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Searched refs:BitSet8 (Results 1 – 5 of 5) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DProgramExecutableVk.h544 angle::BitSet8<vk::ComputePipelineOptions::kPermutationCount> mValidComputePermutations;
H A Dvk_helpers.h3035 using LevelContentDefinedMask = angle::BitSet8<kMaxContentDefinedLayerCount>;
H A Dvk_helpers.cpp1029 bool IsAnySubresourceContentDefined(const gl::TexLevelArray<angle::BitSet8<8>> &contentDefined) in IsAnySubresourceContentDefined()
1031 for (const angle::BitSet8<8> &levelContentDefined : contentDefined) in IsAnySubresourceContentDefined()
/aosp_15_r20/external/angle/src/common/
H A Dbitset_utils.h468 using BitSet8 = BitSetT<N, uint8_t>; variable
/aosp_15_r20/external/angle/src/libANGLE/
H A Dangletypes.h555 using DrawBufferMask = angle::BitSet8<IMPLEMENTATION_MAX_DRAW_BUFFERS>;