
88 bool SetMinimumDelay(int delay_ms) override { in SetMinimumDelay() function89 return delay_manager_->SetMinimumDelay(delay_ms); in SetMinimumDelay()
78 virtual bool SetMinimumDelay(int delay_ms);
151 bool DelayManager::SetMinimumDelay(int delay_ms) { in SetMinimumDelay() function in webrtc::DelayManager
152 bool SetMinimumDelay(int delay_ms) override;
298 bool NetEqImpl::SetMinimumDelay(int delay_ms) { in SetMinimumDelay() function in webrtc::NetEqImpl302 return controller_->SetMinimumDelay(delay_ms); in SetMinimumDelay()
52 EXPECT_EQ(-1, SetMinimumDelay(-1)); in OutOfRangeInput()53 EXPECT_EQ(-1, SetMinimumDelay(10001)); in OutOfRangeInput()58 ASSERT_EQ(0, SetMinimumDelay(kTargetMinDelayMs)); in TargetDelayBufferMinMax()122 int SetMinimumDelay(int delay_ms) { in SetMinimumDelay() function in webrtc::TargetDelayTest123 return receiver_.SetMinimumDelay(delay_ms); in SetMinimumDelay()
66 int AcmReceiver::SetMinimumDelay(int delay_ms) { in SetMinimumDelay() function in webrtc::acm2::AcmReceiver67 if (neteq_->SetMinimumDelay(delay_ms)) in SetMinimumDelay()330 neteq_->SetMinimumDelay(0); in ResetInitialDelay()
97 int SetMinimumDelay(int delay_ms);
36 MOCK_METHOD(bool, SetMinimumDelay, (int delay_ms), (override));
138 virtual bool SetMinimumDelay(int delay_ms) = 0;
238 virtual bool SetMinimumDelay(int delay_ms) = 0;
571 acm_receiver_.SetMinimumDelay(0); in ChannelReceive()983 if (acm_receiver_.SetMinimumDelay(delay_ms) != 0) { in SetMinimumPlayoutDelay()