1 //
2 //  SceneDelegate.swift
3 //  SwiftUseFrameworks
4 //
5 //  Created by Hannah Shi on 10/15/23.
6 //
7 
8 import UIKit
9 
10 class SceneDelegate: UIResponder, UIWindowSceneDelegate {
11 
12     var window: UIWindow?
13 
14 
scenenull15     func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
16         // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
17         // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
18         // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
19         guard let _ = (scene as? UIWindowScene) else { return }
20     }
21 
sceneDidDisconnectnull22     func sceneDidDisconnect(_ scene: UIScene) {
23         // Called as the scene is being released by the system.
24         // This occurs shortly after the scene enters the background, or when its session is discarded.
25         // Release any resources associated with this scene that can be re-created the next time the scene connects.
26         // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
27     }
28 
sceneDidBecomeActivenull29     func sceneDidBecomeActive(_ scene: UIScene) {
30         // Called when the scene has moved from an inactive state to an active state.
31         // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
32     }
33 
sceneWillResignActivenull34     func sceneWillResignActive(_ scene: UIScene) {
35         // Called when the scene will move from an active state to an inactive state.
36         // This may occur due to temporary interruptions (ex. an incoming phone call).
37     }
38 
sceneWillEnterForegroundnull39     func sceneWillEnterForeground(_ scene: UIScene) {
40         // Called as the scene transitions from the background to the foreground.
41         // Use this method to undo the changes made on entering the background.
42     }
43 
sceneDidEnterBackgroundnull44     func sceneDidEnterBackground(_ scene: UIScene) {
45         // Called as the scene transitions from the foreground to the background.
46         // Use this method to save data, release shared resources, and store enough scene-specific state information
47         // to restore the scene back to its current state.
48     }
49 
50 
51 }
52 
53