/aosp_15_r20/external/deqp/external/openglcts/modules/gles2/ |
H A D | es2cTexture3DTests.cpp | 253 gl.bindTexture(GL_TEXTURE_3D, textureName); in uploadTexture3D() 273 …callTexImage3D(GL_TEXTURE_3D, levelNdx, transferFormat.format, access.getWidth(), access.getHeight… in uploadTexture3D() 646 gl.bindTexture(GL_TEXTURE_3D, curCase.texture->getGLTexture()); in iterate() 647 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, m_filteringData.minFilter); in iterate() 648 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, m_filteringData.magFilter); in iterate() 649 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, m_filteringData.wrapS); in iterate() 650 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, m_filteringData.wrapT); in iterate() 651 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, m_filteringData.wrapR); in iterate() 730 gl.bindTexture(GL_TEXTURE_3D, texture.getGLTexture()); in iterate() 732 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT); in iterate() [all …]
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/aosp_15_r20/external/angle/src/tests/gl_tests/ |
H A D | CopyTexture3DTest.cpp | 337 glBindTexture(GL_TEXTURE_3D, sourceTexture); in TEST_P() 338 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 340 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P() 341 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P() 345 glBindTexture(GL_TEXTURE_3D, destTexture); in TEST_P() 346 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 348 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P() 349 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P() 351 glCopySubTexture3DANGLE(sourceTexture, 0, GL_TEXTURE_3D, destTexture, 0, 0, 0, 0, 0, 0, 0, 2, 2, in TEST_P() 353 glBindTexture(GL_TEXTURE_3D, destTexture); in TEST_P() [all …]
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H A D | MipmapTest.cpp | 1088 glBindTexture(GL_TEXTURE_3D, texture); in TEST_P() 1090 glTexImage3DOES(GL_TEXTURE_3D, 0, GL_RGBA, 16, 16, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 1091 glTexImage3DOES(GL_TEXTURE_3D, 1, GL_RGBA, 8, 8, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 1092 glTexImage3DOES(GL_TEXTURE_3D, 2, GL_RGBA, 4, 4, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 1093 glTexImage3DOES(GL_TEXTURE_3D, 3, GL_RGBA, 2, 2, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 1094 glTexImage3DOES(GL_TEXTURE_3D, 4, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 1098 glTexSubImage3DOES(GL_TEXTURE_3D, 0, 0, 0, 0, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 1103 glTexSubImage3DOES(GL_TEXTURE_3D, 0, 0, 0, 1, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 1106 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in TEST_P() 1107 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P() [all …]
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H A D | CopyTexImageTest.cpp | 797 glBindTexture(GL_TEXTURE_3D, fboTex); in TEST_P() 798 glTexImage3DOES(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, kDepth, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 810 glFramebufferTexture3DOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, fboTex, 0, in TEST_P() 1103 glBindTexture(GL_TEXTURE_3D, src_object_id); in TEST_P() 1104 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTexSize, kTexSize, kLayers, 0, GL_RGBA, in TEST_P() 1106 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 1, kTexSize, kTexSize, 1, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 1129 glBindTexture(GL_TEXTURE_3D, srcTex); in TEST_P() 1130 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTexSize, kTexSize, kLayers, 0, GL_RGBA, in TEST_P() 1132 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kTexSize, kTexSize, 1, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 1134 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 1, kTexSize, kTexSize, 1, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() [all …]
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H A D | TextureTest.cpp | 4479 glBindTexture(GL_TEXTURE_3D, mTexture3D); in TEST_P() 4480 glTexStorage3D(GL_TEXTURE_3D, 1, GL_COMPRESSED_RGBA_ASTC_4x4, 4, 4, 1); in TEST_P() 4700 glBindTexture(GL_TEXTURE_3D, mTexture3D); in TEST_P() 4703 glTexImage3DOES(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 4705 glTexImage3DOES(GL_TEXTURE_3D, 1, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 4707 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P() 4708 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P() 4726 glBindTexture(GL_TEXTURE_3D, mTexture3D); in TEST_P() 4729 glTexImage3DOES(GL_TEXTURE_3D, 0, GL_LUMINANCE, 2, 2, 2, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, in TEST_P() 4731 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P() [all …]
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H A D | RobustResourceInitTest.cpp | 556 glBindTexture(GL_TEXTURE_3D, tempTexture); in setup3DTexture() 557 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, kWidth, kHeight, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in setup3DTexture() 571 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kWidth, kHeight, 2, GL_RGBA, GL_UNSIGNED_BYTE, in setup3DTexture() 576 glBindTexture(GL_TEXTURE_3D, *tex); in setup3DTexture() 603 glBindTexture(GL_TEXTURE_3D, 0); in checkNonZeroPixels3D() 725 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, kWidth, kHeight, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 757 glBindTexture(GL_TEXTURE_3D, texture3D); in TEST_P() 758 glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, kTextureWidth, kTextureHeight, kTextureDepth); in TEST_P() 759 glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, kTextureLayer, 0, 0, kTextureWidth, kTextureHeight); in TEST_P() 1853 glBindTexture(GL_TEXTURE_3D, srcTexture); in TEST_P() [all …]
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/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeTextureApiTests.cpp | 159 glBindTexture(GL_TEXTURE_3D, texture[0]); in init() 168 glBindTexture(GL_TEXTURE_3D, texture[1]); in init() 2119 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0); in init() 2124 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0); in init() 2132 glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2138 …glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_STENCIL, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_… in init() 2140 …glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_COMPONENT, 1, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYT… in init() 2146 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in init() 2148 … glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB5_A1, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in init() 2150 …glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV, 0); in init() [all …]
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H A D | es3fSamplerObjectTests.cpp | 162 GL_TEXTURE_3D, in init() 167 GL_TEXTURE_3D, in init() 172 GL_TEXTURE_3D, in init() 177 GL_TEXTURE_3D, in init() 182 GL_TEXTURE_3D, in init() 187 GL_TEXTURE_3D, in init() 192 GL_TEXTURE_3D, in init() 207 GL_TEXTURE_3D, in init() 213 GL_TEXTURE_3D, in init() 219 GL_TEXTURE_3D, in init() [all …]
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H A D | es3fFboCompletenessTests.cpp | 255 const string kindStr = params.textureKind == GL_TEXTURE_3D ? "3d" : "2darr"; in getName() 263 … const string kindStr = (params.textureKind == GL_TEXTURE_3D ? "3D Texture" : "2D Array Texture"); in getDescription() 286 case GL_TEXTURE_3D: in build() 463 {GL_TEXTURE_2D_ARRAY, 4, 15}, {GL_TEXTURE_3D, 1, 0}, {GL_TEXTURE_3D, 1, 15}, in init() 464 {GL_TEXTURE_3D, 4, 15}, {GL_TEXTURE_3D, 64, 15}, in init()
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderBlitting.cpp | 96 gl.bindTexture(GL_TEXTURE_3D, m_to_draw); in iterate() 97 …gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH… in iterate() 102 gl.bindTexture(GL_TEXTURE_3D, m_to_read); in iterate() 103 …gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH… in iterate() 132 gl.bindTexture(GL_TEXTURE_3D, m_to_read); in iterate() 133 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* layer */, TE… in iterate() 135 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* layer */, TE… in iterate() 137 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* layer */, TE… in iterate() 139 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* layer */, TE… in iterate() 142 gl.bindTexture(GL_TEXTURE_3D, m_to_draw); in iterate() [all …]
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H A D | esextcGeometryShaderLayeredFramebuffer.cpp | 265 gl.bindTexture(GL_TEXTURE_3D, m_to_id); in iterate() 266 …gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DE… in iterate() 267 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, … in iterate() 269 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, … in iterate() 271 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* zoffset */, … in iterate() 273 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* zoffset */, … in iterate() 525 gl.bindTexture(GL_TEXTURE_3D, to_id); in iterate() 527 …gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, to_internalformat, TEXTURE_WIDTH, TEXTURE_HEIGHT, T… in iterate() 529 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, … in iterate() 531 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, … in iterate() [all …]
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H A D | esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp | 51 , m_draw_mode(GL_TEXTURE_3D) in GeometryShaderLayeredRenderingBoundaryCondition() 483 texInfo.m_texture_target = GL_TEXTURE_3D; in GeometryShaderLayeredRenderingBoundaryConditionVariousTextures() 490 texInfo.m_texture_target = GL_TEXTURE_3D; in GeometryShaderLayeredRenderingBoundaryConditionVariousTextures() 620 texInfo.m_texture_target = GL_TEXTURE_3D; in GeometryShaderLayeredRenderingBoundaryConditionNoGS() 689 texInfo.m_texture_target = GL_TEXTURE_3D; in GeometryShaderLayeredRenderingBoundaryConditionNoLayerSet() 776 texInfo.m_texture_target = GL_TEXTURE_3D; in GeometryShaderLayeredRenderingBoundaryConditionNoLayeredFBO()
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/aosp_15_r20/external/deqp/framework/opengl/ |
H A D | gluStateReset.cpp | 249 gl.bindTexture(GL_TEXTURE_3D, 0); in resetStateES() 250 … gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateES() 251 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in resetStateES() 252 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES() 253 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES() 254 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 255 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT); in resetStateES() 256 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES() 257 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES() 258 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES() [all …]
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/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeTextureApiTests.cpp | 134 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]); in bindtexture() 143 ctx.glBindTexture(GL_TEXTURE_3D, texture[1]); in bindtexture() 148 ctx.glBindTexture(GL_TEXTURE_3D, texture[2]); in bindtexture() 163 ctx.glBindTexture(GL_TEXTURE_3D, texture[3]); in bindtexture() 182 ctx.glBindTexture(GL_TEXTURE_3D, texture[4]); in bindtexture() 2833 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0); in teximage3d() 2838 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0); in teximage3d() 2844 ctx.glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d() 2850 …ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_STENCIL, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT… in teximage3d() 2852 …ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_COMPONENT, 1, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED… in teximage3d() [all …]
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/aosp_15_r20/external/deqp/external/openglcts/modules/common/ |
H A D | glcLayoutLocationTests.cpp | 129 gl.bindTexture(GL_TEXTURE_3D, id); in createTexture3D() 130 gl.texStorage3D(GL_TEXTURE_3D, 1, internalFormat, WIDTH, HEIGHT, 1); in createTexture3D() 131 gl.texSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, WIDTH, HEIGHT, 1, format, type, &data[0]); in createTexture3D() 132 setTexParameters(gl, GL_TEXTURE_3D, components == 1); in createTexture3D() 204 ResultData create<GL_TEXTURE_3D, GL_RGBA8>(const Functions &gl) in create() 246 ResultData create<GL_TEXTURE_3D, GL_RGBA32I>(const Functions &gl) in create() 270 ResultData create<GL_TEXTURE_3D, GL_RGBA32UI>(const Functions &gl) in create() 608 …{&create<GL_TEXTURE_3D, GL_RGBA8>, "sampler_3d", "sampler3D", "texture(sampler, vec3(coords, 0.0))… in init() 620 {&create<GL_TEXTURE_3D, GL_RGBA32I>, "isampler_3d", "isampler3D", in init() 627 {&create<GL_TEXTURE_3D, GL_RGBA32UI>, "usampler_3d", "usampler3D", in init() [all …]
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/aosp_15_r20/external/deqp/modules/glshared/ |
H A D | glsSamplerObjectTest.cpp | 133 case GL_TEXTURE_3D: in selectVertexShader() 174 case GL_TEXTURE_3D: in selectFragmentShader() 317 case GL_TEXTURE_3D: in render() 402 gl.bindTexture(GL_TEXTURE_3D, texture); in createTexture3D() 405 …gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTextur… in createTexture3D() 411 gl.generateMipmap(GL_TEXTURE_3D); in createTexture3D() 414 gl.bindTexture(GL_TEXTURE_3D, 0); in createTexture3D() 472 case GL_TEXTURE_3D: in createTexture() 646 case GL_TEXTURE_3D: in selectVertexShader() 689 case GL_TEXTURE_3D: in selectFragmentShader() [all …]
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/aosp_15_r20/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cSparseTextureClampTests.cpp | 207 f.allowedTargets.insert(GL_TEXTURE_3D); in init() 213 f.allowedTargets.insert(GL_TEXTURE_3D); in init() 222 f.allowedTargets.insert(GL_TEXTURE_3D); in init() 230 f.allowedTargets.insert(GL_TEXTURE_3D); in init() 501 else if (target == GL_TEXTURE_3D) in draw() 542 f.allowedTargets.insert(GL_TEXTURE_3D); in init() 552 f.allowedTargets.insert(GL_TEXTURE_3D); in init() 558 f.allowedTargets.insert(GL_TEXTURE_3D); in init() 566 f.allowedTargets.insert(GL_TEXTURE_3D); in init() 575 f.allowedTargets.insert(GL_TEXTURE_3D); in init() [all …]
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/aosp_15_r20/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | SaveableTexture.cpp | 441 case GL_TEXTURE_3D: { in getTexImage() 536 m_target == GL_TEXTURE_3D || m_target == GL_TEXTURE_2D_ARRAY) { in loadFromStream() 561 case GL_TEXTURE_3D: in loadFromStream() 599 m_target == GL_TEXTURE_3D || m_target == GL_TEXTURE_2D_ARRAY) { in onSave() 628 case GL_TEXTURE_3D: in onSave() 762 case GL_TEXTURE_3D: in onSave() 763 saveTex(GL_TEXTURE_3D, true, m_levelData[0]); in onSave() 857 m_target == GL_TEXTURE_3D || m_target == GL_TEXTURE_2D_ARRAY) { in restore() 892 case GL_TEXTURE_3D: in restore() 927 case GL_TEXTURE_3D: in restore() [all …]
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampSamplingTextureGroup.cpp | 161 …4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, … in init() 168 …TestConfiguration<glw::GLint, glw::GLint> configurationTexture3DR32I(1, 4, GL_TEXTURE_3D, GL_R32I,… in init() 177 …1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6,… in init() 185 …4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init() 266 …4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0… in init() 274 … 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
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H A D | esextcTextureBorderClampTests.cpp | 186 …4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, … in init() 192 …TestConfiguration<glw::GLint, glw::GLint> configurationTexture3DR32I(1, 4, GL_TEXTURE_3D, GL_R32I,… in init() 201 …1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6,… in init() 209 …4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init() 294 …4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0… in init() 302 … 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
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H A D | esextcTextureBorderClampBase.cpp | 85 gl.bindTexture(GL_TEXTURE_3D, 0); in deinitAllTextures() 184 gl.bindTexture(GL_TEXTURE_3D, m_texture_3D_id); in initAllTextures() 187 m_texture_target_list.push_back(GL_TEXTURE_3D); in initAllTextures() 362 case GL_TEXTURE_3D: in getTexTargetString()
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H A D | esextcTextureBorderClampSamplingTexture.cpp | 327 case GL_TEXTURE_3D: in createTextures() 556 case GL_TEXTURE_3D: in iterate() 595 gl.bindTexture(GL_TEXTURE_3D, 0); in deinit() 824 case GL_TEXTURE_3D: in getFragmentShaderCode() 907 case GL_TEXTURE_3D: in getVertexShaderCode() 1051 if (m_test_configuration.get_target() != GL_TEXTURE_3D) in checkLinear() 1166 case GL_TEXTURE_3D: in getStartingLayerIndex() 1187 case GL_TEXTURE_3D: in getLastLayerIndex() 1211 case GL_TEXTURE_3D: in getCoordinateValue()
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/aosp_15_r20/external/angle/src/common/ |
H A D | uniform_type_info_autogen.cpp | 62 {GL_IMAGE_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 1, 1, 1, 78 {GL_INT_IMAGE_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 1, 1, 1, 97 {GL_INT_SAMPLER_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, SamplerFormat::Signed, 1, 1, 1, 129 {GL_SAMPLER_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, SamplerFormat::Float, 1, 1, 1, 156 {GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 180 {GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE,
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/aosp_15_r20/external/OpenCL-CTS/test_conformance/gl/ |
H A D | test_images_3D.cpp | 55 GLenum targets[] = { GL_TEXTURE_3D }; in test_images_read_3D() 84 GLenum targets[] = { GL_TEXTURE_3D }; in test_images_write_3D() 103 GLenum targets[] = { GL_TEXTURE_3D }; in test_images_3D_getinfo()
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/aosp_15_r20/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cShaderImageLoadStoreTests.cpp | 614 case GL_TEXTURE_3D: in EnumToString() 714 case GL_TEXTURE_3D: in ImageType() 732 case GL_TEXTURE_3D: in ImageType() 750 case GL_TEXTURE_3D: in ImageType() 1832 glBindTexture(GL_TEXTURE_3D, textures[2]); in Write() 1833 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write() 1834 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Write() 1835 glTexStorage3D(GL_TEXTURE_3D, 1, internalformat, kSize, kSize, 2); in Write() 1836 glBindTexture(GL_TEXTURE_3D, 0); in Write() 1863 glBindTexture(GL_TEXTURE_3D, textures[2]); in Write() [all …]
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