Home
last modified time | relevance | path

Searched refs:GL_FRONT (Results 1 – 25 of 465) sorted by relevance

12345678910>>...19

/aosp_15_r20/external/angle/src/tests/gl_tests/gles1/
H A DMaterialsTest.cpp63 glGetMaterialfv(GL_FRONT, pnames[i], &actualColor.R); in TEST_P()
68 glGetMaterialfv(GL_FRONT, GL_SHININESS, &actualShininess); in TEST_P()
76 glGetMaterialfv(GL_FRONT, 0, nullptr); in TEST_P()
85 glMaterialfv(GL_FRONT, GL_AMBIENT, nullptr); in TEST_P()
119 glGetMaterialfv(GL_FRONT, pnames[i], &actualColor.R); in TEST_P()
126 glGetMaterialfv(GL_FRONT, GL_SHININESS, &actualShininess); in TEST_P()
H A DColorMaterialTest.cpp47 glGetMaterialfv(GL_FRONT, GL_AMBIENT, ambient.data()); in TEST_P()
50 glGetMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse.data()); in TEST_P()
66 glGetMaterialfv(GL_FRONT, GL_AMBIENT, ambient.data()); in TEST_P()
69 glGetMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse.data()); in TEST_P()
/aosp_15_r20/external/mesa3d/src/mesa/main/
H A Dstencil.c383 if (face == GL_FRONT || face == GL_BACK) { in _mesa_ActiveStencilFaceEXT()
384 ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2; in _mesa_ActiveStencilFaceEXT()
409 if (face != GL_FRONT) { in stencil_op_separate()
456 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilOpSeparate()
479 if (face != GL_FRONT) { in stencil_func_separate()
506 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilFuncSeparate()
530 if (face != GL_FRONT) { in stencil_mask_separate()
553 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilMaskSeparate()
H A Dbuffers.c119 buffer = GL_FRONT; in _mesa_back_to_front_if_single_buffered()
146 case GL_FRONT: in draw_buffer_enum_to_bitmask()
208 case GL_FRONT: in read_buffer_enum_to_index()
503 } else if (buffers[output] == GL_FRONT || in draw_buffers()
H A Dpolygon.c64 mode != GL_FRONT && mode != GL_BACK && mode != GL_FRONT_AND_BACK) { in cull_face()
186 case GL_FRONT: in polygon_mode()
H A Dattrib.c959 TEST_AND_CALL1_SEL(Polygon.FrontMode, PolygonMode, GL_FRONT); in _mesa_PopAttrib()
1011 ? GL_BACK : GL_FRONT); in _mesa_PopAttrib()
1014 _mesa_StencilFuncSeparate(GL_FRONT, in _mesa_PopAttrib()
1018 TEST_AND_CALL1_SEL(Stencil.WriteMask[0], StencilMaskSeparate, GL_FRONT); in _mesa_PopAttrib()
1019 _mesa_StencilOpSeparate(GL_FRONT, attr->Stencil.FailFunc[0], in _mesa_PopAttrib()
H A Dcontext.c1406 buffer = GL_FRONT; in handle_first_current()
1421 buffer = GL_FRONT; in handle_first_current()
1556 if (newCtx->ReadBuffer->ColorReadBuffer == GL_FRONT) in _mesa_make_current()
H A Dlight.c644 if (face==GL_FRONT) { in _mesa_material_bitmask()
831 if (face==GL_FRONT) { in _mesa_GetMaterialfv()
885 if (face==GL_FRONT) { in _mesa_GetMaterialiv()
H A Dframebuffer.c133 fb->ColorDrawBuffer[0] = GL_FRONT; in _mesa_initialize_window_framebuffer()
135 fb->ColorReadBuffer = GL_FRONT; in _mesa_initialize_window_framebuffer()
/aosp_15_r20/external/deqp/modules/gles2/functional/
H A Des2fNegativeFragmentApiTests.cpp95 glStencilFuncSeparate(GL_FRONT, -1, 0, 1); in init()
120 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in init()
122 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init()
124 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in init()
H A Des2fIntegerStateQueryTests.cpp859 const GLenum cullFaces[] = {GL_FRONT, GL_BACK, GL_FRONT_AND_BACK}; in test()
2252 "STENCIL_REF (separate)", GL_STENCIL_REF, GL_FRONT))); in init()
2319 stencilOps[testNdx].frontDescription, stencilOps[testNdx].frontTarget, GL_FRONT))); in init()
2337 "STENCIL_FUNC (separate)", GL_STENCIL_FUNC, GL_FRONT))); in init()
2366 "STENCIL_VALUE_MASK (separate)", GL_STENCIL_VALUE_MASK, GL_FRONT))); in init()
2396 "STENCIL_WRITEMASK (separate)", GL_STENCIL_WRITEMASK, GL_FRONT))); in init()
/aosp_15_r20/external/angle/src/tests/gl_tests/
H A DDifferentStencilMasksTest.cpp57 glStencilMaskSeparate(GL_FRONT, 0x00ff); in TEST_P()
70 glStencilMaskSeparate(GL_FRONT, 0x0001); in TEST_P()
91 glStencilMaskSeparate(GL_FRONT, 0x0001); in TEST_P()
H A DPolygonModeTest.cpp126 glPolygonModeNV(GL_FRONT, GL_FILL_NV); in TEST_P()
200 glPolygonModeANGLE(GL_FRONT, GL_FILL_ANGLE); in TEST_P()
H A DStateChangeTest.cpp3805 glCullFace(GL_FRONT); in TEST_P()
6781 glCullFace(frontFace == GL_CCW ? GL_BACK : GL_FRONT); in drawToFboWithCulling()
8856 glStencilMaskSeparate(GL_FRONT, 0xF0); in TEST_P()
8859 glStencilFuncSeparate(GL_FRONT, GL_EQUAL, 0xB9, 0x7C); in TEST_P()
8860 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_KEEP, GL_REPLACE); in TEST_P()
8899 glStencilFuncSeparate(GL_FRONT, GL_EQUAL, 0x3D, 0x33); in TEST_P()
8901 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_KEEP, GL_KEEP); in TEST_P()
8950 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_KEEP, GL_REPLACE); in TEST_P()
8958 glStencilMaskSeparate(GL_FRONT, 0xF0); in TEST_P()
8959 glStencilFuncSeparate(GL_FRONT, GL_ALWAYS, 0x39, 0xFF); in TEST_P()
[all …]
/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fNegativeFragmentApiTests.cpp103 glStencilFuncSeparate(GL_FRONT, -1, 0, 1); in init()
128 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in init()
130 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init()
132 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in init()
H A Des3fIntegerStateQueryTests.cpp1155 const GLenum cullFaces[] = {GL_FRONT, GL_BACK, GL_FRONT_AND_BACK}; in test()
2696 const GLenum colorAttachment = isGlCore45 ? GL_FRONT : GL_BACK; in test()
2757 const GLint validInitialValues[] = {GL_FRONT, GL_BACK, GL_NONE}; in test()
3062 "STENCIL_REF (separate)", GL_STENCIL_REF, GL_FRONT))); in init()
3129 stencilOps[testNdx].frontDescription, stencilOps[testNdx].frontTarget, GL_FRONT))); in init()
3147 "STENCIL_FUNC (separate)", GL_STENCIL_FUNC, GL_FRONT))); in init()
3176 "STENCIL_VALUE_MASK (separate)", GL_STENCIL_VALUE_MASK, GL_FRONT))); in init()
3206 "STENCIL_WRITEMASK (separate)", GL_STENCIL_WRITEMASK, GL_FRONT))); in init()
/aosp_15_r20/external/deqp/modules/gles2/performance/
H A Des2pStateChangeCallTests.cpp222 ARG_LIST({GL_FRONT, GL_BACK, GL_FRONT_AND_BACK})) in init()
288 … ARG_LIST({GL_FRONT, GL_BACK, GL_FRONT_AND_BACK}), GLboolean, ARG_LIST({GL_TRUE, GL_FALSE})) in init()
318 ARG_LIST({GL_FRONT, GL_BACK, GL_FRONT_AND_BACK}), GLenum, in init()
324 ARG_LIST({GL_FRONT, GL_BACK, GL_FRONT_AND_BACK}), GLenum, in init()
/aosp_15_r20/external/mesa3d/src/glx/apple/
H A Dapple_xgl_api_stereo.c66 case GL_FRONT: in __applegl_glDrawBuffer()
101 else if (GL_FRONT == bufs[i]) { in __applegl_glDrawBuffers()
/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fNegativeFragmentApiTests.cpp97 ctx.glStencilFuncSeparate(GL_FRONT, -1, 0, 1); in stencil_func_separate()
125 ctx.glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in stencil_op_separate()
127 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in stencil_op_separate()
129 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in stencil_op_separate()
/aosp_15_r20/external/deqp/modules/gles3/performance/
H A Des3pStateChangeCallTests.cpp258 ARG_LIST({GL_FRONT, GL_BACK, GL_FRONT_AND_BACK})) in init()
324 … ARG_LIST({GL_FRONT, GL_BACK, GL_FRONT_AND_BACK}), GLboolean, ARG_LIST({GL_TRUE, GL_FALSE})) in init()
360 ARG_LIST({GL_FRONT, GL_BACK, GL_FRONT_AND_BACK}), GLenum, in init()
366 ARG_LIST({GL_FRONT, GL_BACK, GL_FRONT_AND_BACK}), GLenum, in init()
/aosp_15_r20/external/mesa3d/docs/_extra/specs/
H A DMESA_configless_context.spec115 raise an error, change the drawbuffer state to GL_FRONT or just do
116 nothing, expecting the application to set GL_FRONT drawbuffer before
/aosp_15_r20/frameworks/rs/driver/
H A DrsdProgramRaster.cpp43 RSD_CALL_GL(glCullFace, GL_FRONT); in rsdProgramRasterSetActive()
/aosp_15_r20/external/mesa3d/docs/
H A Dosmesa.rst6 dependencies. That is, the GL_FRONT colorbuffer is actually a buffer in
/aosp_15_r20/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp907 GLenum face = i == StencilFront ? GL_FRONT in postLoadRestoreCtx()
1628 setStencilFuncSeparate(GL_FRONT, func, ref, mask); in setStencilFuncSeparate()
1634 case GL_FRONT: in setStencilFuncSeparate()
1650 setStencilMaskSeparate(GL_FRONT, mask); in setStencilMaskSeparate()
1656 case GL_FRONT: in setStencilMaskSeparate()
1671 setStencilOpSeparate(GL_FRONT, fail, zfail, zpass); in setStencilOpSeparate()
1677 case GL_FRONT: in setStencilOpSeparate()
/aosp_15_r20/hardware/google/gfxstream/host/tests/
DGLSnapshotTesting.h56 static const GLenum kGLES2CullFaceModes[] = {GL_BACK, GL_FRONT,

12345678910>>...19