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Searched refs:GL_TEXTURE_3D (Results 1 – 25 of 486) sorted by relevance

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/aosp_15_r20/external/deqp/external/openglcts/modules/gles2/
H A Des2cTexture3DTests.cpp253 gl.bindTexture(GL_TEXTURE_3D, textureName); in uploadTexture3D()
273 …callTexImage3D(GL_TEXTURE_3D, levelNdx, transferFormat.format, access.getWidth(), access.getHeight… in uploadTexture3D()
646 gl.bindTexture(GL_TEXTURE_3D, curCase.texture->getGLTexture()); in iterate()
647 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, m_filteringData.minFilter); in iterate()
648 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, m_filteringData.magFilter); in iterate()
649 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, m_filteringData.wrapS); in iterate()
650 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, m_filteringData.wrapT); in iterate()
651 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, m_filteringData.wrapR); in iterate()
730 gl.bindTexture(GL_TEXTURE_3D, texture.getGLTexture()); in iterate()
732 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT); in iterate()
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/aosp_15_r20/external/angle/src/tests/gl_tests/
H A DCopyTexture3DTest.cpp337 glBindTexture(GL_TEXTURE_3D, sourceTexture); in TEST_P()
338 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
340 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
341 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
345 glBindTexture(GL_TEXTURE_3D, destTexture); in TEST_P()
346 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
348 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
349 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
351 glCopySubTexture3DANGLE(sourceTexture, 0, GL_TEXTURE_3D, destTexture, 0, 0, 0, 0, 0, 0, 0, 2, 2, in TEST_P()
353 glBindTexture(GL_TEXTURE_3D, destTexture); in TEST_P()
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H A DMipmapTest.cpp1088 glBindTexture(GL_TEXTURE_3D, texture); in TEST_P()
1090 glTexImage3DOES(GL_TEXTURE_3D, 0, GL_RGBA, 16, 16, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
1091 glTexImage3DOES(GL_TEXTURE_3D, 1, GL_RGBA, 8, 8, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
1092 glTexImage3DOES(GL_TEXTURE_3D, 2, GL_RGBA, 4, 4, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
1093 glTexImage3DOES(GL_TEXTURE_3D, 3, GL_RGBA, 2, 2, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
1094 glTexImage3DOES(GL_TEXTURE_3D, 4, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
1098 glTexSubImage3DOES(GL_TEXTURE_3D, 0, 0, 0, 0, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
1103 glTexSubImage3DOES(GL_TEXTURE_3D, 0, 0, 0, 1, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
1106 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in TEST_P()
1107 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
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H A DCopyTexImageTest.cpp797 glBindTexture(GL_TEXTURE_3D, fboTex); in TEST_P()
798 glTexImage3DOES(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, kDepth, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
810 glFramebufferTexture3DOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, fboTex, 0, in TEST_P()
1103 glBindTexture(GL_TEXTURE_3D, src_object_id); in TEST_P()
1104 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTexSize, kTexSize, kLayers, 0, GL_RGBA, in TEST_P()
1106 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 1, kTexSize, kTexSize, 1, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
1129 glBindTexture(GL_TEXTURE_3D, srcTex); in TEST_P()
1130 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTexSize, kTexSize, kLayers, 0, GL_RGBA, in TEST_P()
1132 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kTexSize, kTexSize, 1, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
1134 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 1, kTexSize, kTexSize, 1, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
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H A DTextureTest.cpp4479 glBindTexture(GL_TEXTURE_3D, mTexture3D); in TEST_P()
4480 glTexStorage3D(GL_TEXTURE_3D, 1, GL_COMPRESSED_RGBA_ASTC_4x4, 4, 4, 1); in TEST_P()
4700 glBindTexture(GL_TEXTURE_3D, mTexture3D); in TEST_P()
4703 glTexImage3DOES(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
4705 glTexImage3DOES(GL_TEXTURE_3D, 1, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
4707 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
4708 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
4726 glBindTexture(GL_TEXTURE_3D, mTexture3D); in TEST_P()
4729 glTexImage3DOES(GL_TEXTURE_3D, 0, GL_LUMINANCE, 2, 2, 2, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, in TEST_P()
4731 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
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H A DRobustResourceInitTest.cpp556 glBindTexture(GL_TEXTURE_3D, tempTexture); in setup3DTexture()
557 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, kWidth, kHeight, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in setup3DTexture()
571 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kWidth, kHeight, 2, GL_RGBA, GL_UNSIGNED_BYTE, in setup3DTexture()
576 glBindTexture(GL_TEXTURE_3D, *tex); in setup3DTexture()
603 glBindTexture(GL_TEXTURE_3D, 0); in checkNonZeroPixels3D()
725 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, kWidth, kHeight, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
757 glBindTexture(GL_TEXTURE_3D, texture3D); in TEST_P()
758 glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, kTextureWidth, kTextureHeight, kTextureDepth); in TEST_P()
759 glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, kTextureLayer, 0, 0, kTextureWidth, kTextureHeight); in TEST_P()
1853 glBindTexture(GL_TEXTURE_3D, srcTexture); in TEST_P()
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/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fNegativeTextureApiTests.cpp159 glBindTexture(GL_TEXTURE_3D, texture[0]); in init()
168 glBindTexture(GL_TEXTURE_3D, texture[1]); in init()
2119 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0); in init()
2124 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0); in init()
2132 glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2138 …glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_STENCIL, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_… in init()
2140 …glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_COMPONENT, 1, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYT… in init()
2146 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in init()
2148 … glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB5_A1, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in init()
2150 …glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV, 0); in init()
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H A Des3fSamplerObjectTests.cpp162 GL_TEXTURE_3D, in init()
167 GL_TEXTURE_3D, in init()
172 GL_TEXTURE_3D, in init()
177 GL_TEXTURE_3D, in init()
182 GL_TEXTURE_3D, in init()
187 GL_TEXTURE_3D, in init()
192 GL_TEXTURE_3D, in init()
207 GL_TEXTURE_3D, in init()
213 GL_TEXTURE_3D, in init()
219 GL_TEXTURE_3D, in init()
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H A Des3fFboCompletenessTests.cpp255 const string kindStr = params.textureKind == GL_TEXTURE_3D ? "3d" : "2darr"; in getName()
263 … const string kindStr = (params.textureKind == GL_TEXTURE_3D ? "3D Texture" : "2D Array Texture"); in getDescription()
286 case GL_TEXTURE_3D: in build()
463 {GL_TEXTURE_2D_ARRAY, 4, 15}, {GL_TEXTURE_3D, 1, 0}, {GL_TEXTURE_3D, 1, 15}, in init()
464 {GL_TEXTURE_3D, 4, 15}, {GL_TEXTURE_3D, 64, 15}, in init()
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderBlitting.cpp96 gl.bindTexture(GL_TEXTURE_3D, m_to_draw); in iterate()
97 …gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH… in iterate()
102 gl.bindTexture(GL_TEXTURE_3D, m_to_read); in iterate()
103 …gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH… in iterate()
132 gl.bindTexture(GL_TEXTURE_3D, m_to_read); in iterate()
133 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* layer */, TE… in iterate()
135 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* layer */, TE… in iterate()
137 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* layer */, TE… in iterate()
139 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* layer */, TE… in iterate()
142 gl.bindTexture(GL_TEXTURE_3D, m_to_draw); in iterate()
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H A DesextcGeometryShaderLayeredFramebuffer.cpp265 gl.bindTexture(GL_TEXTURE_3D, m_to_id); in iterate()
266 …gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DE… in iterate()
267 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, … in iterate()
269 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, … in iterate()
271 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* zoffset */, … in iterate()
273 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* zoffset */, … in iterate()
525 gl.bindTexture(GL_TEXTURE_3D, to_id); in iterate()
527 …gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, to_internalformat, TEXTURE_WIDTH, TEXTURE_HEIGHT, T… in iterate()
529 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, … in iterate()
531 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, … in iterate()
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H A DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp51 , m_draw_mode(GL_TEXTURE_3D) in GeometryShaderLayeredRenderingBoundaryCondition()
483 texInfo.m_texture_target = GL_TEXTURE_3D; in GeometryShaderLayeredRenderingBoundaryConditionVariousTextures()
490 texInfo.m_texture_target = GL_TEXTURE_3D; in GeometryShaderLayeredRenderingBoundaryConditionVariousTextures()
620 texInfo.m_texture_target = GL_TEXTURE_3D; in GeometryShaderLayeredRenderingBoundaryConditionNoGS()
689 texInfo.m_texture_target = GL_TEXTURE_3D; in GeometryShaderLayeredRenderingBoundaryConditionNoLayerSet()
776 texInfo.m_texture_target = GL_TEXTURE_3D; in GeometryShaderLayeredRenderingBoundaryConditionNoLayeredFBO()
/aosp_15_r20/external/deqp/framework/opengl/
H A DgluStateReset.cpp249 gl.bindTexture(GL_TEXTURE_3D, 0); in resetStateES()
250 … gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateES()
251 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in resetStateES()
252 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES()
253 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES()
254 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES()
255 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT); in resetStateES()
256 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES()
257 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES()
258 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES()
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/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fNegativeTextureApiTests.cpp134 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]); in bindtexture()
143 ctx.glBindTexture(GL_TEXTURE_3D, texture[1]); in bindtexture()
148 ctx.glBindTexture(GL_TEXTURE_3D, texture[2]); in bindtexture()
163 ctx.glBindTexture(GL_TEXTURE_3D, texture[3]); in bindtexture()
182 ctx.glBindTexture(GL_TEXTURE_3D, texture[4]); in bindtexture()
2833 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0); in teximage3d()
2838 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0); in teximage3d()
2844 ctx.glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d()
2850 …ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_STENCIL, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT… in teximage3d()
2852 …ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_COMPONENT, 1, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED… in teximage3d()
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/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcLayoutLocationTests.cpp129 gl.bindTexture(GL_TEXTURE_3D, id); in createTexture3D()
130 gl.texStorage3D(GL_TEXTURE_3D, 1, internalFormat, WIDTH, HEIGHT, 1); in createTexture3D()
131 gl.texSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, WIDTH, HEIGHT, 1, format, type, &data[0]); in createTexture3D()
132 setTexParameters(gl, GL_TEXTURE_3D, components == 1); in createTexture3D()
204 ResultData create<GL_TEXTURE_3D, GL_RGBA8>(const Functions &gl) in create()
246 ResultData create<GL_TEXTURE_3D, GL_RGBA32I>(const Functions &gl) in create()
270 ResultData create<GL_TEXTURE_3D, GL_RGBA32UI>(const Functions &gl) in create()
608 …{&create<GL_TEXTURE_3D, GL_RGBA8>, "sampler_3d", "sampler3D", "texture(sampler, vec3(coords, 0.0))… in init()
620 {&create<GL_TEXTURE_3D, GL_RGBA32I>, "isampler_3d", "isampler3D", in init()
627 {&create<GL_TEXTURE_3D, GL_RGBA32UI>, "usampler_3d", "usampler3D", in init()
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/aosp_15_r20/external/deqp/modules/glshared/
H A DglsSamplerObjectTest.cpp133 case GL_TEXTURE_3D: in selectVertexShader()
174 case GL_TEXTURE_3D: in selectFragmentShader()
317 case GL_TEXTURE_3D: in render()
402 gl.bindTexture(GL_TEXTURE_3D, texture); in createTexture3D()
405 …gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTextur… in createTexture3D()
411 gl.generateMipmap(GL_TEXTURE_3D); in createTexture3D()
414 gl.bindTexture(GL_TEXTURE_3D, 0); in createTexture3D()
472 case GL_TEXTURE_3D: in createTexture()
646 case GL_TEXTURE_3D: in selectVertexShader()
689 case GL_TEXTURE_3D: in selectFragmentShader()
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/aosp_15_r20/external/deqp/external/openglcts/modules/gl/
H A Dgl4cSparseTextureClampTests.cpp207 f.allowedTargets.insert(GL_TEXTURE_3D); in init()
213 f.allowedTargets.insert(GL_TEXTURE_3D); in init()
222 f.allowedTargets.insert(GL_TEXTURE_3D); in init()
230 f.allowedTargets.insert(GL_TEXTURE_3D); in init()
501 else if (target == GL_TEXTURE_3D) in draw()
542 f.allowedTargets.insert(GL_TEXTURE_3D); in init()
552 f.allowedTargets.insert(GL_TEXTURE_3D); in init()
558 f.allowedTargets.insert(GL_TEXTURE_3D); in init()
566 f.allowedTargets.insert(GL_TEXTURE_3D); in init()
575 f.allowedTargets.insert(GL_TEXTURE_3D); in init()
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/aosp_15_r20/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DSaveableTexture.cpp441 case GL_TEXTURE_3D: { in getTexImage()
536 m_target == GL_TEXTURE_3D || m_target == GL_TEXTURE_2D_ARRAY) { in loadFromStream()
561 case GL_TEXTURE_3D: in loadFromStream()
599 m_target == GL_TEXTURE_3D || m_target == GL_TEXTURE_2D_ARRAY) { in onSave()
628 case GL_TEXTURE_3D: in onSave()
762 case GL_TEXTURE_3D: in onSave()
763 saveTex(GL_TEXTURE_3D, true, m_levelData[0]); in onSave()
857 m_target == GL_TEXTURE_3D || m_target == GL_TEXTURE_2D_ARRAY) { in restore()
892 case GL_TEXTURE_3D: in restore()
927 case GL_TEXTURE_3D: in restore()
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampSamplingTextureGroup.cpp161 …4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, … in init()
168 …TestConfiguration<glw::GLint, glw::GLint> configurationTexture3DR32I(1, 4, GL_TEXTURE_3D, GL_R32I,… in init()
177 …1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6,… in init()
185 …4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
266 …4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0… in init()
274 … 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
H A DesextcTextureBorderClampTests.cpp186 …4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, … in init()
192 …TestConfiguration<glw::GLint, glw::GLint> configurationTexture3DR32I(1, 4, GL_TEXTURE_3D, GL_R32I,… in init()
201 …1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6,… in init()
209 …4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
294 …4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0… in init()
302 … 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
H A DesextcTextureBorderClampBase.cpp85 gl.bindTexture(GL_TEXTURE_3D, 0); in deinitAllTextures()
184 gl.bindTexture(GL_TEXTURE_3D, m_texture_3D_id); in initAllTextures()
187 m_texture_target_list.push_back(GL_TEXTURE_3D); in initAllTextures()
362 case GL_TEXTURE_3D: in getTexTargetString()
H A DesextcTextureBorderClampSamplingTexture.cpp327 case GL_TEXTURE_3D: in createTextures()
556 case GL_TEXTURE_3D: in iterate()
595 gl.bindTexture(GL_TEXTURE_3D, 0); in deinit()
824 case GL_TEXTURE_3D: in getFragmentShaderCode()
907 case GL_TEXTURE_3D: in getVertexShaderCode()
1051 if (m_test_configuration.get_target() != GL_TEXTURE_3D) in checkLinear()
1166 case GL_TEXTURE_3D: in getStartingLayerIndex()
1187 case GL_TEXTURE_3D: in getLastLayerIndex()
1211 case GL_TEXTURE_3D: in getCoordinateValue()
/aosp_15_r20/external/angle/src/common/
H A Duniform_type_info_autogen.cpp62 {GL_IMAGE_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 1, 1, 1,
78 {GL_INT_IMAGE_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 1, 1, 1,
97 {GL_INT_SAMPLER_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, SamplerFormat::Signed, 1, 1, 1,
129 {GL_SAMPLER_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, SamplerFormat::Float, 1, 1, 1,
156 {GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE,
180 {GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE,
/aosp_15_r20/external/OpenCL-CTS/test_conformance/gl/
H A Dtest_images_3D.cpp55 GLenum targets[] = { GL_TEXTURE_3D }; in test_images_read_3D()
84 GLenum targets[] = { GL_TEXTURE_3D }; in test_images_write_3D()
103 GLenum targets[] = { GL_TEXTURE_3D }; in test_images_3D_getinfo()
/aosp_15_r20/external/deqp/external/openglcts/modules/gles31/
H A Des31cShaderImageLoadStoreTests.cpp614 case GL_TEXTURE_3D: in EnumToString()
714 case GL_TEXTURE_3D: in ImageType()
732 case GL_TEXTURE_3D: in ImageType()
750 case GL_TEXTURE_3D: in ImageType()
1832 glBindTexture(GL_TEXTURE_3D, textures[2]); in Write()
1833 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write()
1834 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Write()
1835 glTexStorage3D(GL_TEXTURE_3D, 1, internalformat, kSize, kSize, 2); in Write()
1836 glBindTexture(GL_TEXTURE_3D, 0); in Write()
1863 glBindTexture(GL_TEXTURE_3D, textures[2]); in Write()
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