Searched refs:Mat2x3 (Results 1 – 4 of 4) sorted by relevance
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderMatrixTests.cpp | 61 using tcu::Mat2x3; 364 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT2X3, tcu::Mat2x3); 666 inline tcu::Mat2x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X3>(const ShaderEvalContext &evalC… in getInputValue() 669 return tcu::Mat2x3(s_constInMat2x3[inputNdx]); in getInputValue() 750 inline tcu::Mat2x3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2X3>(const ShaderEvalContext &eva… in getInputValue() 753 tcu::Mat2x3 m; in getInputValue() 856 inline tcu::Vec3 reduceToVec3(const tcu::Mat2x3 &value) in reduceToVec3() 1798 Mat2x3 matrix = Mat2x3(dataPtr); in addMatrixUniform() 2135 writeMatrixConstructor<2, 3>(op, Mat2x3(s_constInMat2x3[inNdx])); in setupShader()
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/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderMatrixTests.cpp | 66 using tcu::Mat2x3; 370 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT2X3, tcu::Mat2x3); 672 inline tcu::Mat2x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X3>(const ShaderEvalContext &evalC… in getInputValue() 675 return tcu::Mat2x3(s_constInMat2x3[inputNdx]); in getInputValue() 756 inline tcu::Mat2x3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2X3>(const ShaderEvalContext &eva… in getInputValue() 759 tcu::Mat2x3 m; in getInputValue() 862 inline tcu::Vec3 reduceToVec3(const tcu::Mat2x3 &value) in reduceToVec3() 1847 writeMatrixConstructor<2, 3>(op, Mat2x3(s_constInMat2x3[inNdx])); in init()
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/aosp_15_r20/external/deqp/framework/opengl/ |
H A D | gluShaderUtil.hpp | 463 struct DataTypeTraits<tcu::Mat2x3>
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/aosp_15_r20/external/deqp/framework/common/ |
H A D | tcuMatrix.hpp | 496 typedef Matrix<float, 3, 2> Mat2x3; typedef
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