Searched refs:BitSet8 (Results 1 – 5 of 5) sorted by relevance
544 angle::BitSet8<vk::ComputePipelineOptions::kPermutationCount> mValidComputePermutations;
3035 using LevelContentDefinedMask = angle::BitSet8<kMaxContentDefinedLayerCount>;
1029 bool IsAnySubresourceContentDefined(const gl::TexLevelArray<angle::BitSet8<8>> &contentDefined) in IsAnySubresourceContentDefined()1031 for (const angle::BitSet8<8> &levelContentDefined : contentDefined) in IsAnySubresourceContentDefined()
468 using BitSet8 = BitSetT<N, uint8_t>; variable
555 using DrawBufferMask = angle::BitSet8<IMPLEMENTATION_MAX_DRAW_BUFFERS>;