1 /*** Autogenerated by WIDL 3.19 from direct-x/include/d3d10.idl - Do not edit ***/ 2 3 #ifndef __REQUIRED_RPCNDR_H_VERSION__ 4 #define __REQUIRED_RPCNDR_H_VERSION__ 475 5 #endif 6 7 #include <rpc.h> 8 #include <rpcndr.h> 9 10 #ifndef COM_NO_WINDOWS_H 11 #include <windows.h> 12 #include <ole2.h> 13 #endif 14 15 #ifndef __d3d10_h__ 16 #define __d3d10_h__ 17 18 /* Forward declarations */ 19 20 #ifndef __ID3D10DeviceChild_FWD_DEFINED__ 21 #define __ID3D10DeviceChild_FWD_DEFINED__ 22 typedef interface ID3D10DeviceChild ID3D10DeviceChild; 23 #ifdef __cplusplus 24 interface ID3D10DeviceChild; 25 #endif /* __cplusplus */ 26 #endif 27 28 #ifndef __ID3D10Resource_FWD_DEFINED__ 29 #define __ID3D10Resource_FWD_DEFINED__ 30 typedef interface ID3D10Resource ID3D10Resource; 31 #ifdef __cplusplus 32 interface ID3D10Resource; 33 #endif /* __cplusplus */ 34 #endif 35 36 #ifndef __ID3D10Buffer_FWD_DEFINED__ 37 #define __ID3D10Buffer_FWD_DEFINED__ 38 typedef interface ID3D10Buffer ID3D10Buffer; 39 #ifdef __cplusplus 40 interface ID3D10Buffer; 41 #endif /* __cplusplus */ 42 #endif 43 44 #ifndef __ID3D10Texture1D_FWD_DEFINED__ 45 #define __ID3D10Texture1D_FWD_DEFINED__ 46 typedef interface ID3D10Texture1D ID3D10Texture1D; 47 #ifdef __cplusplus 48 interface ID3D10Texture1D; 49 #endif /* __cplusplus */ 50 #endif 51 52 #ifndef __ID3D10Texture2D_FWD_DEFINED__ 53 #define __ID3D10Texture2D_FWD_DEFINED__ 54 typedef interface ID3D10Texture2D ID3D10Texture2D; 55 #ifdef __cplusplus 56 interface ID3D10Texture2D; 57 #endif /* __cplusplus */ 58 #endif 59 60 #ifndef __ID3D10Texture3D_FWD_DEFINED__ 61 #define __ID3D10Texture3D_FWD_DEFINED__ 62 typedef interface ID3D10Texture3D ID3D10Texture3D; 63 #ifdef __cplusplus 64 interface ID3D10Texture3D; 65 #endif /* __cplusplus */ 66 #endif 67 68 #ifndef __ID3D10View_FWD_DEFINED__ 69 #define __ID3D10View_FWD_DEFINED__ 70 typedef interface ID3D10View ID3D10View; 71 #ifdef __cplusplus 72 interface ID3D10View; 73 #endif /* __cplusplus */ 74 #endif 75 76 #ifndef __ID3D10DepthStencilView_FWD_DEFINED__ 77 #define __ID3D10DepthStencilView_FWD_DEFINED__ 78 typedef interface ID3D10DepthStencilView ID3D10DepthStencilView; 79 #ifdef __cplusplus 80 interface ID3D10DepthStencilView; 81 #endif /* __cplusplus */ 82 #endif 83 84 #ifndef __ID3D10RenderTargetView_FWD_DEFINED__ 85 #define __ID3D10RenderTargetView_FWD_DEFINED__ 86 typedef interface ID3D10RenderTargetView ID3D10RenderTargetView; 87 #ifdef __cplusplus 88 interface ID3D10RenderTargetView; 89 #endif /* __cplusplus */ 90 #endif 91 92 #ifndef __ID3D10ShaderResourceView_FWD_DEFINED__ 93 #define __ID3D10ShaderResourceView_FWD_DEFINED__ 94 typedef interface ID3D10ShaderResourceView ID3D10ShaderResourceView; 95 #ifdef __cplusplus 96 interface ID3D10ShaderResourceView; 97 #endif /* __cplusplus */ 98 #endif 99 100 #ifndef __ID3D10BlendState_FWD_DEFINED__ 101 #define __ID3D10BlendState_FWD_DEFINED__ 102 typedef interface ID3D10BlendState ID3D10BlendState; 103 #ifdef __cplusplus 104 interface ID3D10BlendState; 105 #endif /* __cplusplus */ 106 #endif 107 108 #ifndef __ID3D10DepthStencilState_FWD_DEFINED__ 109 #define __ID3D10DepthStencilState_FWD_DEFINED__ 110 typedef interface ID3D10DepthStencilState ID3D10DepthStencilState; 111 #ifdef __cplusplus 112 interface ID3D10DepthStencilState; 113 #endif /* __cplusplus */ 114 #endif 115 116 #ifndef __ID3D10GeometryShader_FWD_DEFINED__ 117 #define __ID3D10GeometryShader_FWD_DEFINED__ 118 typedef interface ID3D10GeometryShader ID3D10GeometryShader; 119 #ifdef __cplusplus 120 interface ID3D10GeometryShader; 121 #endif /* __cplusplus */ 122 #endif 123 124 #ifndef __ID3D10InputLayout_FWD_DEFINED__ 125 #define __ID3D10InputLayout_FWD_DEFINED__ 126 typedef interface ID3D10InputLayout ID3D10InputLayout; 127 #ifdef __cplusplus 128 interface ID3D10InputLayout; 129 #endif /* __cplusplus */ 130 #endif 131 132 #ifndef __ID3D10PixelShader_FWD_DEFINED__ 133 #define __ID3D10PixelShader_FWD_DEFINED__ 134 typedef interface ID3D10PixelShader ID3D10PixelShader; 135 #ifdef __cplusplus 136 interface ID3D10PixelShader; 137 #endif /* __cplusplus */ 138 #endif 139 140 #ifndef __ID3D10RasterizerState_FWD_DEFINED__ 141 #define __ID3D10RasterizerState_FWD_DEFINED__ 142 typedef interface ID3D10RasterizerState ID3D10RasterizerState; 143 #ifdef __cplusplus 144 interface ID3D10RasterizerState; 145 #endif /* __cplusplus */ 146 #endif 147 148 #ifndef __ID3D10SamplerState_FWD_DEFINED__ 149 #define __ID3D10SamplerState_FWD_DEFINED__ 150 typedef interface ID3D10SamplerState ID3D10SamplerState; 151 #ifdef __cplusplus 152 interface ID3D10SamplerState; 153 #endif /* __cplusplus */ 154 #endif 155 156 #ifndef __ID3D10VertexShader_FWD_DEFINED__ 157 #define __ID3D10VertexShader_FWD_DEFINED__ 158 typedef interface ID3D10VertexShader ID3D10VertexShader; 159 #ifdef __cplusplus 160 interface ID3D10VertexShader; 161 #endif /* __cplusplus */ 162 #endif 163 164 #ifndef __ID3D10Asynchronous_FWD_DEFINED__ 165 #define __ID3D10Asynchronous_FWD_DEFINED__ 166 typedef interface ID3D10Asynchronous ID3D10Asynchronous; 167 #ifdef __cplusplus 168 interface ID3D10Asynchronous; 169 #endif /* __cplusplus */ 170 #endif 171 172 #ifndef __ID3D10Counter_FWD_DEFINED__ 173 #define __ID3D10Counter_FWD_DEFINED__ 174 typedef interface ID3D10Counter ID3D10Counter; 175 #ifdef __cplusplus 176 interface ID3D10Counter; 177 #endif /* __cplusplus */ 178 #endif 179 180 #ifndef __ID3D10Query_FWD_DEFINED__ 181 #define __ID3D10Query_FWD_DEFINED__ 182 typedef interface ID3D10Query ID3D10Query; 183 #ifdef __cplusplus 184 interface ID3D10Query; 185 #endif /* __cplusplus */ 186 #endif 187 188 #ifndef __ID3D10Predicate_FWD_DEFINED__ 189 #define __ID3D10Predicate_FWD_DEFINED__ 190 typedef interface ID3D10Predicate ID3D10Predicate; 191 #ifdef __cplusplus 192 interface ID3D10Predicate; 193 #endif /* __cplusplus */ 194 #endif 195 196 #ifndef __ID3D10Device_FWD_DEFINED__ 197 #define __ID3D10Device_FWD_DEFINED__ 198 typedef interface ID3D10Device ID3D10Device; 199 #ifdef __cplusplus 200 interface ID3D10Device; 201 #endif /* __cplusplus */ 202 #endif 203 204 #ifndef __ID3D10Multithread_FWD_DEFINED__ 205 #define __ID3D10Multithread_FWD_DEFINED__ 206 typedef interface ID3D10Multithread ID3D10Multithread; 207 #ifdef __cplusplus 208 interface ID3D10Multithread; 209 #endif /* __cplusplus */ 210 #endif 211 212 /* Headers for imported files */ 213 214 #include <oaidl.h> 215 #include <ocidl.h> 216 #include <dxgi.h> 217 #include <d3dcommon.h> 218 219 #ifdef __cplusplus 220 extern "C" { 221 #endif 222 223 #ifndef _D3D10_CONSTANTS 224 #define _D3D10_CONSTANTS 225 #define D3D10_DEFAULT_BLEND_FACTOR_ALPHA (1.00000000000000) 226 227 #define D3D10_DEFAULT_BLEND_FACTOR_BLUE (1.00000000000000) 228 229 #define D3D10_DEFAULT_BLEND_FACTOR_GREEN (1.00000000000000) 230 231 #define D3D10_DEFAULT_BLEND_FACTOR_RED (1.00000000000000) 232 233 #define D3D10_DEFAULT_BORDER_COLOR_COMPONENT (0.00000000000000) 234 235 #define D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.00000000000000) 236 237 #define D3D10_DEFAULT_DEPTH_BIAS_CLAMP (0.00000000000000) 238 239 #define D3D10_DEFAULT_MAX_ANISOTROPY (16.0000000000000) 240 241 #define D3D10_DEFAULT_MIP_LOD_BIAS (0.00000000000000) 242 243 #define D3D10_DEFAULT_VIEWPORT_MAX_DEPTH (0.00000000000000) 244 245 #define D3D10_DEFAULT_VIEWPORT_MIN_DEPTH (0.00000000000000) 246 247 #define D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.600000000000000) 248 249 #define D3D10_FLOAT32_MAX (3.40282346600000e+38) 250 251 #define D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.600000000000000) 252 253 #define D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR (2.40000000000000) 254 255 #define D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR (1.00000000000000) 256 257 #define D3D10_FLOAT_TO_SRGB_OFFSET (0.0550000000000000) 258 259 #define D3D10_FLOAT_TO_SRGB_SCALE_1 (12.9200000000000) 260 261 #define D3D10_FLOAT_TO_SRGB_SCALE_2 (1.05500000000000) 262 263 #define D3D10_FLOAT_TO_SRGB_THRESHOLD (0.00313080000000000) 264 265 #define D3D10_FTOI_INSTRUCTION_MAX_INPUT (2147483647.99900) 266 267 #define D3D10_FTOI_INSTRUCTION_MIN_INPUT (-2147483648.99900) 268 269 #define D3D10_FTOU_INSTRUCTION_MAX_INPUT (4294967295.99900) 270 271 #define D3D10_FTOU_INSTRUCTION_MIN_INPUT (0.00000000000000) 272 273 #define D3D10_LINEAR_GAMMA (1.00000000000000) 274 275 #define D3D10_MAX_BORDER_COLOR_COMPONENT (1.00000000000000) 276 277 #define D3D10_MAX_DEPTH (1.00000000000000) 278 279 #define D3D10_MAX_POSITION_VALUE (3.40282346600000e+34) 280 281 #define D3D10_MIN_BORDER_COLOR_COMPONENT (0.00000000000000) 282 283 #define D3D10_MIN_DEPTH (0.00000000000000) 284 285 #define D3D10_MIP_LOD_BIAS_MAX (15.9900000000000) 286 287 #define D3D10_MIP_LOD_BIAS_MIN (-16.0000000000000) 288 289 #define D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.500000000000000) 290 291 #define D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH (1.40000000000000) 292 293 #define D3D10_SRGB_GAMMA (2.20000000000000) 294 295 #define D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 (12.9200000000000) 296 297 #define D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 (1.05500000000000) 298 299 #define D3D10_SRGB_TO_FLOAT_EXPONENT (2.40000000000000) 300 301 #define D3D10_SRGB_TO_FLOAT_OFFSET (0.0550000000000000) 302 303 #define D3D10_SRGB_TO_FLOAT_THRESHOLD (0.0404500000000000) 304 305 #define D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.500000000000000) 306 307 #define D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.00000000000000) 308 309 #define D3D_SPEC_VERSION (1.05000500000000) 310 311 #define D3D10_16BIT_INDEX_STRIP_CUT_VALUE (0xffff) 312 313 #define D3D10_32BIT_INDEX_STRIP_CUT_VALUE (0xffffffff) 314 315 #define D3D10_8BIT_INDEX_STRIP_CUT_VALUE (0xff) 316 317 #define D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT (9) 318 319 #define D3D10_CLIP_OR_CULL_DISTANCE_COUNT (8) 320 321 #define D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT (2) 322 323 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT (14) 324 325 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS (4) 326 327 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT (32) 328 329 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT (15) 330 331 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) 332 333 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT (15) 334 335 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) 336 337 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) 338 339 #define D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT (64) 340 341 #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) 342 343 #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT (1) 344 345 #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) 346 347 #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) 348 349 #define D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT (32) 350 351 #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS (1) 352 353 #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT (128) 354 355 #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST (1) 356 357 #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS (1) 358 359 #define D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT (128) 360 361 #define D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS (1) 362 363 #define D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT (16) 364 365 #define D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST (1) 366 367 #define D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS (1) 368 369 #define D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT (16) 370 371 #define D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT (32) 372 373 #define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS (4) 374 375 #define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT (32) 376 377 #define D3D10_COMMONSHADER_TEMP_REGISTER_COUNT (4096) 378 379 #define D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST (3) 380 381 #define D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS (3) 382 383 #define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX (10) 384 385 #define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN (-10) 386 387 #define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE (-8) 388 389 #define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7) 390 391 #define D3D10_DEFAULT_DEPTH_BIAS (0) 392 393 #define D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX (0) 394 395 #define D3D10_DEFAULT_SAMPLE_MASK (0xffffffff) 396 397 #define D3D10_DEFAULT_SCISSOR_ENDX (0) 398 399 #define D3D10_DEFAULT_SCISSOR_ENDY (0) 400 401 #define D3D10_DEFAULT_SCISSOR_STARTX (0) 402 403 #define D3D10_DEFAULT_SCISSOR_STARTY (0) 404 405 #define D3D10_DEFAULT_STENCIL_READ_MASK (0xff) 406 407 #define D3D10_DEFAULT_STENCIL_REFERENCE (0) 408 409 #define D3D10_DEFAULT_STENCIL_WRITE_MASK (0xff) 410 411 #define D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX (0) 412 413 #define D3D10_DEFAULT_VIEWPORT_HEIGHT (0) 414 415 #define D3D10_DEFAULT_VIEWPORT_TOPLEFTX (0) 416 417 #define D3D10_DEFAULT_VIEWPORT_TOPLEFTY (0) 418 419 #define D3D10_DEFAULT_VIEWPORT_WIDTH (0) 420 421 #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS (1) 422 423 #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT (32) 424 425 #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT (1) 426 427 #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST (2) 428 429 #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS (1) 430 431 #define D3D10_GS_INPUT_REGISTER_COMPONENTS (4) 432 433 #define D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) 434 435 #define D3D10_GS_INPUT_REGISTER_COUNT (16) 436 437 #define D3D10_GS_INPUT_REGISTER_READS_PER_INST (2) 438 439 #define D3D10_GS_INPUT_REGISTER_READ_PORTS (1) 440 441 #define D3D10_GS_INPUT_REGISTER_VERTICES (6) 442 443 #define D3D10_GS_OUTPUT_ELEMENTS (32) 444 445 #define D3D10_GS_OUTPUT_REGISTER_COMPONENTS (4) 446 447 #define D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) 448 449 #define D3D10_GS_OUTPUT_REGISTER_COUNT (32) 450 451 #define D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES (0) 452 453 #define D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY (0) 454 455 #define D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES (0) 456 457 #define D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT (1) 458 459 #define D3D10_IA_INSTANCE_ID_BIT_COUNT (32) 460 461 #define D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT (32) 462 463 #define D3D10_IA_PRIMITIVE_ID_BIT_COUNT (32) 464 465 #define D3D10_IA_VERTEX_ID_BIT_COUNT (32) 466 467 #define D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (16) 468 469 #define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS (64) 470 471 #define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT (16) 472 473 #define D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT (0xffffffff) 474 475 #define D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER (0xffffffff) 476 477 #define D3D10_MAX_MAXANISOTROPY (16) 478 479 #define D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT (32) 480 481 #define D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP (17) 482 483 #define D3D10_MIN_MAXANISOTROPY (0) 484 485 #define D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT (6) 486 487 #define D3D10_MIP_LOD_RANGE_BIT_COUNT (8) 488 489 #define D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT (0) 490 491 #define D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT (13) 492 493 #define D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT (15) 494 495 #define D3D10_PS_FRONTFACING_DEFAULT_VALUE (0xffffffff) 496 497 #define D3D10_PS_FRONTFACING_FALSE_VALUE (0) 498 499 #define D3D10_PS_FRONTFACING_TRUE_VALUE (0xffffffff) 500 501 #define D3D10_PS_INPUT_REGISTER_COMPONENTS (4) 502 503 #define D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) 504 505 #define D3D10_PS_INPUT_REGISTER_COUNT (32) 506 507 #define D3D10_PS_INPUT_REGISTER_READS_PER_INST (2) 508 509 #define D3D10_PS_INPUT_REGISTER_READ_PORTS (1) 510 511 #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS (1) 512 513 #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT (32) 514 515 #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT (1) 516 517 #define D3D10_PS_OUTPUT_REGISTER_COMPONENTS (4) 518 519 #define D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) 520 521 #define D3D10_PS_OUTPUT_REGISTER_COUNT (8) 522 523 #define D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT (4096) 524 525 #define D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP (27) 526 527 #define D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT (4096) 528 529 #define D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT (4096) 530 531 #define D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (32) 532 533 #define D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP (32) 534 535 #define D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION (8192) 536 537 #define D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT (1024) 538 539 #define D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT (4096) 540 541 #define D3D10_REQ_MAXANISOTROPY (16) 542 543 #define D3D10_REQ_MIP_LEVELS (14) 544 545 #define D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES (2048) 546 547 #define D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT (4096) 548 549 #define D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH (8192) 550 551 #define D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES (128) 552 553 #define D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP (20) 554 555 #define D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT (4096) 556 557 #define D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (512) 558 559 #define D3D10_REQ_TEXTURE1D_U_DIMENSION (8192) 560 561 #define D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION (512) 562 563 #define D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION (8192) 564 565 #define D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION (2048) 566 567 #define D3D10_REQ_TEXTURECUBE_DIMENSION (8192) 568 569 #define D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL (0) 570 571 #define D3D10_SHADER_MAJOR_VERSION (4) 572 573 #define D3D10_SHADER_MINOR_VERSION (0) 574 575 #define D3D10_SHIFT_INSTRUCTION_PAD_VALUE (0) 576 577 #define D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT (5) 578 579 #define D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT (8) 580 581 #define D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048) 582 583 #define D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (256) 584 585 #define D3D10_SO_BUFFER_SLOT_COUNT (4) 586 587 #define D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP (0xffffffff) 588 589 #define D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER (1) 590 591 #define D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT (64) 592 593 #define D3D10_STANDARD_COMPONENT_BIT_COUNT (32) 594 595 #define D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED (64) 596 597 #define D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE (4) 598 599 #define D3D10_STANDARD_PIXEL_COMPONENT_COUNT (128) 600 601 #define D3D10_STANDARD_PIXEL_ELEMENT_COUNT (32) 602 603 #define D3D10_STANDARD_VECTOR_SIZE (4) 604 605 #define D3D10_STANDARD_VERTEX_ELEMENT_COUNT (16) 606 607 #define D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT (64) 608 609 #define D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT (8) 610 611 #define D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT (6) 612 613 #define D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT (18) 614 615 #define D3D10_UNBOUND_MEMORY_ACCESS_RESULT (0) 616 617 #define D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX (15) 618 619 #define D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE (16) 620 621 #define D3D10_VIEWPORT_BOUNDS_MAX (16383) 622 623 #define D3D10_VIEWPORT_BOUNDS_MIN (-16384) 624 625 #define D3D10_VS_INPUT_REGISTER_COMPONENTS (4) 626 627 #define D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) 628 629 #define D3D10_VS_INPUT_REGISTER_COUNT (16) 630 631 #define D3D10_VS_INPUT_REGISTER_READS_PER_INST (2) 632 633 #define D3D10_VS_INPUT_REGISTER_READ_PORTS (1) 634 635 #define D3D10_VS_OUTPUT_REGISTER_COMPONENTS (4) 636 637 #define D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) 638 639 #define D3D10_VS_OUTPUT_REGISTER_COUNT (16) 640 641 #define D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT (10) 642 643 #define D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (25) 644 645 #define D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP (25) 646 647 #define D3D_MAJOR_VERSION (10) 648 649 #define D3D_MINOR_VERSION (0) 650 651 #define D3D_SPEC_DATE_DAY (8) 652 653 #define D3D_SPEC_DATE_MONTH (8) 654 655 #define D3D_SPEC_DATE_YEAR (2006) 656 657 #endif 658 #define D3D10_APPEND_ALIGNED_ELEMENT (0xffffffff) 659 660 #define _FACD3D10 (0x879) 661 662 #define _FACD3D10DEBUG (_FACD3D10 + 1) 663 664 #define D3D10_FILTER_TYPE_MASK (0x3) 665 666 #define D3D10_SDK_VERSION (29) 667 668 #define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code) 669 #define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code) 670 #define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1) 671 #define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2) 672 typedef enum D3D10_BLEND { 673 D3D10_BLEND_ZERO = 1, 674 D3D10_BLEND_ONE = 2, 675 D3D10_BLEND_SRC_COLOR = 3, 676 D3D10_BLEND_INV_SRC_COLOR = 4, 677 D3D10_BLEND_SRC_ALPHA = 5, 678 D3D10_BLEND_INV_SRC_ALPHA = 6, 679 D3D10_BLEND_DEST_ALPHA = 7, 680 D3D10_BLEND_INV_DEST_ALPHA = 8, 681 D3D10_BLEND_DEST_COLOR = 9, 682 D3D10_BLEND_INV_DEST_COLOR = 10, 683 D3D10_BLEND_SRC_ALPHA_SAT = 11, 684 D3D10_BLEND_BLEND_FACTOR = 14, 685 D3D10_BLEND_INV_BLEND_FACTOR = 15, 686 D3D10_BLEND_SRC1_COLOR = 16, 687 D3D10_BLEND_INV_SRC1_COLOR = 17, 688 D3D10_BLEND_SRC1_ALPHA = 18, 689 D3D10_BLEND_INV_SRC1_ALPHA = 19 690 } D3D10_BLEND; 691 typedef enum D3D10_BLEND_OP { 692 D3D10_BLEND_OP_ADD = 1, 693 D3D10_BLEND_OP_SUBTRACT = 2, 694 D3D10_BLEND_OP_REV_SUBTRACT = 3, 695 D3D10_BLEND_OP_MIN = 4, 696 D3D10_BLEND_OP_MAX = 5 697 } D3D10_BLEND_OP; 698 typedef struct D3D10_BLEND_DESC { 699 WINBOOL AlphaToCoverageEnable; 700 WINBOOL BlendEnable[8]; 701 D3D10_BLEND SrcBlend; 702 D3D10_BLEND DestBlend; 703 D3D10_BLEND_OP BlendOp; 704 D3D10_BLEND SrcBlendAlpha; 705 D3D10_BLEND DestBlendAlpha; 706 D3D10_BLEND_OP BlendOpAlpha; 707 UINT8 RenderTargetWriteMask[8]; 708 } D3D10_BLEND_DESC; 709 typedef enum D3D10_DEPTH_WRITE_MASK { 710 D3D10_DEPTH_WRITE_MASK_ZERO = 0, 711 D3D10_DEPTH_WRITE_MASK_ALL = 1 712 } D3D10_DEPTH_WRITE_MASK; 713 typedef enum D3D10_COMPARISON_FUNC { 714 D3D10_COMPARISON_NEVER = 1, 715 D3D10_COMPARISON_LESS = 2, 716 D3D10_COMPARISON_EQUAL = 3, 717 D3D10_COMPARISON_LESS_EQUAL = 4, 718 D3D10_COMPARISON_GREATER = 5, 719 D3D10_COMPARISON_NOT_EQUAL = 6, 720 D3D10_COMPARISON_GREATER_EQUAL = 7, 721 D3D10_COMPARISON_ALWAYS = 8 722 } D3D10_COMPARISON_FUNC; 723 typedef enum D3D10_STENCIL_OP { 724 D3D10_STENCIL_OP_KEEP = 1, 725 D3D10_STENCIL_OP_ZERO = 2, 726 D3D10_STENCIL_OP_REPLACE = 3, 727 D3D10_STENCIL_OP_INCR_SAT = 4, 728 D3D10_STENCIL_OP_DECR_SAT = 5, 729 D3D10_STENCIL_OP_INVERT = 6, 730 D3D10_STENCIL_OP_INCR = 7, 731 D3D10_STENCIL_OP_DECR = 8 732 } D3D10_STENCIL_OP; 733 typedef struct D3D10_DEPTH_STENCILOP_DESC { 734 D3D10_STENCIL_OP StencilFailOp; 735 D3D10_STENCIL_OP StencilDepthFailOp; 736 D3D10_STENCIL_OP StencilPassOp; 737 D3D10_COMPARISON_FUNC StencilFunc; 738 } D3D10_DEPTH_STENCILOP_DESC; 739 typedef struct D3D10_DEPTH_STENCIL_DESC { 740 WINBOOL DepthEnable; 741 D3D10_DEPTH_WRITE_MASK DepthWriteMask; 742 D3D10_COMPARISON_FUNC DepthFunc; 743 WINBOOL StencilEnable; 744 UINT8 StencilReadMask; 745 UINT8 StencilWriteMask; 746 D3D10_DEPTH_STENCILOP_DESC FrontFace; 747 D3D10_DEPTH_STENCILOP_DESC BackFace; 748 } D3D10_DEPTH_STENCIL_DESC; 749 typedef enum D3D10_FILL_MODE { 750 D3D10_FILL_WIREFRAME = 2, 751 D3D10_FILL_SOLID = 3 752 } D3D10_FILL_MODE; 753 typedef enum D3D10_CULL_MODE { 754 D3D10_CULL_NONE = 1, 755 D3D10_CULL_FRONT = 2, 756 D3D10_CULL_BACK = 3 757 } D3D10_CULL_MODE; 758 typedef struct D3D10_RASTERIZER_DESC { 759 D3D10_FILL_MODE FillMode; 760 D3D10_CULL_MODE CullMode; 761 WINBOOL FrontCounterClockwise; 762 INT DepthBias; 763 FLOAT DepthBiasClamp; 764 FLOAT SlopeScaledDepthBias; 765 WINBOOL DepthClipEnable; 766 WINBOOL ScissorEnable; 767 WINBOOL MultisampleEnable; 768 WINBOOL AntialiasedLineEnable; 769 } D3D10_RASTERIZER_DESC; 770 typedef enum D3D10_FILTER { 771 D3D10_FILTER_MIN_MAG_MIP_POINT = 0, 772 D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, 773 D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, 774 D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, 775 D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, 776 D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, 777 D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, 778 D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15, 779 D3D10_FILTER_ANISOTROPIC = 0x55, 780 D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, 781 D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, 782 D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, 783 D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, 784 D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, 785 D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, 786 D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, 787 D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, 788 D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5, 789 D3D10_FILTER_TEXT_1BIT = 0x80000000 790 } D3D10_FILTER; 791 typedef enum D3D10_TEXTURE_ADDRESS_MODE { 792 D3D10_TEXTURE_ADDRESS_WRAP = 1, 793 D3D10_TEXTURE_ADDRESS_MIRROR = 2, 794 D3D10_TEXTURE_ADDRESS_CLAMP = 3, 795 D3D10_TEXTURE_ADDRESS_BORDER = 4, 796 D3D10_TEXTURE_ADDRESS_MIRROR_ONCE = 5 797 } D3D10_TEXTURE_ADDRESS_MODE; 798 typedef struct D3D10_SAMPLER_DESC { 799 D3D10_FILTER Filter; 800 D3D10_TEXTURE_ADDRESS_MODE AddressU; 801 D3D10_TEXTURE_ADDRESS_MODE AddressV; 802 D3D10_TEXTURE_ADDRESS_MODE AddressW; 803 FLOAT MipLODBias; 804 UINT MaxAnisotropy; 805 D3D10_COMPARISON_FUNC ComparisonFunc; 806 FLOAT BorderColor[4]; 807 FLOAT MinLOD; 808 FLOAT MaxLOD; 809 } D3D10_SAMPLER_DESC; 810 typedef enum D3D10_COUNTER { 811 D3D10_COUNTER_GPU_IDLE = 0, 812 D3D10_COUNTER_VERTEX_PROCESSING = 1, 813 D3D10_COUNTER_GEOMETRY_PROCESSING = 2, 814 D3D10_COUNTER_PIXEL_PROCESSING = 3, 815 D3D10_COUNTER_OTHER_GPU_PROCESSING = 4, 816 D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5, 817 D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6, 818 D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7, 819 D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8, 820 D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9, 821 D3D10_COUNTER_VS_MEMORY_LIMITED = 10, 822 D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11, 823 D3D10_COUNTER_GS_MEMORY_LIMITED = 12, 824 D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13, 825 D3D10_COUNTER_PS_MEMORY_LIMITED = 14, 826 D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15, 827 D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16, 828 D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17, 829 D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 830 } D3D10_COUNTER; 831 typedef struct D3D10_COUNTER_DESC { 832 D3D10_COUNTER Counter; 833 UINT MiscFlags; 834 } D3D10_COUNTER_DESC; 835 typedef enum D3D10_COUNTER_TYPE { 836 D3D10_COUNTER_TYPE_FLOAT32 = 0, 837 D3D10_COUNTER_TYPE_UINT16 = 1, 838 D3D10_COUNTER_TYPE_UINT32 = 2, 839 D3D10_COUNTER_TYPE_UINT64 = 3 840 } D3D10_COUNTER_TYPE; 841 typedef struct D3D10_COUNTER_INFO { 842 D3D10_COUNTER LastDeviceDependentCounter; 843 UINT NumSimultaneousCounters; 844 UINT8 NumDetectableParallelUnits; 845 } D3D10_COUNTER_INFO; 846 typedef enum D3D10_RESOURCE_DIMENSION { 847 D3D10_RESOURCE_DIMENSION_UNKNOWN = 0, 848 D3D10_RESOURCE_DIMENSION_BUFFER = 1, 849 D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2, 850 D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3, 851 D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4 852 } D3D10_RESOURCE_DIMENSION; 853 typedef enum D3D10_USAGE { 854 D3D10_USAGE_DEFAULT = 0, 855 D3D10_USAGE_IMMUTABLE = 1, 856 D3D10_USAGE_DYNAMIC = 2, 857 D3D10_USAGE_STAGING = 3 858 } D3D10_USAGE; 859 typedef enum D3D10_BIND_FLAG { 860 D3D10_BIND_VERTEX_BUFFER = 0x1, 861 D3D10_BIND_INDEX_BUFFER = 0x2, 862 D3D10_BIND_CONSTANT_BUFFER = 0x4, 863 D3D10_BIND_SHADER_RESOURCE = 0x8, 864 D3D10_BIND_STREAM_OUTPUT = 0x10, 865 D3D10_BIND_RENDER_TARGET = 0x20, 866 D3D10_BIND_DEPTH_STENCIL = 0x40 867 } D3D10_BIND_FLAG; 868 typedef struct D3D10_BUFFER_DESC { 869 UINT ByteWidth; 870 D3D10_USAGE Usage; 871 UINT BindFlags; 872 UINT CPUAccessFlags; 873 UINT MiscFlags; 874 } D3D10_BUFFER_DESC; 875 #if !defined(D3D10_NO_HELPERS) && defined(__cplusplus) 876 struct CD3D10_BUFFER_DESC : public D3D10_BUFFER_DESC { CD3D10_BUFFER_DESCCD3D10_BUFFER_DESC877 CD3D10_BUFFER_DESC() {} CD3D10_BUFFER_DESCCD3D10_BUFFER_DESC878 explicit CD3D10_BUFFER_DESC(const D3D10_BUFFER_DESC &o) : D3D10_BUFFER_DESC(o) {} 879 explicit CD3D10_BUFFER_DESC(UINT byteWidth, UINT bindFlags, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0 ) { 880 ByteWidth = byteWidth; 881 Usage = usage; 882 BindFlags = bindFlags; 883 CPUAccessFlags = cpuaccessFlags; 884 MiscFlags = miscFlags; 885 } ~CD3D10_BUFFER_DESCCD3D10_BUFFER_DESC886 ~CD3D10_BUFFER_DESC() {} 887 operator const D3D10_BUFFER_DESC&() const { 888 return *this; 889 } 890 }; 891 #endif 892 typedef enum D3D10_MAP { 893 D3D10_MAP_READ = 1, 894 D3D10_MAP_WRITE = 2, 895 D3D10_MAP_READ_WRITE = 3, 896 D3D10_MAP_WRITE_DISCARD = 4, 897 D3D10_MAP_WRITE_NO_OVERWRITE = 5 898 } D3D10_MAP; 899 typedef struct D3D10_TEXTURE1D_DESC { 900 UINT Width; 901 UINT MipLevels; 902 UINT ArraySize; 903 DXGI_FORMAT Format; 904 D3D10_USAGE Usage; 905 UINT BindFlags; 906 UINT CPUAccessFlags; 907 UINT MiscFlags; 908 } D3D10_TEXTURE1D_DESC; 909 #if !defined(D3D10_NO_HELPERS) && defined(__cplusplus) 910 struct CD3D10_TEXTURE1D_DESC : public D3D10_TEXTURE1D_DESC { CD3D10_TEXTURE1D_DESCCD3D10_TEXTURE1D_DESC911 CD3D10_TEXTURE1D_DESC() {} CD3D10_TEXTURE1D_DESCCD3D10_TEXTURE1D_DESC912 explicit CD3D10_TEXTURE1D_DESC(const D3D10_TEXTURE1D_DESC &o) : D3D10_TEXTURE1D_DESC(o) {} 913 explicit CD3D10_TEXTURE1D_DESC(DXGI_FORMAT format, UINT width, UINT arraySize = 1, UINT mipLevels = 0, 914 UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, 915 UINT miscFlags = 0) { 916 Width = width; 917 MipLevels = mipLevels; 918 ArraySize = arraySize; 919 Format = format; 920 Usage = usage; 921 BindFlags = bindFlags; 922 CPUAccessFlags = cpuaccessFlags; 923 MiscFlags = miscFlags; 924 } ~CD3D10_TEXTURE1D_DESCCD3D10_TEXTURE1D_DESC925 ~CD3D10_TEXTURE1D_DESC() {} 926 operator const D3D10_TEXTURE1D_DESC&() const { 927 return *this; 928 } 929 }; 930 #endif 931 typedef struct D3D10_TEXTURE2D_DESC { 932 UINT Width; 933 UINT Height; 934 UINT MipLevels; 935 UINT ArraySize; 936 DXGI_FORMAT Format; 937 DXGI_SAMPLE_DESC SampleDesc; 938 D3D10_USAGE Usage; 939 UINT BindFlags; 940 UINT CPUAccessFlags; 941 UINT MiscFlags; 942 } D3D10_TEXTURE2D_DESC; 943 #if !defined(D3D10_NO_HELPERS) && defined(__cplusplus) 944 struct CD3D10_TEXTURE2D_DESC : public D3D10_TEXTURE2D_DESC { CD3D10_TEXTURE2D_DESCCD3D10_TEXTURE2D_DESC945 CD3D10_TEXTURE2D_DESC() {} CD3D10_TEXTURE2D_DESCCD3D10_TEXTURE2D_DESC946 explicit CD3D10_TEXTURE2D_DESC(const D3D10_TEXTURE2D_DESC &o) : D3D10_TEXTURE2D_DESC(o) {} 947 explicit CD3D10_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, 948 UINT arraySize = 1, 949 UINT mipLevels = 0, 950 UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, 951 D3D10_USAGE usage = D3D10_USAGE_DEFAULT, 952 UINT cpuaccessFlags = 0, 953 UINT sampleCount = 1, 954 UINT sampleQuality = 0, 955 UINT miscFlags = 0) { 956 Width = width; 957 Height = height; 958 MipLevels = mipLevels; 959 ArraySize = arraySize; 960 Format = format; 961 SampleDesc.Count = sampleCount; 962 SampleDesc.Quality = sampleQuality; 963 Usage = usage; 964 BindFlags = bindFlags; 965 CPUAccessFlags = cpuaccessFlags; 966 MiscFlags = miscFlags; 967 } ~CD3D10_TEXTURE2D_DESCCD3D10_TEXTURE2D_DESC968 ~CD3D10_TEXTURE2D_DESC() {} 969 operator const D3D10_TEXTURE2D_DESC&() const { 970 return *this; 971 } 972 }; 973 #endif 974 typedef struct D3D10_TEXTURE3D_DESC { 975 UINT Width; 976 UINT Height; 977 UINT Depth; 978 UINT MipLevels; 979 DXGI_FORMAT Format; 980 D3D10_USAGE Usage; 981 UINT BindFlags; 982 UINT CPUAccessFlags; 983 UINT MiscFlags; 984 } D3D10_TEXTURE3D_DESC; 985 typedef enum D3D10_DSV_DIMENSION { 986 D3D10_DSV_DIMENSION_UNKNOWN = 0, 987 D3D10_DSV_DIMENSION_TEXTURE1D = 1, 988 D3D10_DSV_DIMENSION_TEXTURE1DARRAY = 2, 989 D3D10_DSV_DIMENSION_TEXTURE2D = 3, 990 D3D10_DSV_DIMENSION_TEXTURE2DARRAY = 4, 991 D3D10_DSV_DIMENSION_TEXTURE2DMS = 5, 992 D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 993 } D3D10_DSV_DIMENSION; 994 typedef struct D3D10_TEX1D_DSV { 995 UINT MipSlice; 996 } D3D10_TEX1D_DSV; 997 typedef struct D3D10_TEX1D_ARRAY_DSV { 998 UINT MipSlice; 999 UINT FirstArraySlice; 1000 UINT ArraySize; 1001 } D3D10_TEX1D_ARRAY_DSV; 1002 typedef struct D3D10_TEX2D_DSV { 1003 UINT MipSlice; 1004 } D3D10_TEX2D_DSV; 1005 typedef struct D3D10_TEX2D_ARRAY_DSV { 1006 UINT MipSlice; 1007 UINT FirstArraySlice; 1008 UINT ArraySize; 1009 } D3D10_TEX2D_ARRAY_DSV; 1010 typedef struct D3D10_TEX2DMS_DSV { 1011 UINT UnusedField_NothingToDefine; 1012 } D3D10_TEX2DMS_DSV; 1013 typedef struct D3D10_TEX2DMS_ARRAY_DSV { 1014 UINT FirstArraySlice; 1015 UINT ArraySize; 1016 } D3D10_TEX2DMS_ARRAY_DSV; 1017 typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC { 1018 DXGI_FORMAT Format; 1019 D3D10_DSV_DIMENSION ViewDimension; 1020 __C89_NAMELESS union { 1021 D3D10_TEX1D_DSV Texture1D; 1022 D3D10_TEX1D_ARRAY_DSV Texture1DArray; 1023 D3D10_TEX2D_DSV Texture2D; 1024 D3D10_TEX2D_ARRAY_DSV Texture2DArray; 1025 D3D10_TEX2DMS_DSV Texture2DMS; 1026 D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray; 1027 } __C89_NAMELESSUNIONNAME; 1028 } D3D10_DEPTH_STENCIL_VIEW_DESC; 1029 typedef enum D3D10_RTV_DIMENSION { 1030 D3D10_RTV_DIMENSION_UNKNOWN = 0, 1031 D3D10_RTV_DIMENSION_BUFFER = 1, 1032 D3D10_RTV_DIMENSION_TEXTURE1D = 2, 1033 D3D10_RTV_DIMENSION_TEXTURE1DARRAY = 3, 1034 D3D10_RTV_DIMENSION_TEXTURE2D = 4, 1035 D3D10_RTV_DIMENSION_TEXTURE2DARRAY = 5, 1036 D3D10_RTV_DIMENSION_TEXTURE2DMS = 6, 1037 D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, 1038 D3D10_RTV_DIMENSION_TEXTURE3D = 8 1039 } D3D10_RTV_DIMENSION; 1040 typedef struct D3D10_BUFFER_RTV { 1041 UINT ElementOffset; 1042 UINT ElementWidth; 1043 } D3D10_BUFFER_RTV; 1044 typedef struct D3D10_TEX1D_RTV { 1045 UINT MipSlice; 1046 } D3D10_TEX1D_RTV; 1047 typedef struct D3D10_TEX1D_ARRAY_RTV { 1048 UINT MipSlice; 1049 UINT FirstArraySlice; 1050 UINT ArraySize; 1051 } D3D10_TEX1D_ARRAY_RTV; 1052 typedef struct D3D10_TEX2D_RTV { 1053 UINT MipSlice; 1054 } D3D10_TEX2D_RTV; 1055 typedef struct D3D10_TEX2D_ARRAY_RTV { 1056 UINT MipSlice; 1057 UINT FirstArraySlice; 1058 UINT ArraySize; 1059 } D3D10_TEX2D_ARRAY_RTV; 1060 typedef struct D3D10_TEX2DMS_RTV { 1061 UINT UnusedField_NothingToDefine; 1062 } D3D10_TEX2DMS_RTV; 1063 typedef struct D3D10_TEX2DMS_ARRAY_RTV { 1064 UINT FirstArraySlice; 1065 UINT ArraySize; 1066 } D3D10_TEX2DMS_ARRAY_RTV; 1067 typedef struct D3D10_TEX3D_RTV { 1068 UINT MipSlice; 1069 UINT FirstWSlice; 1070 UINT WSize; 1071 } D3D10_TEX3D_RTV; 1072 typedef struct D3D10_RENDER_TARGET_VIEW_DESC { 1073 DXGI_FORMAT Format; 1074 D3D10_RTV_DIMENSION ViewDimension; 1075 __C89_NAMELESS union { 1076 D3D10_BUFFER_RTV Buffer; 1077 D3D10_TEX1D_RTV Texture1D; 1078 D3D10_TEX1D_ARRAY_RTV Texture1DArray; 1079 D3D10_TEX2D_RTV Texture2D; 1080 D3D10_TEX2D_ARRAY_RTV Texture2DArray; 1081 D3D10_TEX2DMS_RTV Texture2DMS; 1082 D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray; 1083 D3D10_TEX3D_RTV Texture3D; 1084 } __C89_NAMELESSUNIONNAME; 1085 } D3D10_RENDER_TARGET_VIEW_DESC; 1086 typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION; 1087 typedef struct D3D10_BUFFER_SRV { 1088 UINT ElementOffset; 1089 UINT ElementWidth; 1090 } D3D10_BUFFER_SRV; 1091 typedef struct D3D10_TEX1D_SRV { 1092 UINT MostDetailedMip; 1093 UINT MipLevels; 1094 } D3D10_TEX1D_SRV; 1095 typedef struct D3D10_TEX1D_ARRAY_SRV { 1096 UINT MostDetailedMip; 1097 UINT MipLevels; 1098 UINT FirstArraySlice; 1099 UINT ArraySize; 1100 } D3D10_TEX1D_ARRAY_SRV; 1101 typedef struct D3D10_TEX2D_SRV { 1102 UINT MostDetailedMip; 1103 UINT MipLevels; 1104 } D3D10_TEX2D_SRV; 1105 typedef struct D3D10_TEX2D_ARRAY_SRV { 1106 UINT MostDetailedMip; 1107 UINT MipLevels; 1108 UINT FirstArraySlice; 1109 UINT ArraySize; 1110 } D3D10_TEX2D_ARRAY_SRV; 1111 typedef struct D3D10_TEX2DMS_SRV { 1112 UINT UnusedField_NothingToDefine; 1113 } D3D10_TEX2DMS_SRV; 1114 typedef struct D3D10_TEX2DMS_ARRAY_SRV { 1115 UINT FirstArraySlice; 1116 UINT ArraySize; 1117 } D3D10_TEX2DMS_ARRAY_SRV; 1118 typedef struct D3D10_TEX3D_SRV { 1119 UINT MostDetailedMip; 1120 UINT MipLevels; 1121 } D3D10_TEX3D_SRV; 1122 typedef struct D3D10_TEXCUBE_SRV { 1123 UINT MostDetailedMip; 1124 UINT MipLevels; 1125 } D3D10_TEXCUBE_SRV; 1126 typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC { 1127 DXGI_FORMAT Format; 1128 D3D10_SRV_DIMENSION ViewDimension; 1129 __C89_NAMELESS union { 1130 D3D10_BUFFER_SRV Buffer; 1131 D3D10_TEX1D_SRV Texture1D; 1132 D3D10_TEX1D_ARRAY_SRV Texture1DArray; 1133 D3D10_TEX2D_SRV Texture2D; 1134 D3D10_TEX2D_ARRAY_SRV Texture2DArray; 1135 D3D10_TEX2DMS_SRV Texture2DMS; 1136 D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; 1137 D3D10_TEX3D_SRV Texture3D; 1138 D3D10_TEXCUBE_SRV TextureCube; 1139 } __C89_NAMELESSUNIONNAME; 1140 } D3D10_SHADER_RESOURCE_VIEW_DESC; 1141 typedef struct D3D10_BOX { 1142 UINT left; 1143 UINT top; 1144 UINT front; 1145 UINT right; 1146 UINT bottom; 1147 UINT back; 1148 } D3D10_BOX; 1149 typedef struct D3D10_SUBRESOURCE_DATA { 1150 const void *pSysMem; 1151 UINT SysMemPitch; 1152 UINT SysMemSlicePitch; 1153 } D3D10_SUBRESOURCE_DATA; 1154 typedef struct D3D10_SO_DECLARATION_ENTRY { 1155 const char *SemanticName; 1156 UINT SemanticIndex; 1157 BYTE StartComponent; 1158 BYTE ComponentCount; 1159 BYTE OutputSlot; 1160 } D3D10_SO_DECLARATION_ENTRY; 1161 typedef enum D3D10_INPUT_CLASSIFICATION { 1162 D3D10_INPUT_PER_VERTEX_DATA = 0, 1163 D3D10_INPUT_PER_INSTANCE_DATA = 1 1164 } D3D10_INPUT_CLASSIFICATION; 1165 typedef struct D3D10_INPUT_ELEMENT_DESC { 1166 const char *SemanticName; 1167 UINT SemanticIndex; 1168 DXGI_FORMAT Format; 1169 UINT InputSlot; 1170 UINT AlignedByteOffset; 1171 D3D10_INPUT_CLASSIFICATION InputSlotClass; 1172 UINT InstanceDataStepRate; 1173 } D3D10_INPUT_ELEMENT_DESC; 1174 typedef enum D3D10_QUERY { 1175 D3D10_QUERY_EVENT = 0, 1176 D3D10_QUERY_OCCLUSION = 1, 1177 D3D10_QUERY_TIMESTAMP = 2, 1178 D3D10_QUERY_TIMESTAMP_DISJOINT = 3, 1179 D3D10_QUERY_PIPELINE_STATISTICS = 4, 1180 D3D10_QUERY_OCCLUSION_PREDICATE = 5, 1181 D3D10_QUERY_SO_STATISTICS = 6, 1182 D3D10_QUERY_SO_OVERFLOW_PREDICATE = 7 1183 } D3D10_QUERY; 1184 typedef struct D3D10_QUERY_DESC { 1185 D3D10_QUERY Query; 1186 UINT MiscFlags; 1187 } D3D10_QUERY_DESC; 1188 typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY; 1189 typedef D3D_PRIMITIVE D3D10_PRIMITIVE; 1190 typedef RECT D3D10_RECT; 1191 typedef struct D3D10_VIEWPORT { 1192 INT TopLeftX; 1193 INT TopLeftY; 1194 UINT Width; 1195 UINT Height; 1196 FLOAT MinDepth; 1197 FLOAT MaxDepth; 1198 } D3D10_VIEWPORT; 1199 typedef struct D3D10_MAPPED_TEXTURE2D { 1200 void *pData; 1201 UINT RowPitch; 1202 } D3D10_MAPPED_TEXTURE2D; 1203 typedef struct D3D10_MAPPED_TEXTURE3D { 1204 void *pData; 1205 UINT RowPitch; 1206 UINT DepthPitch; 1207 } D3D10_MAPPED_TEXTURE3D; 1208 typedef enum D3D10_CPU_ACCESS_FLAG { 1209 D3D10_CPU_ACCESS_WRITE = 0x10000, 1210 D3D10_CPU_ACCESS_READ = 0x20000 1211 } D3D10_CPU_ACCESS_FLAG; 1212 typedef enum D3D10_RESOURCE_MISC_FLAG { 1213 D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1, 1214 D3D10_RESOURCE_MISC_SHARED = 0x2, 1215 D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4, 1216 D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x10, 1217 D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x20 1218 } D3D10_RESOURCE_MISC_FLAG; 1219 typedef enum D3D10_MAP_FLAG { 1220 D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000 1221 } D3D10_MAP_FLAG; 1222 typedef enum D3D10_CLEAR_FLAG { 1223 D3D10_CLEAR_DEPTH = 0x1, 1224 D3D10_CLEAR_STENCIL = 0x2 1225 } D3D10_CLEAR_FLAG; 1226 typedef enum D3D10_COLOR_WRITE_ENABLE { 1227 D3D10_COLOR_WRITE_ENABLE_RED = 0x1, 1228 D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2, 1229 D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4, 1230 D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8, 1231 D3D10_COLOR_WRITE_ENABLE_ALL = ((D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN) | D3D10_COLOR_WRITE_ENABLE_BLUE) | D3D10_COLOR_WRITE_ENABLE_ALPHA 1232 } D3D10_COLOR_WRITE_ENABLE; 1233 typedef enum D3D10_FORMAT_SUPPORT { 1234 D3D10_FORMAT_SUPPORT_BUFFER = 0x1, 1235 D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2, 1236 D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4, 1237 D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x8, 1238 D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x10, 1239 D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x20, 1240 D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x40, 1241 D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x80, 1242 D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x100, 1243 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200, 1244 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400, 1245 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800, 1246 D3D10_FORMAT_SUPPORT_MIP = 0x1000, 1247 D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000, 1248 D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x4000, 1249 D3D10_FORMAT_SUPPORT_BLENDABLE = 0x8000, 1250 D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000, 1251 D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000, 1252 D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000, 1253 D3D10_FORMAT_SUPPORT_DISPLAY = 0x80000, 1254 D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000, 1255 D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000, 1256 D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000, 1257 D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x800000, 1258 D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000 1259 } D3D10_FORMAT_SUPPORT; 1260 typedef enum D3D10_TEXTURECUBE_FACE { 1261 D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0, 1262 D3D10_TEXTURECUBE_FACE_NEGATIVE_X = 1, 1263 D3D10_TEXTURECUBE_FACE_POSITIVE_Y = 2, 1264 D3D10_TEXTURECUBE_FACE_NEGATIVE_Y = 3, 1265 D3D10_TEXTURECUBE_FACE_POSITIVE_Z = 4, 1266 D3D10_TEXTURECUBE_FACE_NEGATIVE_Z = 5 1267 } D3D10_TEXTURECUBE_FACE; 1268 typedef enum D3D10_ASYNC_GETDATA_FLAG { 1269 D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1 1270 } D3D10_ASYNC_GETDATA_FLAG; 1271 typedef enum D3D10_FILTER_TYPE { 1272 D3D10_FILTER_TYPE_POINT = 0, 1273 D3D10_FILTER_TYPE_LINEAR = 1 1274 } D3D10_FILTER_TYPE; 1275 typedef enum D3D10_QUERY_MISC_FLAG { 1276 D3D10_QUERY_MISC_PREDICATEHINT = 0x1 1277 } D3D10_QUERY_MISC_FLAG; 1278 typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT { 1279 UINT64 Frequency; 1280 WINBOOL Disjoint; 1281 } D3D10_QUERY_DATA_TIMESTAMP_DISJOINT; 1282 typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS { 1283 UINT64 IAVertices; 1284 UINT64 IAPrimitives; 1285 UINT64 VSInvocations; 1286 UINT64 GSInvocations; 1287 UINT64 GSPrimitives; 1288 UINT64 CInvocations; 1289 UINT64 CPrimitives; 1290 UINT64 PSInvocations; 1291 } D3D10_QUERY_DATA_PIPELINE_STATISTICS; 1292 typedef struct D3D10_QUERY_DATA_SO_STATISTICS { 1293 UINT64 NumPrimitivesWritten; 1294 UINT64 PrimitivesStorageNeeded; 1295 } D3D10_QUERY_DATA_SO_STATISTICS; 1296 typedef enum D3D10_CREATE_DEVICE_FLAG { 1297 D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1, 1298 D3D10_CREATE_DEVICE_DEBUG = 0x2, 1299 D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4, 1300 D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8, 1301 D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 0x10, 1302 D3D10_CREATE_DEVICE_BGRA_SUPPORT = 0x20, 1303 D3D10_CREATE_DEVICE_STRICT_VALIDATION = 0x200 1304 } D3D10_CREATE_DEVICE_FLAG; 1305 #ifndef __ID3D10Device_FWD_DEFINED__ 1306 #define __ID3D10Device_FWD_DEFINED__ 1307 typedef interface ID3D10Device ID3D10Device; 1308 #ifdef __cplusplus 1309 interface ID3D10Device; 1310 #endif /* __cplusplus */ 1311 #endif 1312 1313 /***************************************************************************** 1314 * ID3D10DeviceChild interface 1315 */ 1316 #ifndef __ID3D10DeviceChild_INTERFACE_DEFINED__ 1317 #define __ID3D10DeviceChild_INTERFACE_DEFINED__ 1318 1319 DEFINE_GUID(IID_ID3D10DeviceChild, 0x9b7e4c00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 1320 #if defined(__cplusplus) && !defined(CINTERFACE) 1321 MIDL_INTERFACE("9b7e4c00-342c-4106-a19f-4f2704f689f0") 1322 ID3D10DeviceChild : public IUnknown 1323 { 1324 virtual void STDMETHODCALLTYPE GetDevice( 1325 ID3D10Device **ppDevice) = 0; 1326 1327 virtual HRESULT STDMETHODCALLTYPE GetPrivateData( 1328 REFGUID guid, 1329 UINT *pDataSize, 1330 void *pData) = 0; 1331 1332 virtual HRESULT STDMETHODCALLTYPE SetPrivateData( 1333 REFGUID guid, 1334 UINT DataSize, 1335 const void *pData) = 0; 1336 1337 virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( 1338 REFGUID guid, 1339 const IUnknown *pData) = 0; 1340 1341 }; 1342 #ifdef __CRT_UUID_DECL 1343 __CRT_UUID_DECL(ID3D10DeviceChild, 0x9b7e4c00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 1344 #endif 1345 #else 1346 typedef struct ID3D10DeviceChildVtbl { 1347 BEGIN_INTERFACE 1348 1349 /*** IUnknown methods ***/ 1350 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 1351 ID3D10DeviceChild *This, 1352 REFIID riid, 1353 void **ppvObject); 1354 1355 ULONG (STDMETHODCALLTYPE *AddRef)( 1356 ID3D10DeviceChild *This); 1357 1358 ULONG (STDMETHODCALLTYPE *Release)( 1359 ID3D10DeviceChild *This); 1360 1361 /*** ID3D10DeviceChild methods ***/ 1362 void (STDMETHODCALLTYPE *GetDevice)( 1363 ID3D10DeviceChild *This, 1364 ID3D10Device **ppDevice); 1365 1366 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 1367 ID3D10DeviceChild *This, 1368 REFGUID guid, 1369 UINT *pDataSize, 1370 void *pData); 1371 1372 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 1373 ID3D10DeviceChild *This, 1374 REFGUID guid, 1375 UINT DataSize, 1376 const void *pData); 1377 1378 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 1379 ID3D10DeviceChild *This, 1380 REFGUID guid, 1381 const IUnknown *pData); 1382 1383 END_INTERFACE 1384 } ID3D10DeviceChildVtbl; 1385 1386 interface ID3D10DeviceChild { 1387 CONST_VTBL ID3D10DeviceChildVtbl* lpVtbl; 1388 }; 1389 1390 #ifdef COBJMACROS 1391 #ifndef WIDL_C_INLINE_WRAPPERS 1392 /*** IUnknown methods ***/ 1393 #define ID3D10DeviceChild_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 1394 #define ID3D10DeviceChild_AddRef(This) (This)->lpVtbl->AddRef(This) 1395 #define ID3D10DeviceChild_Release(This) (This)->lpVtbl->Release(This) 1396 /*** ID3D10DeviceChild methods ***/ 1397 #define ID3D10DeviceChild_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 1398 #define ID3D10DeviceChild_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 1399 #define ID3D10DeviceChild_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 1400 #define ID3D10DeviceChild_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 1401 #else 1402 /*** IUnknown methods ***/ 1403 static FORCEINLINE HRESULT ID3D10DeviceChild_QueryInterface(ID3D10DeviceChild* This,REFIID riid,void **ppvObject) { 1404 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 1405 } 1406 static FORCEINLINE ULONG ID3D10DeviceChild_AddRef(ID3D10DeviceChild* This) { 1407 return This->lpVtbl->AddRef(This); 1408 } 1409 static FORCEINLINE ULONG ID3D10DeviceChild_Release(ID3D10DeviceChild* This) { 1410 return This->lpVtbl->Release(This); 1411 } 1412 /*** ID3D10DeviceChild methods ***/ 1413 static FORCEINLINE void ID3D10DeviceChild_GetDevice(ID3D10DeviceChild* This,ID3D10Device **ppDevice) { 1414 This->lpVtbl->GetDevice(This,ppDevice); 1415 } 1416 static FORCEINLINE HRESULT ID3D10DeviceChild_GetPrivateData(ID3D10DeviceChild* This,REFGUID guid,UINT *pDataSize,void *pData) { 1417 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 1418 } 1419 static FORCEINLINE HRESULT ID3D10DeviceChild_SetPrivateData(ID3D10DeviceChild* This,REFGUID guid,UINT DataSize,const void *pData) { 1420 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 1421 } 1422 static FORCEINLINE HRESULT ID3D10DeviceChild_SetPrivateDataInterface(ID3D10DeviceChild* This,REFGUID guid,const IUnknown *pData) { 1423 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 1424 } 1425 #endif 1426 #endif 1427 1428 #endif 1429 1430 1431 #endif /* __ID3D10DeviceChild_INTERFACE_DEFINED__ */ 1432 1433 /***************************************************************************** 1434 * ID3D10Resource interface 1435 */ 1436 #ifndef __ID3D10Resource_INTERFACE_DEFINED__ 1437 #define __ID3D10Resource_INTERFACE_DEFINED__ 1438 1439 DEFINE_GUID(IID_ID3D10Resource, 0x9b7e4c01, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 1440 #if defined(__cplusplus) && !defined(CINTERFACE) 1441 MIDL_INTERFACE("9b7e4c01-342c-4106-a19f-4f2704f689f0") 1442 ID3D10Resource : public ID3D10DeviceChild 1443 { 1444 virtual void STDMETHODCALLTYPE GetType( 1445 D3D10_RESOURCE_DIMENSION *rType) = 0; 1446 1447 virtual void STDMETHODCALLTYPE SetEvictionPriority( 1448 UINT EvictionPriority) = 0; 1449 1450 virtual UINT STDMETHODCALLTYPE GetEvictionPriority( 1451 ) = 0; 1452 1453 }; 1454 #ifdef __CRT_UUID_DECL 1455 __CRT_UUID_DECL(ID3D10Resource, 0x9b7e4c01, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 1456 #endif 1457 #else 1458 typedef struct ID3D10ResourceVtbl { 1459 BEGIN_INTERFACE 1460 1461 /*** IUnknown methods ***/ 1462 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 1463 ID3D10Resource *This, 1464 REFIID riid, 1465 void **ppvObject); 1466 1467 ULONG (STDMETHODCALLTYPE *AddRef)( 1468 ID3D10Resource *This); 1469 1470 ULONG (STDMETHODCALLTYPE *Release)( 1471 ID3D10Resource *This); 1472 1473 /*** ID3D10DeviceChild methods ***/ 1474 void (STDMETHODCALLTYPE *GetDevice)( 1475 ID3D10Resource *This, 1476 ID3D10Device **ppDevice); 1477 1478 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 1479 ID3D10Resource *This, 1480 REFGUID guid, 1481 UINT *pDataSize, 1482 void *pData); 1483 1484 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 1485 ID3D10Resource *This, 1486 REFGUID guid, 1487 UINT DataSize, 1488 const void *pData); 1489 1490 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 1491 ID3D10Resource *This, 1492 REFGUID guid, 1493 const IUnknown *pData); 1494 1495 /*** ID3D10Resource methods ***/ 1496 void (STDMETHODCALLTYPE *GetType)( 1497 ID3D10Resource *This, 1498 D3D10_RESOURCE_DIMENSION *rType); 1499 1500 void (STDMETHODCALLTYPE *SetEvictionPriority)( 1501 ID3D10Resource *This, 1502 UINT EvictionPriority); 1503 1504 UINT (STDMETHODCALLTYPE *GetEvictionPriority)( 1505 ID3D10Resource *This); 1506 1507 END_INTERFACE 1508 } ID3D10ResourceVtbl; 1509 1510 interface ID3D10Resource { 1511 CONST_VTBL ID3D10ResourceVtbl* lpVtbl; 1512 }; 1513 1514 #ifdef COBJMACROS 1515 #ifndef WIDL_C_INLINE_WRAPPERS 1516 /*** IUnknown methods ***/ 1517 #define ID3D10Resource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 1518 #define ID3D10Resource_AddRef(This) (This)->lpVtbl->AddRef(This) 1519 #define ID3D10Resource_Release(This) (This)->lpVtbl->Release(This) 1520 /*** ID3D10DeviceChild methods ***/ 1521 #define ID3D10Resource_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 1522 #define ID3D10Resource_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 1523 #define ID3D10Resource_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 1524 #define ID3D10Resource_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 1525 /*** ID3D10Resource methods ***/ 1526 #define ID3D10Resource_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) 1527 #define ID3D10Resource_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) 1528 #define ID3D10Resource_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) 1529 #else 1530 /*** IUnknown methods ***/ 1531 static FORCEINLINE HRESULT ID3D10Resource_QueryInterface(ID3D10Resource* This,REFIID riid,void **ppvObject) { 1532 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 1533 } 1534 static FORCEINLINE ULONG ID3D10Resource_AddRef(ID3D10Resource* This) { 1535 return This->lpVtbl->AddRef(This); 1536 } 1537 static FORCEINLINE ULONG ID3D10Resource_Release(ID3D10Resource* This) { 1538 return This->lpVtbl->Release(This); 1539 } 1540 /*** ID3D10DeviceChild methods ***/ 1541 static FORCEINLINE void ID3D10Resource_GetDevice(ID3D10Resource* This,ID3D10Device **ppDevice) { 1542 This->lpVtbl->GetDevice(This,ppDevice); 1543 } 1544 static FORCEINLINE HRESULT ID3D10Resource_GetPrivateData(ID3D10Resource* This,REFGUID guid,UINT *pDataSize,void *pData) { 1545 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 1546 } 1547 static FORCEINLINE HRESULT ID3D10Resource_SetPrivateData(ID3D10Resource* This,REFGUID guid,UINT DataSize,const void *pData) { 1548 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 1549 } 1550 static FORCEINLINE HRESULT ID3D10Resource_SetPrivateDataInterface(ID3D10Resource* This,REFGUID guid,const IUnknown *pData) { 1551 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 1552 } 1553 /*** ID3D10Resource methods ***/ 1554 static FORCEINLINE void ID3D10Resource_GetType(ID3D10Resource* This,D3D10_RESOURCE_DIMENSION *rType) { 1555 This->lpVtbl->GetType(This,rType); 1556 } 1557 static FORCEINLINE void ID3D10Resource_SetEvictionPriority(ID3D10Resource* This,UINT EvictionPriority) { 1558 This->lpVtbl->SetEvictionPriority(This,EvictionPriority); 1559 } 1560 static FORCEINLINE UINT ID3D10Resource_GetEvictionPriority(ID3D10Resource* This) { 1561 return This->lpVtbl->GetEvictionPriority(This); 1562 } 1563 #endif 1564 #endif 1565 1566 #endif 1567 1568 1569 #endif /* __ID3D10Resource_INTERFACE_DEFINED__ */ 1570 1571 /***************************************************************************** 1572 * ID3D10Buffer interface 1573 */ 1574 #ifndef __ID3D10Buffer_INTERFACE_DEFINED__ 1575 #define __ID3D10Buffer_INTERFACE_DEFINED__ 1576 1577 DEFINE_GUID(IID_ID3D10Buffer, 0x9b7e4c02, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 1578 #if defined(__cplusplus) && !defined(CINTERFACE) 1579 MIDL_INTERFACE("9b7e4c02-342c-4106-a19f-4f2704f689f0") 1580 ID3D10Buffer : public ID3D10Resource 1581 { 1582 virtual HRESULT STDMETHODCALLTYPE Map( 1583 D3D10_MAP MapType, 1584 UINT MapFlags, 1585 void **ppData) = 0; 1586 1587 virtual void STDMETHODCALLTYPE Unmap( 1588 ) = 0; 1589 1590 virtual void STDMETHODCALLTYPE GetDesc( 1591 D3D10_BUFFER_DESC *pDesc) = 0; 1592 1593 }; 1594 #ifdef __CRT_UUID_DECL 1595 __CRT_UUID_DECL(ID3D10Buffer, 0x9b7e4c02, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 1596 #endif 1597 #else 1598 typedef struct ID3D10BufferVtbl { 1599 BEGIN_INTERFACE 1600 1601 /*** IUnknown methods ***/ 1602 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 1603 ID3D10Buffer *This, 1604 REFIID riid, 1605 void **ppvObject); 1606 1607 ULONG (STDMETHODCALLTYPE *AddRef)( 1608 ID3D10Buffer *This); 1609 1610 ULONG (STDMETHODCALLTYPE *Release)( 1611 ID3D10Buffer *This); 1612 1613 /*** ID3D10DeviceChild methods ***/ 1614 void (STDMETHODCALLTYPE *GetDevice)( 1615 ID3D10Buffer *This, 1616 ID3D10Device **ppDevice); 1617 1618 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 1619 ID3D10Buffer *This, 1620 REFGUID guid, 1621 UINT *pDataSize, 1622 void *pData); 1623 1624 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 1625 ID3D10Buffer *This, 1626 REFGUID guid, 1627 UINT DataSize, 1628 const void *pData); 1629 1630 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 1631 ID3D10Buffer *This, 1632 REFGUID guid, 1633 const IUnknown *pData); 1634 1635 /*** ID3D10Resource methods ***/ 1636 void (STDMETHODCALLTYPE *GetType)( 1637 ID3D10Buffer *This, 1638 D3D10_RESOURCE_DIMENSION *rType); 1639 1640 void (STDMETHODCALLTYPE *SetEvictionPriority)( 1641 ID3D10Buffer *This, 1642 UINT EvictionPriority); 1643 1644 UINT (STDMETHODCALLTYPE *GetEvictionPriority)( 1645 ID3D10Buffer *This); 1646 1647 /*** ID3D10Buffer methods ***/ 1648 HRESULT (STDMETHODCALLTYPE *Map)( 1649 ID3D10Buffer *This, 1650 D3D10_MAP MapType, 1651 UINT MapFlags, 1652 void **ppData); 1653 1654 void (STDMETHODCALLTYPE *Unmap)( 1655 ID3D10Buffer *This); 1656 1657 void (STDMETHODCALLTYPE *GetDesc)( 1658 ID3D10Buffer *This, 1659 D3D10_BUFFER_DESC *pDesc); 1660 1661 END_INTERFACE 1662 } ID3D10BufferVtbl; 1663 1664 interface ID3D10Buffer { 1665 CONST_VTBL ID3D10BufferVtbl* lpVtbl; 1666 }; 1667 1668 #ifdef COBJMACROS 1669 #ifndef WIDL_C_INLINE_WRAPPERS 1670 /*** IUnknown methods ***/ 1671 #define ID3D10Buffer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 1672 #define ID3D10Buffer_AddRef(This) (This)->lpVtbl->AddRef(This) 1673 #define ID3D10Buffer_Release(This) (This)->lpVtbl->Release(This) 1674 /*** ID3D10DeviceChild methods ***/ 1675 #define ID3D10Buffer_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 1676 #define ID3D10Buffer_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 1677 #define ID3D10Buffer_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 1678 #define ID3D10Buffer_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 1679 /*** ID3D10Resource methods ***/ 1680 #define ID3D10Buffer_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) 1681 #define ID3D10Buffer_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) 1682 #define ID3D10Buffer_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) 1683 /*** ID3D10Buffer methods ***/ 1684 #define ID3D10Buffer_Map(This,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,MapType,MapFlags,ppData) 1685 #define ID3D10Buffer_Unmap(This) (This)->lpVtbl->Unmap(This) 1686 #define ID3D10Buffer_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 1687 #else 1688 /*** IUnknown methods ***/ 1689 static FORCEINLINE HRESULT ID3D10Buffer_QueryInterface(ID3D10Buffer* This,REFIID riid,void **ppvObject) { 1690 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 1691 } 1692 static FORCEINLINE ULONG ID3D10Buffer_AddRef(ID3D10Buffer* This) { 1693 return This->lpVtbl->AddRef(This); 1694 } 1695 static FORCEINLINE ULONG ID3D10Buffer_Release(ID3D10Buffer* This) { 1696 return This->lpVtbl->Release(This); 1697 } 1698 /*** ID3D10DeviceChild methods ***/ 1699 static FORCEINLINE void ID3D10Buffer_GetDevice(ID3D10Buffer* This,ID3D10Device **ppDevice) { 1700 This->lpVtbl->GetDevice(This,ppDevice); 1701 } 1702 static FORCEINLINE HRESULT ID3D10Buffer_GetPrivateData(ID3D10Buffer* This,REFGUID guid,UINT *pDataSize,void *pData) { 1703 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 1704 } 1705 static FORCEINLINE HRESULT ID3D10Buffer_SetPrivateData(ID3D10Buffer* This,REFGUID guid,UINT DataSize,const void *pData) { 1706 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 1707 } 1708 static FORCEINLINE HRESULT ID3D10Buffer_SetPrivateDataInterface(ID3D10Buffer* This,REFGUID guid,const IUnknown *pData) { 1709 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 1710 } 1711 /*** ID3D10Resource methods ***/ 1712 static FORCEINLINE void ID3D10Buffer_GetType(ID3D10Buffer* This,D3D10_RESOURCE_DIMENSION *rType) { 1713 This->lpVtbl->GetType(This,rType); 1714 } 1715 static FORCEINLINE void ID3D10Buffer_SetEvictionPriority(ID3D10Buffer* This,UINT EvictionPriority) { 1716 This->lpVtbl->SetEvictionPriority(This,EvictionPriority); 1717 } 1718 static FORCEINLINE UINT ID3D10Buffer_GetEvictionPriority(ID3D10Buffer* This) { 1719 return This->lpVtbl->GetEvictionPriority(This); 1720 } 1721 /*** ID3D10Buffer methods ***/ 1722 static FORCEINLINE HRESULT ID3D10Buffer_Map(ID3D10Buffer* This,D3D10_MAP MapType,UINT MapFlags,void **ppData) { 1723 return This->lpVtbl->Map(This,MapType,MapFlags,ppData); 1724 } 1725 static FORCEINLINE void ID3D10Buffer_Unmap(ID3D10Buffer* This) { 1726 This->lpVtbl->Unmap(This); 1727 } 1728 static FORCEINLINE void ID3D10Buffer_GetDesc(ID3D10Buffer* This,D3D10_BUFFER_DESC *pDesc) { 1729 This->lpVtbl->GetDesc(This,pDesc); 1730 } 1731 #endif 1732 #endif 1733 1734 #endif 1735 1736 1737 #endif /* __ID3D10Buffer_INTERFACE_DEFINED__ */ 1738 1739 /***************************************************************************** 1740 * ID3D10Texture1D interface 1741 */ 1742 #ifndef __ID3D10Texture1D_INTERFACE_DEFINED__ 1743 #define __ID3D10Texture1D_INTERFACE_DEFINED__ 1744 1745 DEFINE_GUID(IID_ID3D10Texture1D, 0x9b7e4c03, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 1746 #if defined(__cplusplus) && !defined(CINTERFACE) 1747 MIDL_INTERFACE("9b7e4c03-342c-4106-a19f-4f2704f689f0") 1748 ID3D10Texture1D : public ID3D10Resource 1749 { 1750 virtual HRESULT STDMETHODCALLTYPE Map( 1751 UINT Subresource, 1752 D3D10_MAP MapType, 1753 UINT MapFlags, 1754 void **ppData) = 0; 1755 1756 virtual void STDMETHODCALLTYPE Unmap( 1757 UINT Subresource) = 0; 1758 1759 virtual void STDMETHODCALLTYPE GetDesc( 1760 D3D10_TEXTURE1D_DESC *pDesc) = 0; 1761 1762 }; 1763 #ifdef __CRT_UUID_DECL 1764 __CRT_UUID_DECL(ID3D10Texture1D, 0x9b7e4c03, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 1765 #endif 1766 #else 1767 typedef struct ID3D10Texture1DVtbl { 1768 BEGIN_INTERFACE 1769 1770 /*** IUnknown methods ***/ 1771 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 1772 ID3D10Texture1D *This, 1773 REFIID riid, 1774 void **ppvObject); 1775 1776 ULONG (STDMETHODCALLTYPE *AddRef)( 1777 ID3D10Texture1D *This); 1778 1779 ULONG (STDMETHODCALLTYPE *Release)( 1780 ID3D10Texture1D *This); 1781 1782 /*** ID3D10DeviceChild methods ***/ 1783 void (STDMETHODCALLTYPE *GetDevice)( 1784 ID3D10Texture1D *This, 1785 ID3D10Device **ppDevice); 1786 1787 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 1788 ID3D10Texture1D *This, 1789 REFGUID guid, 1790 UINT *pDataSize, 1791 void *pData); 1792 1793 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 1794 ID3D10Texture1D *This, 1795 REFGUID guid, 1796 UINT DataSize, 1797 const void *pData); 1798 1799 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 1800 ID3D10Texture1D *This, 1801 REFGUID guid, 1802 const IUnknown *pData); 1803 1804 /*** ID3D10Resource methods ***/ 1805 void (STDMETHODCALLTYPE *GetType)( 1806 ID3D10Texture1D *This, 1807 D3D10_RESOURCE_DIMENSION *rType); 1808 1809 void (STDMETHODCALLTYPE *SetEvictionPriority)( 1810 ID3D10Texture1D *This, 1811 UINT EvictionPriority); 1812 1813 UINT (STDMETHODCALLTYPE *GetEvictionPriority)( 1814 ID3D10Texture1D *This); 1815 1816 /*** ID3D10Texture1D methods ***/ 1817 HRESULT (STDMETHODCALLTYPE *Map)( 1818 ID3D10Texture1D *This, 1819 UINT Subresource, 1820 D3D10_MAP MapType, 1821 UINT MapFlags, 1822 void **ppData); 1823 1824 void (STDMETHODCALLTYPE *Unmap)( 1825 ID3D10Texture1D *This, 1826 UINT Subresource); 1827 1828 void (STDMETHODCALLTYPE *GetDesc)( 1829 ID3D10Texture1D *This, 1830 D3D10_TEXTURE1D_DESC *pDesc); 1831 1832 END_INTERFACE 1833 } ID3D10Texture1DVtbl; 1834 1835 interface ID3D10Texture1D { 1836 CONST_VTBL ID3D10Texture1DVtbl* lpVtbl; 1837 }; 1838 1839 #ifdef COBJMACROS 1840 #ifndef WIDL_C_INLINE_WRAPPERS 1841 /*** IUnknown methods ***/ 1842 #define ID3D10Texture1D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 1843 #define ID3D10Texture1D_AddRef(This) (This)->lpVtbl->AddRef(This) 1844 #define ID3D10Texture1D_Release(This) (This)->lpVtbl->Release(This) 1845 /*** ID3D10DeviceChild methods ***/ 1846 #define ID3D10Texture1D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 1847 #define ID3D10Texture1D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 1848 #define ID3D10Texture1D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 1849 #define ID3D10Texture1D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 1850 /*** ID3D10Resource methods ***/ 1851 #define ID3D10Texture1D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) 1852 #define ID3D10Texture1D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) 1853 #define ID3D10Texture1D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) 1854 /*** ID3D10Texture1D methods ***/ 1855 #define ID3D10Texture1D_Map(This,Subresource,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,ppData) 1856 #define ID3D10Texture1D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) 1857 #define ID3D10Texture1D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 1858 #else 1859 /*** IUnknown methods ***/ 1860 static FORCEINLINE HRESULT ID3D10Texture1D_QueryInterface(ID3D10Texture1D* This,REFIID riid,void **ppvObject) { 1861 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 1862 } 1863 static FORCEINLINE ULONG ID3D10Texture1D_AddRef(ID3D10Texture1D* This) { 1864 return This->lpVtbl->AddRef(This); 1865 } 1866 static FORCEINLINE ULONG ID3D10Texture1D_Release(ID3D10Texture1D* This) { 1867 return This->lpVtbl->Release(This); 1868 } 1869 /*** ID3D10DeviceChild methods ***/ 1870 static FORCEINLINE void ID3D10Texture1D_GetDevice(ID3D10Texture1D* This,ID3D10Device **ppDevice) { 1871 This->lpVtbl->GetDevice(This,ppDevice); 1872 } 1873 static FORCEINLINE HRESULT ID3D10Texture1D_GetPrivateData(ID3D10Texture1D* This,REFGUID guid,UINT *pDataSize,void *pData) { 1874 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 1875 } 1876 static FORCEINLINE HRESULT ID3D10Texture1D_SetPrivateData(ID3D10Texture1D* This,REFGUID guid,UINT DataSize,const void *pData) { 1877 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 1878 } 1879 static FORCEINLINE HRESULT ID3D10Texture1D_SetPrivateDataInterface(ID3D10Texture1D* This,REFGUID guid,const IUnknown *pData) { 1880 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 1881 } 1882 /*** ID3D10Resource methods ***/ 1883 static FORCEINLINE void ID3D10Texture1D_GetType(ID3D10Texture1D* This,D3D10_RESOURCE_DIMENSION *rType) { 1884 This->lpVtbl->GetType(This,rType); 1885 } 1886 static FORCEINLINE void ID3D10Texture1D_SetEvictionPriority(ID3D10Texture1D* This,UINT EvictionPriority) { 1887 This->lpVtbl->SetEvictionPriority(This,EvictionPriority); 1888 } 1889 static FORCEINLINE UINT ID3D10Texture1D_GetEvictionPriority(ID3D10Texture1D* This) { 1890 return This->lpVtbl->GetEvictionPriority(This); 1891 } 1892 /*** ID3D10Texture1D methods ***/ 1893 static FORCEINLINE HRESULT ID3D10Texture1D_Map(ID3D10Texture1D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,void **ppData) { 1894 return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,ppData); 1895 } 1896 static FORCEINLINE void ID3D10Texture1D_Unmap(ID3D10Texture1D* This,UINT Subresource) { 1897 This->lpVtbl->Unmap(This,Subresource); 1898 } 1899 static FORCEINLINE void ID3D10Texture1D_GetDesc(ID3D10Texture1D* This,D3D10_TEXTURE1D_DESC *pDesc) { 1900 This->lpVtbl->GetDesc(This,pDesc); 1901 } 1902 #endif 1903 #endif 1904 1905 #endif 1906 1907 1908 #endif /* __ID3D10Texture1D_INTERFACE_DEFINED__ */ 1909 1910 /***************************************************************************** 1911 * ID3D10Texture2D interface 1912 */ 1913 #ifndef __ID3D10Texture2D_INTERFACE_DEFINED__ 1914 #define __ID3D10Texture2D_INTERFACE_DEFINED__ 1915 1916 DEFINE_GUID(IID_ID3D10Texture2D, 0x9b7e4c04, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 1917 #if defined(__cplusplus) && !defined(CINTERFACE) 1918 MIDL_INTERFACE("9b7e4c04-342c-4106-a19f-4f2704f689f0") 1919 ID3D10Texture2D : public ID3D10Resource 1920 { 1921 virtual HRESULT STDMETHODCALLTYPE Map( 1922 UINT Subresource, 1923 D3D10_MAP MapType, 1924 UINT MapFlags, 1925 D3D10_MAPPED_TEXTURE2D *pMappedTex2D) = 0; 1926 1927 virtual void STDMETHODCALLTYPE Unmap( 1928 UINT Subresource) = 0; 1929 1930 virtual void STDMETHODCALLTYPE GetDesc( 1931 D3D10_TEXTURE2D_DESC *pDesc) = 0; 1932 1933 }; 1934 #ifdef __CRT_UUID_DECL 1935 __CRT_UUID_DECL(ID3D10Texture2D, 0x9b7e4c04, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 1936 #endif 1937 #else 1938 typedef struct ID3D10Texture2DVtbl { 1939 BEGIN_INTERFACE 1940 1941 /*** IUnknown methods ***/ 1942 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 1943 ID3D10Texture2D *This, 1944 REFIID riid, 1945 void **ppvObject); 1946 1947 ULONG (STDMETHODCALLTYPE *AddRef)( 1948 ID3D10Texture2D *This); 1949 1950 ULONG (STDMETHODCALLTYPE *Release)( 1951 ID3D10Texture2D *This); 1952 1953 /*** ID3D10DeviceChild methods ***/ 1954 void (STDMETHODCALLTYPE *GetDevice)( 1955 ID3D10Texture2D *This, 1956 ID3D10Device **ppDevice); 1957 1958 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 1959 ID3D10Texture2D *This, 1960 REFGUID guid, 1961 UINT *pDataSize, 1962 void *pData); 1963 1964 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 1965 ID3D10Texture2D *This, 1966 REFGUID guid, 1967 UINT DataSize, 1968 const void *pData); 1969 1970 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 1971 ID3D10Texture2D *This, 1972 REFGUID guid, 1973 const IUnknown *pData); 1974 1975 /*** ID3D10Resource methods ***/ 1976 void (STDMETHODCALLTYPE *GetType)( 1977 ID3D10Texture2D *This, 1978 D3D10_RESOURCE_DIMENSION *rType); 1979 1980 void (STDMETHODCALLTYPE *SetEvictionPriority)( 1981 ID3D10Texture2D *This, 1982 UINT EvictionPriority); 1983 1984 UINT (STDMETHODCALLTYPE *GetEvictionPriority)( 1985 ID3D10Texture2D *This); 1986 1987 /*** ID3D10Texture2D methods ***/ 1988 HRESULT (STDMETHODCALLTYPE *Map)( 1989 ID3D10Texture2D *This, 1990 UINT Subresource, 1991 D3D10_MAP MapType, 1992 UINT MapFlags, 1993 D3D10_MAPPED_TEXTURE2D *pMappedTex2D); 1994 1995 void (STDMETHODCALLTYPE *Unmap)( 1996 ID3D10Texture2D *This, 1997 UINT Subresource); 1998 1999 void (STDMETHODCALLTYPE *GetDesc)( 2000 ID3D10Texture2D *This, 2001 D3D10_TEXTURE2D_DESC *pDesc); 2002 2003 END_INTERFACE 2004 } ID3D10Texture2DVtbl; 2005 2006 interface ID3D10Texture2D { 2007 CONST_VTBL ID3D10Texture2DVtbl* lpVtbl; 2008 }; 2009 2010 #ifdef COBJMACROS 2011 #ifndef WIDL_C_INLINE_WRAPPERS 2012 /*** IUnknown methods ***/ 2013 #define ID3D10Texture2D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2014 #define ID3D10Texture2D_AddRef(This) (This)->lpVtbl->AddRef(This) 2015 #define ID3D10Texture2D_Release(This) (This)->lpVtbl->Release(This) 2016 /*** ID3D10DeviceChild methods ***/ 2017 #define ID3D10Texture2D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2018 #define ID3D10Texture2D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2019 #define ID3D10Texture2D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2020 #define ID3D10Texture2D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2021 /*** ID3D10Resource methods ***/ 2022 #define ID3D10Texture2D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) 2023 #define ID3D10Texture2D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) 2024 #define ID3D10Texture2D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) 2025 /*** ID3D10Texture2D methods ***/ 2026 #define ID3D10Texture2D_Map(This,Subresource,MapType,MapFlags,pMappedTex2D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex2D) 2027 #define ID3D10Texture2D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) 2028 #define ID3D10Texture2D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 2029 #else 2030 /*** IUnknown methods ***/ 2031 static FORCEINLINE HRESULT ID3D10Texture2D_QueryInterface(ID3D10Texture2D* This,REFIID riid,void **ppvObject) { 2032 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2033 } 2034 static FORCEINLINE ULONG ID3D10Texture2D_AddRef(ID3D10Texture2D* This) { 2035 return This->lpVtbl->AddRef(This); 2036 } 2037 static FORCEINLINE ULONG ID3D10Texture2D_Release(ID3D10Texture2D* This) { 2038 return This->lpVtbl->Release(This); 2039 } 2040 /*** ID3D10DeviceChild methods ***/ 2041 static FORCEINLINE void ID3D10Texture2D_GetDevice(ID3D10Texture2D* This,ID3D10Device **ppDevice) { 2042 This->lpVtbl->GetDevice(This,ppDevice); 2043 } 2044 static FORCEINLINE HRESULT ID3D10Texture2D_GetPrivateData(ID3D10Texture2D* This,REFGUID guid,UINT *pDataSize,void *pData) { 2045 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2046 } 2047 static FORCEINLINE HRESULT ID3D10Texture2D_SetPrivateData(ID3D10Texture2D* This,REFGUID guid,UINT DataSize,const void *pData) { 2048 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2049 } 2050 static FORCEINLINE HRESULT ID3D10Texture2D_SetPrivateDataInterface(ID3D10Texture2D* This,REFGUID guid,const IUnknown *pData) { 2051 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2052 } 2053 /*** ID3D10Resource methods ***/ 2054 static FORCEINLINE void ID3D10Texture2D_GetType(ID3D10Texture2D* This,D3D10_RESOURCE_DIMENSION *rType) { 2055 This->lpVtbl->GetType(This,rType); 2056 } 2057 static FORCEINLINE void ID3D10Texture2D_SetEvictionPriority(ID3D10Texture2D* This,UINT EvictionPriority) { 2058 This->lpVtbl->SetEvictionPriority(This,EvictionPriority); 2059 } 2060 static FORCEINLINE UINT ID3D10Texture2D_GetEvictionPriority(ID3D10Texture2D* This) { 2061 return This->lpVtbl->GetEvictionPriority(This); 2062 } 2063 /*** ID3D10Texture2D methods ***/ 2064 static FORCEINLINE HRESULT ID3D10Texture2D_Map(ID3D10Texture2D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,D3D10_MAPPED_TEXTURE2D *pMappedTex2D) { 2065 return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex2D); 2066 } 2067 static FORCEINLINE void ID3D10Texture2D_Unmap(ID3D10Texture2D* This,UINT Subresource) { 2068 This->lpVtbl->Unmap(This,Subresource); 2069 } 2070 static FORCEINLINE void ID3D10Texture2D_GetDesc(ID3D10Texture2D* This,D3D10_TEXTURE2D_DESC *pDesc) { 2071 This->lpVtbl->GetDesc(This,pDesc); 2072 } 2073 #endif 2074 #endif 2075 2076 #endif 2077 2078 2079 #endif /* __ID3D10Texture2D_INTERFACE_DEFINED__ */ 2080 2081 /***************************************************************************** 2082 * ID3D10Texture3D interface 2083 */ 2084 #ifndef __ID3D10Texture3D_INTERFACE_DEFINED__ 2085 #define __ID3D10Texture3D_INTERFACE_DEFINED__ 2086 2087 DEFINE_GUID(IID_ID3D10Texture3D, 0x9b7e4c05, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 2088 #if defined(__cplusplus) && !defined(CINTERFACE) 2089 MIDL_INTERFACE("9b7e4c05-342c-4106-a19f-4f2704f689f0") 2090 ID3D10Texture3D : public ID3D10Resource 2091 { 2092 virtual HRESULT STDMETHODCALLTYPE Map( 2093 UINT Subresource, 2094 D3D10_MAP MapType, 2095 UINT MapFlags, 2096 D3D10_MAPPED_TEXTURE3D *pMappedTex3D) = 0; 2097 2098 virtual void STDMETHODCALLTYPE Unmap( 2099 UINT Subresource) = 0; 2100 2101 virtual void STDMETHODCALLTYPE GetDesc( 2102 D3D10_TEXTURE3D_DESC *pDesc) = 0; 2103 2104 }; 2105 #ifdef __CRT_UUID_DECL 2106 __CRT_UUID_DECL(ID3D10Texture3D, 0x9b7e4c05, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 2107 #endif 2108 #else 2109 typedef struct ID3D10Texture3DVtbl { 2110 BEGIN_INTERFACE 2111 2112 /*** IUnknown methods ***/ 2113 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2114 ID3D10Texture3D *This, 2115 REFIID riid, 2116 void **ppvObject); 2117 2118 ULONG (STDMETHODCALLTYPE *AddRef)( 2119 ID3D10Texture3D *This); 2120 2121 ULONG (STDMETHODCALLTYPE *Release)( 2122 ID3D10Texture3D *This); 2123 2124 /*** ID3D10DeviceChild methods ***/ 2125 void (STDMETHODCALLTYPE *GetDevice)( 2126 ID3D10Texture3D *This, 2127 ID3D10Device **ppDevice); 2128 2129 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2130 ID3D10Texture3D *This, 2131 REFGUID guid, 2132 UINT *pDataSize, 2133 void *pData); 2134 2135 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2136 ID3D10Texture3D *This, 2137 REFGUID guid, 2138 UINT DataSize, 2139 const void *pData); 2140 2141 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2142 ID3D10Texture3D *This, 2143 REFGUID guid, 2144 const IUnknown *pData); 2145 2146 /*** ID3D10Resource methods ***/ 2147 void (STDMETHODCALLTYPE *GetType)( 2148 ID3D10Texture3D *This, 2149 D3D10_RESOURCE_DIMENSION *rType); 2150 2151 void (STDMETHODCALLTYPE *SetEvictionPriority)( 2152 ID3D10Texture3D *This, 2153 UINT EvictionPriority); 2154 2155 UINT (STDMETHODCALLTYPE *GetEvictionPriority)( 2156 ID3D10Texture3D *This); 2157 2158 /*** ID3D10Texture3D methods ***/ 2159 HRESULT (STDMETHODCALLTYPE *Map)( 2160 ID3D10Texture3D *This, 2161 UINT Subresource, 2162 D3D10_MAP MapType, 2163 UINT MapFlags, 2164 D3D10_MAPPED_TEXTURE3D *pMappedTex3D); 2165 2166 void (STDMETHODCALLTYPE *Unmap)( 2167 ID3D10Texture3D *This, 2168 UINT Subresource); 2169 2170 void (STDMETHODCALLTYPE *GetDesc)( 2171 ID3D10Texture3D *This, 2172 D3D10_TEXTURE3D_DESC *pDesc); 2173 2174 END_INTERFACE 2175 } ID3D10Texture3DVtbl; 2176 2177 interface ID3D10Texture3D { 2178 CONST_VTBL ID3D10Texture3DVtbl* lpVtbl; 2179 }; 2180 2181 #ifdef COBJMACROS 2182 #ifndef WIDL_C_INLINE_WRAPPERS 2183 /*** IUnknown methods ***/ 2184 #define ID3D10Texture3D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2185 #define ID3D10Texture3D_AddRef(This) (This)->lpVtbl->AddRef(This) 2186 #define ID3D10Texture3D_Release(This) (This)->lpVtbl->Release(This) 2187 /*** ID3D10DeviceChild methods ***/ 2188 #define ID3D10Texture3D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2189 #define ID3D10Texture3D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2190 #define ID3D10Texture3D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2191 #define ID3D10Texture3D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2192 /*** ID3D10Resource methods ***/ 2193 #define ID3D10Texture3D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) 2194 #define ID3D10Texture3D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) 2195 #define ID3D10Texture3D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) 2196 /*** ID3D10Texture3D methods ***/ 2197 #define ID3D10Texture3D_Map(This,Subresource,MapType,MapFlags,pMappedTex3D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex3D) 2198 #define ID3D10Texture3D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) 2199 #define ID3D10Texture3D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 2200 #else 2201 /*** IUnknown methods ***/ 2202 static FORCEINLINE HRESULT ID3D10Texture3D_QueryInterface(ID3D10Texture3D* This,REFIID riid,void **ppvObject) { 2203 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2204 } 2205 static FORCEINLINE ULONG ID3D10Texture3D_AddRef(ID3D10Texture3D* This) { 2206 return This->lpVtbl->AddRef(This); 2207 } 2208 static FORCEINLINE ULONG ID3D10Texture3D_Release(ID3D10Texture3D* This) { 2209 return This->lpVtbl->Release(This); 2210 } 2211 /*** ID3D10DeviceChild methods ***/ 2212 static FORCEINLINE void ID3D10Texture3D_GetDevice(ID3D10Texture3D* This,ID3D10Device **ppDevice) { 2213 This->lpVtbl->GetDevice(This,ppDevice); 2214 } 2215 static FORCEINLINE HRESULT ID3D10Texture3D_GetPrivateData(ID3D10Texture3D* This,REFGUID guid,UINT *pDataSize,void *pData) { 2216 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2217 } 2218 static FORCEINLINE HRESULT ID3D10Texture3D_SetPrivateData(ID3D10Texture3D* This,REFGUID guid,UINT DataSize,const void *pData) { 2219 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2220 } 2221 static FORCEINLINE HRESULT ID3D10Texture3D_SetPrivateDataInterface(ID3D10Texture3D* This,REFGUID guid,const IUnknown *pData) { 2222 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2223 } 2224 /*** ID3D10Resource methods ***/ 2225 static FORCEINLINE void ID3D10Texture3D_GetType(ID3D10Texture3D* This,D3D10_RESOURCE_DIMENSION *rType) { 2226 This->lpVtbl->GetType(This,rType); 2227 } 2228 static FORCEINLINE void ID3D10Texture3D_SetEvictionPriority(ID3D10Texture3D* This,UINT EvictionPriority) { 2229 This->lpVtbl->SetEvictionPriority(This,EvictionPriority); 2230 } 2231 static FORCEINLINE UINT ID3D10Texture3D_GetEvictionPriority(ID3D10Texture3D* This) { 2232 return This->lpVtbl->GetEvictionPriority(This); 2233 } 2234 /*** ID3D10Texture3D methods ***/ 2235 static FORCEINLINE HRESULT ID3D10Texture3D_Map(ID3D10Texture3D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,D3D10_MAPPED_TEXTURE3D *pMappedTex3D) { 2236 return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex3D); 2237 } 2238 static FORCEINLINE void ID3D10Texture3D_Unmap(ID3D10Texture3D* This,UINT Subresource) { 2239 This->lpVtbl->Unmap(This,Subresource); 2240 } 2241 static FORCEINLINE void ID3D10Texture3D_GetDesc(ID3D10Texture3D* This,D3D10_TEXTURE3D_DESC *pDesc) { 2242 This->lpVtbl->GetDesc(This,pDesc); 2243 } 2244 #endif 2245 #endif 2246 2247 #endif 2248 2249 2250 #endif /* __ID3D10Texture3D_INTERFACE_DEFINED__ */ 2251 2252 /***************************************************************************** 2253 * ID3D10View interface 2254 */ 2255 #ifndef __ID3D10View_INTERFACE_DEFINED__ 2256 #define __ID3D10View_INTERFACE_DEFINED__ 2257 2258 DEFINE_GUID(IID_ID3D10View, 0xc902b03f, 0x60a7, 0x49ba, 0x99,0x36, 0x2a,0x3a,0xb3,0x7a,0x7e,0x33); 2259 #if defined(__cplusplus) && !defined(CINTERFACE) 2260 MIDL_INTERFACE("c902b03f-60a7-49ba-9936-2a3ab37a7e33") 2261 ID3D10View : public ID3D10DeviceChild 2262 { 2263 virtual void STDMETHODCALLTYPE GetResource( 2264 ID3D10Resource **ppResource) = 0; 2265 2266 }; 2267 #ifdef __CRT_UUID_DECL 2268 __CRT_UUID_DECL(ID3D10View, 0xc902b03f, 0x60a7, 0x49ba, 0x99,0x36, 0x2a,0x3a,0xb3,0x7a,0x7e,0x33) 2269 #endif 2270 #else 2271 typedef struct ID3D10ViewVtbl { 2272 BEGIN_INTERFACE 2273 2274 /*** IUnknown methods ***/ 2275 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2276 ID3D10View *This, 2277 REFIID riid, 2278 void **ppvObject); 2279 2280 ULONG (STDMETHODCALLTYPE *AddRef)( 2281 ID3D10View *This); 2282 2283 ULONG (STDMETHODCALLTYPE *Release)( 2284 ID3D10View *This); 2285 2286 /*** ID3D10DeviceChild methods ***/ 2287 void (STDMETHODCALLTYPE *GetDevice)( 2288 ID3D10View *This, 2289 ID3D10Device **ppDevice); 2290 2291 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2292 ID3D10View *This, 2293 REFGUID guid, 2294 UINT *pDataSize, 2295 void *pData); 2296 2297 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2298 ID3D10View *This, 2299 REFGUID guid, 2300 UINT DataSize, 2301 const void *pData); 2302 2303 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2304 ID3D10View *This, 2305 REFGUID guid, 2306 const IUnknown *pData); 2307 2308 /*** ID3D10View methods ***/ 2309 void (STDMETHODCALLTYPE *GetResource)( 2310 ID3D10View *This, 2311 ID3D10Resource **ppResource); 2312 2313 END_INTERFACE 2314 } ID3D10ViewVtbl; 2315 2316 interface ID3D10View { 2317 CONST_VTBL ID3D10ViewVtbl* lpVtbl; 2318 }; 2319 2320 #ifdef COBJMACROS 2321 #ifndef WIDL_C_INLINE_WRAPPERS 2322 /*** IUnknown methods ***/ 2323 #define ID3D10View_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2324 #define ID3D10View_AddRef(This) (This)->lpVtbl->AddRef(This) 2325 #define ID3D10View_Release(This) (This)->lpVtbl->Release(This) 2326 /*** ID3D10DeviceChild methods ***/ 2327 #define ID3D10View_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2328 #define ID3D10View_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2329 #define ID3D10View_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2330 #define ID3D10View_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2331 /*** ID3D10View methods ***/ 2332 #define ID3D10View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 2333 #else 2334 /*** IUnknown methods ***/ 2335 static FORCEINLINE HRESULT ID3D10View_QueryInterface(ID3D10View* This,REFIID riid,void **ppvObject) { 2336 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2337 } 2338 static FORCEINLINE ULONG ID3D10View_AddRef(ID3D10View* This) { 2339 return This->lpVtbl->AddRef(This); 2340 } 2341 static FORCEINLINE ULONG ID3D10View_Release(ID3D10View* This) { 2342 return This->lpVtbl->Release(This); 2343 } 2344 /*** ID3D10DeviceChild methods ***/ 2345 static FORCEINLINE void ID3D10View_GetDevice(ID3D10View* This,ID3D10Device **ppDevice) { 2346 This->lpVtbl->GetDevice(This,ppDevice); 2347 } 2348 static FORCEINLINE HRESULT ID3D10View_GetPrivateData(ID3D10View* This,REFGUID guid,UINT *pDataSize,void *pData) { 2349 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2350 } 2351 static FORCEINLINE HRESULT ID3D10View_SetPrivateData(ID3D10View* This,REFGUID guid,UINT DataSize,const void *pData) { 2352 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2353 } 2354 static FORCEINLINE HRESULT ID3D10View_SetPrivateDataInterface(ID3D10View* This,REFGUID guid,const IUnknown *pData) { 2355 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2356 } 2357 /*** ID3D10View methods ***/ 2358 static FORCEINLINE void ID3D10View_GetResource(ID3D10View* This,ID3D10Resource **ppResource) { 2359 This->lpVtbl->GetResource(This,ppResource); 2360 } 2361 #endif 2362 #endif 2363 2364 #endif 2365 2366 2367 #endif /* __ID3D10View_INTERFACE_DEFINED__ */ 2368 2369 /***************************************************************************** 2370 * ID3D10DepthStencilView interface 2371 */ 2372 #ifndef __ID3D10DepthStencilView_INTERFACE_DEFINED__ 2373 #define __ID3D10DepthStencilView_INTERFACE_DEFINED__ 2374 2375 DEFINE_GUID(IID_ID3D10DepthStencilView, 0x9b7e4c09, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 2376 #if defined(__cplusplus) && !defined(CINTERFACE) 2377 MIDL_INTERFACE("9b7e4c09-342c-4106-a19f-4f2704f689f0") 2378 ID3D10DepthStencilView : public ID3D10View 2379 { 2380 virtual void STDMETHODCALLTYPE GetDesc( 2381 D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0; 2382 2383 }; 2384 #ifdef __CRT_UUID_DECL 2385 __CRT_UUID_DECL(ID3D10DepthStencilView, 0x9b7e4c09, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 2386 #endif 2387 #else 2388 typedef struct ID3D10DepthStencilViewVtbl { 2389 BEGIN_INTERFACE 2390 2391 /*** IUnknown methods ***/ 2392 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2393 ID3D10DepthStencilView *This, 2394 REFIID riid, 2395 void **ppvObject); 2396 2397 ULONG (STDMETHODCALLTYPE *AddRef)( 2398 ID3D10DepthStencilView *This); 2399 2400 ULONG (STDMETHODCALLTYPE *Release)( 2401 ID3D10DepthStencilView *This); 2402 2403 /*** ID3D10DeviceChild methods ***/ 2404 void (STDMETHODCALLTYPE *GetDevice)( 2405 ID3D10DepthStencilView *This, 2406 ID3D10Device **ppDevice); 2407 2408 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2409 ID3D10DepthStencilView *This, 2410 REFGUID guid, 2411 UINT *pDataSize, 2412 void *pData); 2413 2414 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2415 ID3D10DepthStencilView *This, 2416 REFGUID guid, 2417 UINT DataSize, 2418 const void *pData); 2419 2420 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2421 ID3D10DepthStencilView *This, 2422 REFGUID guid, 2423 const IUnknown *pData); 2424 2425 /*** ID3D10View methods ***/ 2426 void (STDMETHODCALLTYPE *GetResource)( 2427 ID3D10DepthStencilView *This, 2428 ID3D10Resource **ppResource); 2429 2430 /*** ID3D10DepthStencilView methods ***/ 2431 void (STDMETHODCALLTYPE *GetDesc)( 2432 ID3D10DepthStencilView *This, 2433 D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc); 2434 2435 END_INTERFACE 2436 } ID3D10DepthStencilViewVtbl; 2437 2438 interface ID3D10DepthStencilView { 2439 CONST_VTBL ID3D10DepthStencilViewVtbl* lpVtbl; 2440 }; 2441 2442 #ifdef COBJMACROS 2443 #ifndef WIDL_C_INLINE_WRAPPERS 2444 /*** IUnknown methods ***/ 2445 #define ID3D10DepthStencilView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2446 #define ID3D10DepthStencilView_AddRef(This) (This)->lpVtbl->AddRef(This) 2447 #define ID3D10DepthStencilView_Release(This) (This)->lpVtbl->Release(This) 2448 /*** ID3D10DeviceChild methods ***/ 2449 #define ID3D10DepthStencilView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2450 #define ID3D10DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2451 #define ID3D10DepthStencilView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2452 #define ID3D10DepthStencilView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2453 /*** ID3D10View methods ***/ 2454 #define ID3D10DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 2455 /*** ID3D10DepthStencilView methods ***/ 2456 #define ID3D10DepthStencilView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 2457 #else 2458 /*** IUnknown methods ***/ 2459 static FORCEINLINE HRESULT ID3D10DepthStencilView_QueryInterface(ID3D10DepthStencilView* This,REFIID riid,void **ppvObject) { 2460 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2461 } 2462 static FORCEINLINE ULONG ID3D10DepthStencilView_AddRef(ID3D10DepthStencilView* This) { 2463 return This->lpVtbl->AddRef(This); 2464 } 2465 static FORCEINLINE ULONG ID3D10DepthStencilView_Release(ID3D10DepthStencilView* This) { 2466 return This->lpVtbl->Release(This); 2467 } 2468 /*** ID3D10DeviceChild methods ***/ 2469 static FORCEINLINE void ID3D10DepthStencilView_GetDevice(ID3D10DepthStencilView* This,ID3D10Device **ppDevice) { 2470 This->lpVtbl->GetDevice(This,ppDevice); 2471 } 2472 static FORCEINLINE HRESULT ID3D10DepthStencilView_GetPrivateData(ID3D10DepthStencilView* This,REFGUID guid,UINT *pDataSize,void *pData) { 2473 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2474 } 2475 static FORCEINLINE HRESULT ID3D10DepthStencilView_SetPrivateData(ID3D10DepthStencilView* This,REFGUID guid,UINT DataSize,const void *pData) { 2476 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2477 } 2478 static FORCEINLINE HRESULT ID3D10DepthStencilView_SetPrivateDataInterface(ID3D10DepthStencilView* This,REFGUID guid,const IUnknown *pData) { 2479 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2480 } 2481 /*** ID3D10View methods ***/ 2482 static FORCEINLINE void ID3D10DepthStencilView_GetResource(ID3D10DepthStencilView* This,ID3D10Resource **ppResource) { 2483 This->lpVtbl->GetResource(This,ppResource); 2484 } 2485 /*** ID3D10DepthStencilView methods ***/ 2486 static FORCEINLINE void ID3D10DepthStencilView_GetDesc(ID3D10DepthStencilView* This,D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) { 2487 This->lpVtbl->GetDesc(This,pDesc); 2488 } 2489 #endif 2490 #endif 2491 2492 #endif 2493 2494 2495 #endif /* __ID3D10DepthStencilView_INTERFACE_DEFINED__ */ 2496 2497 /***************************************************************************** 2498 * ID3D10RenderTargetView interface 2499 */ 2500 #ifndef __ID3D10RenderTargetView_INTERFACE_DEFINED__ 2501 #define __ID3D10RenderTargetView_INTERFACE_DEFINED__ 2502 2503 DEFINE_GUID(IID_ID3D10RenderTargetView, 0x9b7e4c08, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 2504 #if defined(__cplusplus) && !defined(CINTERFACE) 2505 MIDL_INTERFACE("9b7e4c08-342c-4106-a19f-4f2704f689f0") 2506 ID3D10RenderTargetView : public ID3D10View 2507 { 2508 virtual void STDMETHODCALLTYPE GetDesc( 2509 D3D10_RENDER_TARGET_VIEW_DESC *pDesc) = 0; 2510 2511 }; 2512 #ifdef __CRT_UUID_DECL 2513 __CRT_UUID_DECL(ID3D10RenderTargetView, 0x9b7e4c08, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 2514 #endif 2515 #else 2516 typedef struct ID3D10RenderTargetViewVtbl { 2517 BEGIN_INTERFACE 2518 2519 /*** IUnknown methods ***/ 2520 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2521 ID3D10RenderTargetView *This, 2522 REFIID riid, 2523 void **ppvObject); 2524 2525 ULONG (STDMETHODCALLTYPE *AddRef)( 2526 ID3D10RenderTargetView *This); 2527 2528 ULONG (STDMETHODCALLTYPE *Release)( 2529 ID3D10RenderTargetView *This); 2530 2531 /*** ID3D10DeviceChild methods ***/ 2532 void (STDMETHODCALLTYPE *GetDevice)( 2533 ID3D10RenderTargetView *This, 2534 ID3D10Device **ppDevice); 2535 2536 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2537 ID3D10RenderTargetView *This, 2538 REFGUID guid, 2539 UINT *pDataSize, 2540 void *pData); 2541 2542 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2543 ID3D10RenderTargetView *This, 2544 REFGUID guid, 2545 UINT DataSize, 2546 const void *pData); 2547 2548 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2549 ID3D10RenderTargetView *This, 2550 REFGUID guid, 2551 const IUnknown *pData); 2552 2553 /*** ID3D10View methods ***/ 2554 void (STDMETHODCALLTYPE *GetResource)( 2555 ID3D10RenderTargetView *This, 2556 ID3D10Resource **ppResource); 2557 2558 /*** ID3D10RenderTargetView methods ***/ 2559 void (STDMETHODCALLTYPE *GetDesc)( 2560 ID3D10RenderTargetView *This, 2561 D3D10_RENDER_TARGET_VIEW_DESC *pDesc); 2562 2563 END_INTERFACE 2564 } ID3D10RenderTargetViewVtbl; 2565 2566 interface ID3D10RenderTargetView { 2567 CONST_VTBL ID3D10RenderTargetViewVtbl* lpVtbl; 2568 }; 2569 2570 #ifdef COBJMACROS 2571 #ifndef WIDL_C_INLINE_WRAPPERS 2572 /*** IUnknown methods ***/ 2573 #define ID3D10RenderTargetView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2574 #define ID3D10RenderTargetView_AddRef(This) (This)->lpVtbl->AddRef(This) 2575 #define ID3D10RenderTargetView_Release(This) (This)->lpVtbl->Release(This) 2576 /*** ID3D10DeviceChild methods ***/ 2577 #define ID3D10RenderTargetView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2578 #define ID3D10RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2579 #define ID3D10RenderTargetView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2580 #define ID3D10RenderTargetView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2581 /*** ID3D10View methods ***/ 2582 #define ID3D10RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 2583 /*** ID3D10RenderTargetView methods ***/ 2584 #define ID3D10RenderTargetView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 2585 #else 2586 /*** IUnknown methods ***/ 2587 static FORCEINLINE HRESULT ID3D10RenderTargetView_QueryInterface(ID3D10RenderTargetView* This,REFIID riid,void **ppvObject) { 2588 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2589 } 2590 static FORCEINLINE ULONG ID3D10RenderTargetView_AddRef(ID3D10RenderTargetView* This) { 2591 return This->lpVtbl->AddRef(This); 2592 } 2593 static FORCEINLINE ULONG ID3D10RenderTargetView_Release(ID3D10RenderTargetView* This) { 2594 return This->lpVtbl->Release(This); 2595 } 2596 /*** ID3D10DeviceChild methods ***/ 2597 static FORCEINLINE void ID3D10RenderTargetView_GetDevice(ID3D10RenderTargetView* This,ID3D10Device **ppDevice) { 2598 This->lpVtbl->GetDevice(This,ppDevice); 2599 } 2600 static FORCEINLINE HRESULT ID3D10RenderTargetView_GetPrivateData(ID3D10RenderTargetView* This,REFGUID guid,UINT *pDataSize,void *pData) { 2601 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2602 } 2603 static FORCEINLINE HRESULT ID3D10RenderTargetView_SetPrivateData(ID3D10RenderTargetView* This,REFGUID guid,UINT DataSize,const void *pData) { 2604 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2605 } 2606 static FORCEINLINE HRESULT ID3D10RenderTargetView_SetPrivateDataInterface(ID3D10RenderTargetView* This,REFGUID guid,const IUnknown *pData) { 2607 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2608 } 2609 /*** ID3D10View methods ***/ 2610 static FORCEINLINE void ID3D10RenderTargetView_GetResource(ID3D10RenderTargetView* This,ID3D10Resource **ppResource) { 2611 This->lpVtbl->GetResource(This,ppResource); 2612 } 2613 /*** ID3D10RenderTargetView methods ***/ 2614 static FORCEINLINE void ID3D10RenderTargetView_GetDesc(ID3D10RenderTargetView* This,D3D10_RENDER_TARGET_VIEW_DESC *pDesc) { 2615 This->lpVtbl->GetDesc(This,pDesc); 2616 } 2617 #endif 2618 #endif 2619 2620 #endif 2621 2622 2623 #endif /* __ID3D10RenderTargetView_INTERFACE_DEFINED__ */ 2624 2625 /***************************************************************************** 2626 * ID3D10ShaderResourceView interface 2627 */ 2628 #ifndef __ID3D10ShaderResourceView_INTERFACE_DEFINED__ 2629 #define __ID3D10ShaderResourceView_INTERFACE_DEFINED__ 2630 2631 DEFINE_GUID(IID_ID3D10ShaderResourceView, 0x9b7e4c07, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 2632 #if defined(__cplusplus) && !defined(CINTERFACE) 2633 MIDL_INTERFACE("9b7e4c07-342c-4106-a19f-4f2704f689f0") 2634 ID3D10ShaderResourceView : public ID3D10View 2635 { 2636 virtual void STDMETHODCALLTYPE GetDesc( 2637 D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0; 2638 2639 }; 2640 #ifdef __CRT_UUID_DECL 2641 __CRT_UUID_DECL(ID3D10ShaderResourceView, 0x9b7e4c07, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 2642 #endif 2643 #else 2644 typedef struct ID3D10ShaderResourceViewVtbl { 2645 BEGIN_INTERFACE 2646 2647 /*** IUnknown methods ***/ 2648 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2649 ID3D10ShaderResourceView *This, 2650 REFIID riid, 2651 void **ppvObject); 2652 2653 ULONG (STDMETHODCALLTYPE *AddRef)( 2654 ID3D10ShaderResourceView *This); 2655 2656 ULONG (STDMETHODCALLTYPE *Release)( 2657 ID3D10ShaderResourceView *This); 2658 2659 /*** ID3D10DeviceChild methods ***/ 2660 void (STDMETHODCALLTYPE *GetDevice)( 2661 ID3D10ShaderResourceView *This, 2662 ID3D10Device **ppDevice); 2663 2664 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2665 ID3D10ShaderResourceView *This, 2666 REFGUID guid, 2667 UINT *pDataSize, 2668 void *pData); 2669 2670 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2671 ID3D10ShaderResourceView *This, 2672 REFGUID guid, 2673 UINT DataSize, 2674 const void *pData); 2675 2676 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2677 ID3D10ShaderResourceView *This, 2678 REFGUID guid, 2679 const IUnknown *pData); 2680 2681 /*** ID3D10View methods ***/ 2682 void (STDMETHODCALLTYPE *GetResource)( 2683 ID3D10ShaderResourceView *This, 2684 ID3D10Resource **ppResource); 2685 2686 /*** ID3D10ShaderResourceView methods ***/ 2687 void (STDMETHODCALLTYPE *GetDesc)( 2688 ID3D10ShaderResourceView *This, 2689 D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); 2690 2691 END_INTERFACE 2692 } ID3D10ShaderResourceViewVtbl; 2693 2694 interface ID3D10ShaderResourceView { 2695 CONST_VTBL ID3D10ShaderResourceViewVtbl* lpVtbl; 2696 }; 2697 2698 #ifdef COBJMACROS 2699 #ifndef WIDL_C_INLINE_WRAPPERS 2700 /*** IUnknown methods ***/ 2701 #define ID3D10ShaderResourceView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2702 #define ID3D10ShaderResourceView_AddRef(This) (This)->lpVtbl->AddRef(This) 2703 #define ID3D10ShaderResourceView_Release(This) (This)->lpVtbl->Release(This) 2704 /*** ID3D10DeviceChild methods ***/ 2705 #define ID3D10ShaderResourceView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2706 #define ID3D10ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2707 #define ID3D10ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2708 #define ID3D10ShaderResourceView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2709 /*** ID3D10View methods ***/ 2710 #define ID3D10ShaderResourceView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 2711 /*** ID3D10ShaderResourceView methods ***/ 2712 #define ID3D10ShaderResourceView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 2713 #else 2714 /*** IUnknown methods ***/ 2715 static FORCEINLINE HRESULT ID3D10ShaderResourceView_QueryInterface(ID3D10ShaderResourceView* This,REFIID riid,void **ppvObject) { 2716 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2717 } 2718 static FORCEINLINE ULONG ID3D10ShaderResourceView_AddRef(ID3D10ShaderResourceView* This) { 2719 return This->lpVtbl->AddRef(This); 2720 } 2721 static FORCEINLINE ULONG ID3D10ShaderResourceView_Release(ID3D10ShaderResourceView* This) { 2722 return This->lpVtbl->Release(This); 2723 } 2724 /*** ID3D10DeviceChild methods ***/ 2725 static FORCEINLINE void ID3D10ShaderResourceView_GetDevice(ID3D10ShaderResourceView* This,ID3D10Device **ppDevice) { 2726 This->lpVtbl->GetDevice(This,ppDevice); 2727 } 2728 static FORCEINLINE HRESULT ID3D10ShaderResourceView_GetPrivateData(ID3D10ShaderResourceView* This,REFGUID guid,UINT *pDataSize,void *pData) { 2729 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2730 } 2731 static FORCEINLINE HRESULT ID3D10ShaderResourceView_SetPrivateData(ID3D10ShaderResourceView* This,REFGUID guid,UINT DataSize,const void *pData) { 2732 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2733 } 2734 static FORCEINLINE HRESULT ID3D10ShaderResourceView_SetPrivateDataInterface(ID3D10ShaderResourceView* This,REFGUID guid,const IUnknown *pData) { 2735 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2736 } 2737 /*** ID3D10View methods ***/ 2738 static FORCEINLINE void ID3D10ShaderResourceView_GetResource(ID3D10ShaderResourceView* This,ID3D10Resource **ppResource) { 2739 This->lpVtbl->GetResource(This,ppResource); 2740 } 2741 /*** ID3D10ShaderResourceView methods ***/ 2742 static FORCEINLINE void ID3D10ShaderResourceView_GetDesc(ID3D10ShaderResourceView* This,D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) { 2743 This->lpVtbl->GetDesc(This,pDesc); 2744 } 2745 #endif 2746 #endif 2747 2748 #endif 2749 2750 2751 #endif /* __ID3D10ShaderResourceView_INTERFACE_DEFINED__ */ 2752 2753 /***************************************************************************** 2754 * ID3D10BlendState interface 2755 */ 2756 #ifndef __ID3D10BlendState_INTERFACE_DEFINED__ 2757 #define __ID3D10BlendState_INTERFACE_DEFINED__ 2758 2759 DEFINE_GUID(IID_ID3D10BlendState, 0xedad8d19, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61); 2760 #if defined(__cplusplus) && !defined(CINTERFACE) 2761 MIDL_INTERFACE("edad8d19-8a35-4d6d-8566-2ea276cde161") 2762 ID3D10BlendState : public ID3D10DeviceChild 2763 { 2764 virtual void STDMETHODCALLTYPE GetDesc( 2765 D3D10_BLEND_DESC *pDesc) = 0; 2766 2767 }; 2768 #ifdef __CRT_UUID_DECL 2769 __CRT_UUID_DECL(ID3D10BlendState, 0xedad8d19, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61) 2770 #endif 2771 #else 2772 typedef struct ID3D10BlendStateVtbl { 2773 BEGIN_INTERFACE 2774 2775 /*** IUnknown methods ***/ 2776 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2777 ID3D10BlendState *This, 2778 REFIID riid, 2779 void **ppvObject); 2780 2781 ULONG (STDMETHODCALLTYPE *AddRef)( 2782 ID3D10BlendState *This); 2783 2784 ULONG (STDMETHODCALLTYPE *Release)( 2785 ID3D10BlendState *This); 2786 2787 /*** ID3D10DeviceChild methods ***/ 2788 void (STDMETHODCALLTYPE *GetDevice)( 2789 ID3D10BlendState *This, 2790 ID3D10Device **ppDevice); 2791 2792 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2793 ID3D10BlendState *This, 2794 REFGUID guid, 2795 UINT *pDataSize, 2796 void *pData); 2797 2798 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2799 ID3D10BlendState *This, 2800 REFGUID guid, 2801 UINT DataSize, 2802 const void *pData); 2803 2804 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2805 ID3D10BlendState *This, 2806 REFGUID guid, 2807 const IUnknown *pData); 2808 2809 /*** ID3D10BlendState methods ***/ 2810 void (STDMETHODCALLTYPE *GetDesc)( 2811 ID3D10BlendState *This, 2812 D3D10_BLEND_DESC *pDesc); 2813 2814 END_INTERFACE 2815 } ID3D10BlendStateVtbl; 2816 2817 interface ID3D10BlendState { 2818 CONST_VTBL ID3D10BlendStateVtbl* lpVtbl; 2819 }; 2820 2821 #ifdef COBJMACROS 2822 #ifndef WIDL_C_INLINE_WRAPPERS 2823 /*** IUnknown methods ***/ 2824 #define ID3D10BlendState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2825 #define ID3D10BlendState_AddRef(This) (This)->lpVtbl->AddRef(This) 2826 #define ID3D10BlendState_Release(This) (This)->lpVtbl->Release(This) 2827 /*** ID3D10DeviceChild methods ***/ 2828 #define ID3D10BlendState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2829 #define ID3D10BlendState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2830 #define ID3D10BlendState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2831 #define ID3D10BlendState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2832 /*** ID3D10BlendState methods ***/ 2833 #define ID3D10BlendState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 2834 #else 2835 /*** IUnknown methods ***/ 2836 static FORCEINLINE HRESULT ID3D10BlendState_QueryInterface(ID3D10BlendState* This,REFIID riid,void **ppvObject) { 2837 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2838 } 2839 static FORCEINLINE ULONG ID3D10BlendState_AddRef(ID3D10BlendState* This) { 2840 return This->lpVtbl->AddRef(This); 2841 } 2842 static FORCEINLINE ULONG ID3D10BlendState_Release(ID3D10BlendState* This) { 2843 return This->lpVtbl->Release(This); 2844 } 2845 /*** ID3D10DeviceChild methods ***/ 2846 static FORCEINLINE void ID3D10BlendState_GetDevice(ID3D10BlendState* This,ID3D10Device **ppDevice) { 2847 This->lpVtbl->GetDevice(This,ppDevice); 2848 } 2849 static FORCEINLINE HRESULT ID3D10BlendState_GetPrivateData(ID3D10BlendState* This,REFGUID guid,UINT *pDataSize,void *pData) { 2850 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2851 } 2852 static FORCEINLINE HRESULT ID3D10BlendState_SetPrivateData(ID3D10BlendState* This,REFGUID guid,UINT DataSize,const void *pData) { 2853 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2854 } 2855 static FORCEINLINE HRESULT ID3D10BlendState_SetPrivateDataInterface(ID3D10BlendState* This,REFGUID guid,const IUnknown *pData) { 2856 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2857 } 2858 /*** ID3D10BlendState methods ***/ 2859 static FORCEINLINE void ID3D10BlendState_GetDesc(ID3D10BlendState* This,D3D10_BLEND_DESC *pDesc) { 2860 This->lpVtbl->GetDesc(This,pDesc); 2861 } 2862 #endif 2863 #endif 2864 2865 #endif 2866 2867 2868 #endif /* __ID3D10BlendState_INTERFACE_DEFINED__ */ 2869 2870 /***************************************************************************** 2871 * ID3D10DepthStencilState interface 2872 */ 2873 #ifndef __ID3D10DepthStencilState_INTERFACE_DEFINED__ 2874 #define __ID3D10DepthStencilState_INTERFACE_DEFINED__ 2875 2876 DEFINE_GUID(IID_ID3D10DepthStencilState, 0x2b4b1cc8, 0xa4ad, 0x41f8, 0x83,0x22, 0xca,0x86,0xfc,0x3e,0xc6,0x75); 2877 #if defined(__cplusplus) && !defined(CINTERFACE) 2878 MIDL_INTERFACE("2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675") 2879 ID3D10DepthStencilState : public ID3D10DeviceChild 2880 { 2881 virtual void STDMETHODCALLTYPE GetDesc( 2882 D3D10_DEPTH_STENCIL_DESC *pDesc) = 0; 2883 2884 }; 2885 #ifdef __CRT_UUID_DECL 2886 __CRT_UUID_DECL(ID3D10DepthStencilState, 0x2b4b1cc8, 0xa4ad, 0x41f8, 0x83,0x22, 0xca,0x86,0xfc,0x3e,0xc6,0x75) 2887 #endif 2888 #else 2889 typedef struct ID3D10DepthStencilStateVtbl { 2890 BEGIN_INTERFACE 2891 2892 /*** IUnknown methods ***/ 2893 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2894 ID3D10DepthStencilState *This, 2895 REFIID riid, 2896 void **ppvObject); 2897 2898 ULONG (STDMETHODCALLTYPE *AddRef)( 2899 ID3D10DepthStencilState *This); 2900 2901 ULONG (STDMETHODCALLTYPE *Release)( 2902 ID3D10DepthStencilState *This); 2903 2904 /*** ID3D10DeviceChild methods ***/ 2905 void (STDMETHODCALLTYPE *GetDevice)( 2906 ID3D10DepthStencilState *This, 2907 ID3D10Device **ppDevice); 2908 2909 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2910 ID3D10DepthStencilState *This, 2911 REFGUID guid, 2912 UINT *pDataSize, 2913 void *pData); 2914 2915 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2916 ID3D10DepthStencilState *This, 2917 REFGUID guid, 2918 UINT DataSize, 2919 const void *pData); 2920 2921 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2922 ID3D10DepthStencilState *This, 2923 REFGUID guid, 2924 const IUnknown *pData); 2925 2926 /*** ID3D10DepthStencilState methods ***/ 2927 void (STDMETHODCALLTYPE *GetDesc)( 2928 ID3D10DepthStencilState *This, 2929 D3D10_DEPTH_STENCIL_DESC *pDesc); 2930 2931 END_INTERFACE 2932 } ID3D10DepthStencilStateVtbl; 2933 2934 interface ID3D10DepthStencilState { 2935 CONST_VTBL ID3D10DepthStencilStateVtbl* lpVtbl; 2936 }; 2937 2938 #ifdef COBJMACROS 2939 #ifndef WIDL_C_INLINE_WRAPPERS 2940 /*** IUnknown methods ***/ 2941 #define ID3D10DepthStencilState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2942 #define ID3D10DepthStencilState_AddRef(This) (This)->lpVtbl->AddRef(This) 2943 #define ID3D10DepthStencilState_Release(This) (This)->lpVtbl->Release(This) 2944 /*** ID3D10DeviceChild methods ***/ 2945 #define ID3D10DepthStencilState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2946 #define ID3D10DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2947 #define ID3D10DepthStencilState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2948 #define ID3D10DepthStencilState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2949 /*** ID3D10DepthStencilState methods ***/ 2950 #define ID3D10DepthStencilState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 2951 #else 2952 /*** IUnknown methods ***/ 2953 static FORCEINLINE HRESULT ID3D10DepthStencilState_QueryInterface(ID3D10DepthStencilState* This,REFIID riid,void **ppvObject) { 2954 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2955 } 2956 static FORCEINLINE ULONG ID3D10DepthStencilState_AddRef(ID3D10DepthStencilState* This) { 2957 return This->lpVtbl->AddRef(This); 2958 } 2959 static FORCEINLINE ULONG ID3D10DepthStencilState_Release(ID3D10DepthStencilState* This) { 2960 return This->lpVtbl->Release(This); 2961 } 2962 /*** ID3D10DeviceChild methods ***/ 2963 static FORCEINLINE void ID3D10DepthStencilState_GetDevice(ID3D10DepthStencilState* This,ID3D10Device **ppDevice) { 2964 This->lpVtbl->GetDevice(This,ppDevice); 2965 } 2966 static FORCEINLINE HRESULT ID3D10DepthStencilState_GetPrivateData(ID3D10DepthStencilState* This,REFGUID guid,UINT *pDataSize,void *pData) { 2967 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2968 } 2969 static FORCEINLINE HRESULT ID3D10DepthStencilState_SetPrivateData(ID3D10DepthStencilState* This,REFGUID guid,UINT DataSize,const void *pData) { 2970 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2971 } 2972 static FORCEINLINE HRESULT ID3D10DepthStencilState_SetPrivateDataInterface(ID3D10DepthStencilState* This,REFGUID guid,const IUnknown *pData) { 2973 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2974 } 2975 /*** ID3D10DepthStencilState methods ***/ 2976 static FORCEINLINE void ID3D10DepthStencilState_GetDesc(ID3D10DepthStencilState* This,D3D10_DEPTH_STENCIL_DESC *pDesc) { 2977 This->lpVtbl->GetDesc(This,pDesc); 2978 } 2979 #endif 2980 #endif 2981 2982 #endif 2983 2984 2985 #endif /* __ID3D10DepthStencilState_INTERFACE_DEFINED__ */ 2986 2987 /***************************************************************************** 2988 * ID3D10GeometryShader interface 2989 */ 2990 #ifndef __ID3D10GeometryShader_INTERFACE_DEFINED__ 2991 #define __ID3D10GeometryShader_INTERFACE_DEFINED__ 2992 2993 DEFINE_GUID(IID_ID3D10GeometryShader, 0x6316be88, 0x54cd, 0x4040, 0xab,0x44, 0x20,0x46,0x1b,0xc8,0x1f,0x68); 2994 #if defined(__cplusplus) && !defined(CINTERFACE) 2995 MIDL_INTERFACE("6316be88-54cd-4040-ab44-20461bc81f68") 2996 ID3D10GeometryShader : public ID3D10DeviceChild 2997 { 2998 }; 2999 #ifdef __CRT_UUID_DECL 3000 __CRT_UUID_DECL(ID3D10GeometryShader, 0x6316be88, 0x54cd, 0x4040, 0xab,0x44, 0x20,0x46,0x1b,0xc8,0x1f,0x68) 3001 #endif 3002 #else 3003 typedef struct ID3D10GeometryShaderVtbl { 3004 BEGIN_INTERFACE 3005 3006 /*** IUnknown methods ***/ 3007 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3008 ID3D10GeometryShader *This, 3009 REFIID riid, 3010 void **ppvObject); 3011 3012 ULONG (STDMETHODCALLTYPE *AddRef)( 3013 ID3D10GeometryShader *This); 3014 3015 ULONG (STDMETHODCALLTYPE *Release)( 3016 ID3D10GeometryShader *This); 3017 3018 /*** ID3D10DeviceChild methods ***/ 3019 void (STDMETHODCALLTYPE *GetDevice)( 3020 ID3D10GeometryShader *This, 3021 ID3D10Device **ppDevice); 3022 3023 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3024 ID3D10GeometryShader *This, 3025 REFGUID guid, 3026 UINT *pDataSize, 3027 void *pData); 3028 3029 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3030 ID3D10GeometryShader *This, 3031 REFGUID guid, 3032 UINT DataSize, 3033 const void *pData); 3034 3035 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3036 ID3D10GeometryShader *This, 3037 REFGUID guid, 3038 const IUnknown *pData); 3039 3040 END_INTERFACE 3041 } ID3D10GeometryShaderVtbl; 3042 3043 interface ID3D10GeometryShader { 3044 CONST_VTBL ID3D10GeometryShaderVtbl* lpVtbl; 3045 }; 3046 3047 #ifdef COBJMACROS 3048 #ifndef WIDL_C_INLINE_WRAPPERS 3049 /*** IUnknown methods ***/ 3050 #define ID3D10GeometryShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3051 #define ID3D10GeometryShader_AddRef(This) (This)->lpVtbl->AddRef(This) 3052 #define ID3D10GeometryShader_Release(This) (This)->lpVtbl->Release(This) 3053 /*** ID3D10DeviceChild methods ***/ 3054 #define ID3D10GeometryShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3055 #define ID3D10GeometryShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3056 #define ID3D10GeometryShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3057 #define ID3D10GeometryShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3058 #else 3059 /*** IUnknown methods ***/ 3060 static FORCEINLINE HRESULT ID3D10GeometryShader_QueryInterface(ID3D10GeometryShader* This,REFIID riid,void **ppvObject) { 3061 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3062 } 3063 static FORCEINLINE ULONG ID3D10GeometryShader_AddRef(ID3D10GeometryShader* This) { 3064 return This->lpVtbl->AddRef(This); 3065 } 3066 static FORCEINLINE ULONG ID3D10GeometryShader_Release(ID3D10GeometryShader* This) { 3067 return This->lpVtbl->Release(This); 3068 } 3069 /*** ID3D10DeviceChild methods ***/ 3070 static FORCEINLINE void ID3D10GeometryShader_GetDevice(ID3D10GeometryShader* This,ID3D10Device **ppDevice) { 3071 This->lpVtbl->GetDevice(This,ppDevice); 3072 } 3073 static FORCEINLINE HRESULT ID3D10GeometryShader_GetPrivateData(ID3D10GeometryShader* This,REFGUID guid,UINT *pDataSize,void *pData) { 3074 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3075 } 3076 static FORCEINLINE HRESULT ID3D10GeometryShader_SetPrivateData(ID3D10GeometryShader* This,REFGUID guid,UINT DataSize,const void *pData) { 3077 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3078 } 3079 static FORCEINLINE HRESULT ID3D10GeometryShader_SetPrivateDataInterface(ID3D10GeometryShader* This,REFGUID guid,const IUnknown *pData) { 3080 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3081 } 3082 #endif 3083 #endif 3084 3085 #endif 3086 3087 3088 #endif /* __ID3D10GeometryShader_INTERFACE_DEFINED__ */ 3089 3090 /***************************************************************************** 3091 * ID3D10InputLayout interface 3092 */ 3093 #ifndef __ID3D10InputLayout_INTERFACE_DEFINED__ 3094 #define __ID3D10InputLayout_INTERFACE_DEFINED__ 3095 3096 DEFINE_GUID(IID_ID3D10InputLayout, 0x9b7e4c0b, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 3097 #if defined(__cplusplus) && !defined(CINTERFACE) 3098 MIDL_INTERFACE("9b7e4c0b-342c-4106-a19f-4f2704f689f0") 3099 ID3D10InputLayout : public ID3D10DeviceChild 3100 { 3101 }; 3102 #ifdef __CRT_UUID_DECL 3103 __CRT_UUID_DECL(ID3D10InputLayout, 0x9b7e4c0b, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 3104 #endif 3105 #else 3106 typedef struct ID3D10InputLayoutVtbl { 3107 BEGIN_INTERFACE 3108 3109 /*** IUnknown methods ***/ 3110 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3111 ID3D10InputLayout *This, 3112 REFIID riid, 3113 void **ppvObject); 3114 3115 ULONG (STDMETHODCALLTYPE *AddRef)( 3116 ID3D10InputLayout *This); 3117 3118 ULONG (STDMETHODCALLTYPE *Release)( 3119 ID3D10InputLayout *This); 3120 3121 /*** ID3D10DeviceChild methods ***/ 3122 void (STDMETHODCALLTYPE *GetDevice)( 3123 ID3D10InputLayout *This, 3124 ID3D10Device **ppDevice); 3125 3126 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3127 ID3D10InputLayout *This, 3128 REFGUID guid, 3129 UINT *pDataSize, 3130 void *pData); 3131 3132 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3133 ID3D10InputLayout *This, 3134 REFGUID guid, 3135 UINT DataSize, 3136 const void *pData); 3137 3138 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3139 ID3D10InputLayout *This, 3140 REFGUID guid, 3141 const IUnknown *pData); 3142 3143 END_INTERFACE 3144 } ID3D10InputLayoutVtbl; 3145 3146 interface ID3D10InputLayout { 3147 CONST_VTBL ID3D10InputLayoutVtbl* lpVtbl; 3148 }; 3149 3150 #ifdef COBJMACROS 3151 #ifndef WIDL_C_INLINE_WRAPPERS 3152 /*** IUnknown methods ***/ 3153 #define ID3D10InputLayout_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3154 #define ID3D10InputLayout_AddRef(This) (This)->lpVtbl->AddRef(This) 3155 #define ID3D10InputLayout_Release(This) (This)->lpVtbl->Release(This) 3156 /*** ID3D10DeviceChild methods ***/ 3157 #define ID3D10InputLayout_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3158 #define ID3D10InputLayout_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3159 #define ID3D10InputLayout_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3160 #define ID3D10InputLayout_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3161 #else 3162 /*** IUnknown methods ***/ 3163 static FORCEINLINE HRESULT ID3D10InputLayout_QueryInterface(ID3D10InputLayout* This,REFIID riid,void **ppvObject) { 3164 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3165 } 3166 static FORCEINLINE ULONG ID3D10InputLayout_AddRef(ID3D10InputLayout* This) { 3167 return This->lpVtbl->AddRef(This); 3168 } 3169 static FORCEINLINE ULONG ID3D10InputLayout_Release(ID3D10InputLayout* This) { 3170 return This->lpVtbl->Release(This); 3171 } 3172 /*** ID3D10DeviceChild methods ***/ 3173 static FORCEINLINE void ID3D10InputLayout_GetDevice(ID3D10InputLayout* This,ID3D10Device **ppDevice) { 3174 This->lpVtbl->GetDevice(This,ppDevice); 3175 } 3176 static FORCEINLINE HRESULT ID3D10InputLayout_GetPrivateData(ID3D10InputLayout* This,REFGUID guid,UINT *pDataSize,void *pData) { 3177 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3178 } 3179 static FORCEINLINE HRESULT ID3D10InputLayout_SetPrivateData(ID3D10InputLayout* This,REFGUID guid,UINT DataSize,const void *pData) { 3180 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3181 } 3182 static FORCEINLINE HRESULT ID3D10InputLayout_SetPrivateDataInterface(ID3D10InputLayout* This,REFGUID guid,const IUnknown *pData) { 3183 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3184 } 3185 #endif 3186 #endif 3187 3188 #endif 3189 3190 3191 #endif /* __ID3D10InputLayout_INTERFACE_DEFINED__ */ 3192 3193 /***************************************************************************** 3194 * ID3D10PixelShader interface 3195 */ 3196 #ifndef __ID3D10PixelShader_INTERFACE_DEFINED__ 3197 #define __ID3D10PixelShader_INTERFACE_DEFINED__ 3198 3199 DEFINE_GUID(IID_ID3D10PixelShader, 0x4968b601, 0x9d00, 0x4cde, 0x83,0x46, 0x8e,0x7f,0x67,0x58,0x19,0xb6); 3200 #if defined(__cplusplus) && !defined(CINTERFACE) 3201 MIDL_INTERFACE("4968b601-9d00-4cde-8346-8e7f675819b6") 3202 ID3D10PixelShader : public ID3D10DeviceChild 3203 { 3204 }; 3205 #ifdef __CRT_UUID_DECL 3206 __CRT_UUID_DECL(ID3D10PixelShader, 0x4968b601, 0x9d00, 0x4cde, 0x83,0x46, 0x8e,0x7f,0x67,0x58,0x19,0xb6) 3207 #endif 3208 #else 3209 typedef struct ID3D10PixelShaderVtbl { 3210 BEGIN_INTERFACE 3211 3212 /*** IUnknown methods ***/ 3213 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3214 ID3D10PixelShader *This, 3215 REFIID riid, 3216 void **ppvObject); 3217 3218 ULONG (STDMETHODCALLTYPE *AddRef)( 3219 ID3D10PixelShader *This); 3220 3221 ULONG (STDMETHODCALLTYPE *Release)( 3222 ID3D10PixelShader *This); 3223 3224 /*** ID3D10DeviceChild methods ***/ 3225 void (STDMETHODCALLTYPE *GetDevice)( 3226 ID3D10PixelShader *This, 3227 ID3D10Device **ppDevice); 3228 3229 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3230 ID3D10PixelShader *This, 3231 REFGUID guid, 3232 UINT *pDataSize, 3233 void *pData); 3234 3235 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3236 ID3D10PixelShader *This, 3237 REFGUID guid, 3238 UINT DataSize, 3239 const void *pData); 3240 3241 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3242 ID3D10PixelShader *This, 3243 REFGUID guid, 3244 const IUnknown *pData); 3245 3246 END_INTERFACE 3247 } ID3D10PixelShaderVtbl; 3248 3249 interface ID3D10PixelShader { 3250 CONST_VTBL ID3D10PixelShaderVtbl* lpVtbl; 3251 }; 3252 3253 #ifdef COBJMACROS 3254 #ifndef WIDL_C_INLINE_WRAPPERS 3255 /*** IUnknown methods ***/ 3256 #define ID3D10PixelShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3257 #define ID3D10PixelShader_AddRef(This) (This)->lpVtbl->AddRef(This) 3258 #define ID3D10PixelShader_Release(This) (This)->lpVtbl->Release(This) 3259 /*** ID3D10DeviceChild methods ***/ 3260 #define ID3D10PixelShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3261 #define ID3D10PixelShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3262 #define ID3D10PixelShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3263 #define ID3D10PixelShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3264 #else 3265 /*** IUnknown methods ***/ 3266 static FORCEINLINE HRESULT ID3D10PixelShader_QueryInterface(ID3D10PixelShader* This,REFIID riid,void **ppvObject) { 3267 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3268 } 3269 static FORCEINLINE ULONG ID3D10PixelShader_AddRef(ID3D10PixelShader* This) { 3270 return This->lpVtbl->AddRef(This); 3271 } 3272 static FORCEINLINE ULONG ID3D10PixelShader_Release(ID3D10PixelShader* This) { 3273 return This->lpVtbl->Release(This); 3274 } 3275 /*** ID3D10DeviceChild methods ***/ 3276 static FORCEINLINE void ID3D10PixelShader_GetDevice(ID3D10PixelShader* This,ID3D10Device **ppDevice) { 3277 This->lpVtbl->GetDevice(This,ppDevice); 3278 } 3279 static FORCEINLINE HRESULT ID3D10PixelShader_GetPrivateData(ID3D10PixelShader* This,REFGUID guid,UINT *pDataSize,void *pData) { 3280 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3281 } 3282 static FORCEINLINE HRESULT ID3D10PixelShader_SetPrivateData(ID3D10PixelShader* This,REFGUID guid,UINT DataSize,const void *pData) { 3283 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3284 } 3285 static FORCEINLINE HRESULT ID3D10PixelShader_SetPrivateDataInterface(ID3D10PixelShader* This,REFGUID guid,const IUnknown *pData) { 3286 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3287 } 3288 #endif 3289 #endif 3290 3291 #endif 3292 3293 3294 #endif /* __ID3D10PixelShader_INTERFACE_DEFINED__ */ 3295 3296 /***************************************************************************** 3297 * ID3D10RasterizerState interface 3298 */ 3299 #ifndef __ID3D10RasterizerState_INTERFACE_DEFINED__ 3300 #define __ID3D10RasterizerState_INTERFACE_DEFINED__ 3301 3302 DEFINE_GUID(IID_ID3D10RasterizerState, 0xa2a07292, 0x89af, 0x4345, 0xbe,0x2e, 0xc5,0x3d,0x9f,0xbb,0x6e,0x9f); 3303 #if defined(__cplusplus) && !defined(CINTERFACE) 3304 MIDL_INTERFACE("a2a07292-89af-4345-be2e-c53d9fbb6e9f") 3305 ID3D10RasterizerState : public ID3D10DeviceChild 3306 { 3307 virtual void STDMETHODCALLTYPE GetDesc( 3308 D3D10_RASTERIZER_DESC *pDesc) = 0; 3309 3310 }; 3311 #ifdef __CRT_UUID_DECL 3312 __CRT_UUID_DECL(ID3D10RasterizerState, 0xa2a07292, 0x89af, 0x4345, 0xbe,0x2e, 0xc5,0x3d,0x9f,0xbb,0x6e,0x9f) 3313 #endif 3314 #else 3315 typedef struct ID3D10RasterizerStateVtbl { 3316 BEGIN_INTERFACE 3317 3318 /*** IUnknown methods ***/ 3319 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3320 ID3D10RasterizerState *This, 3321 REFIID riid, 3322 void **ppvObject); 3323 3324 ULONG (STDMETHODCALLTYPE *AddRef)( 3325 ID3D10RasterizerState *This); 3326 3327 ULONG (STDMETHODCALLTYPE *Release)( 3328 ID3D10RasterizerState *This); 3329 3330 /*** ID3D10DeviceChild methods ***/ 3331 void (STDMETHODCALLTYPE *GetDevice)( 3332 ID3D10RasterizerState *This, 3333 ID3D10Device **ppDevice); 3334 3335 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3336 ID3D10RasterizerState *This, 3337 REFGUID guid, 3338 UINT *pDataSize, 3339 void *pData); 3340 3341 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3342 ID3D10RasterizerState *This, 3343 REFGUID guid, 3344 UINT DataSize, 3345 const void *pData); 3346 3347 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3348 ID3D10RasterizerState *This, 3349 REFGUID guid, 3350 const IUnknown *pData); 3351 3352 /*** ID3D10RasterizerState methods ***/ 3353 void (STDMETHODCALLTYPE *GetDesc)( 3354 ID3D10RasterizerState *This, 3355 D3D10_RASTERIZER_DESC *pDesc); 3356 3357 END_INTERFACE 3358 } ID3D10RasterizerStateVtbl; 3359 3360 interface ID3D10RasterizerState { 3361 CONST_VTBL ID3D10RasterizerStateVtbl* lpVtbl; 3362 }; 3363 3364 #ifdef COBJMACROS 3365 #ifndef WIDL_C_INLINE_WRAPPERS 3366 /*** IUnknown methods ***/ 3367 #define ID3D10RasterizerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3368 #define ID3D10RasterizerState_AddRef(This) (This)->lpVtbl->AddRef(This) 3369 #define ID3D10RasterizerState_Release(This) (This)->lpVtbl->Release(This) 3370 /*** ID3D10DeviceChild methods ***/ 3371 #define ID3D10RasterizerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3372 #define ID3D10RasterizerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3373 #define ID3D10RasterizerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3374 #define ID3D10RasterizerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3375 /*** ID3D10RasterizerState methods ***/ 3376 #define ID3D10RasterizerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 3377 #else 3378 /*** IUnknown methods ***/ 3379 static FORCEINLINE HRESULT ID3D10RasterizerState_QueryInterface(ID3D10RasterizerState* This,REFIID riid,void **ppvObject) { 3380 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3381 } 3382 static FORCEINLINE ULONG ID3D10RasterizerState_AddRef(ID3D10RasterizerState* This) { 3383 return This->lpVtbl->AddRef(This); 3384 } 3385 static FORCEINLINE ULONG ID3D10RasterizerState_Release(ID3D10RasterizerState* This) { 3386 return This->lpVtbl->Release(This); 3387 } 3388 /*** ID3D10DeviceChild methods ***/ 3389 static FORCEINLINE void ID3D10RasterizerState_GetDevice(ID3D10RasterizerState* This,ID3D10Device **ppDevice) { 3390 This->lpVtbl->GetDevice(This,ppDevice); 3391 } 3392 static FORCEINLINE HRESULT ID3D10RasterizerState_GetPrivateData(ID3D10RasterizerState* This,REFGUID guid,UINT *pDataSize,void *pData) { 3393 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3394 } 3395 static FORCEINLINE HRESULT ID3D10RasterizerState_SetPrivateData(ID3D10RasterizerState* This,REFGUID guid,UINT DataSize,const void *pData) { 3396 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3397 } 3398 static FORCEINLINE HRESULT ID3D10RasterizerState_SetPrivateDataInterface(ID3D10RasterizerState* This,REFGUID guid,const IUnknown *pData) { 3399 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3400 } 3401 /*** ID3D10RasterizerState methods ***/ 3402 static FORCEINLINE void ID3D10RasterizerState_GetDesc(ID3D10RasterizerState* This,D3D10_RASTERIZER_DESC *pDesc) { 3403 This->lpVtbl->GetDesc(This,pDesc); 3404 } 3405 #endif 3406 #endif 3407 3408 #endif 3409 3410 3411 #endif /* __ID3D10RasterizerState_INTERFACE_DEFINED__ */ 3412 3413 /***************************************************************************** 3414 * ID3D10SamplerState interface 3415 */ 3416 #ifndef __ID3D10SamplerState_INTERFACE_DEFINED__ 3417 #define __ID3D10SamplerState_INTERFACE_DEFINED__ 3418 3419 DEFINE_GUID(IID_ID3D10SamplerState, 0x9b7e4c0c, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 3420 #if defined(__cplusplus) && !defined(CINTERFACE) 3421 MIDL_INTERFACE("9b7e4c0c-342c-4106-a19f-4f2704f689f0") 3422 ID3D10SamplerState : public ID3D10DeviceChild 3423 { 3424 virtual void STDMETHODCALLTYPE GetDesc( 3425 D3D10_SAMPLER_DESC *pDesc) = 0; 3426 3427 }; 3428 #ifdef __CRT_UUID_DECL 3429 __CRT_UUID_DECL(ID3D10SamplerState, 0x9b7e4c0c, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 3430 #endif 3431 #else 3432 typedef struct ID3D10SamplerStateVtbl { 3433 BEGIN_INTERFACE 3434 3435 /*** IUnknown methods ***/ 3436 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3437 ID3D10SamplerState *This, 3438 REFIID riid, 3439 void **ppvObject); 3440 3441 ULONG (STDMETHODCALLTYPE *AddRef)( 3442 ID3D10SamplerState *This); 3443 3444 ULONG (STDMETHODCALLTYPE *Release)( 3445 ID3D10SamplerState *This); 3446 3447 /*** ID3D10DeviceChild methods ***/ 3448 void (STDMETHODCALLTYPE *GetDevice)( 3449 ID3D10SamplerState *This, 3450 ID3D10Device **ppDevice); 3451 3452 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3453 ID3D10SamplerState *This, 3454 REFGUID guid, 3455 UINT *pDataSize, 3456 void *pData); 3457 3458 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3459 ID3D10SamplerState *This, 3460 REFGUID guid, 3461 UINT DataSize, 3462 const void *pData); 3463 3464 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3465 ID3D10SamplerState *This, 3466 REFGUID guid, 3467 const IUnknown *pData); 3468 3469 /*** ID3D10SamplerState methods ***/ 3470 void (STDMETHODCALLTYPE *GetDesc)( 3471 ID3D10SamplerState *This, 3472 D3D10_SAMPLER_DESC *pDesc); 3473 3474 END_INTERFACE 3475 } ID3D10SamplerStateVtbl; 3476 3477 interface ID3D10SamplerState { 3478 CONST_VTBL ID3D10SamplerStateVtbl* lpVtbl; 3479 }; 3480 3481 #ifdef COBJMACROS 3482 #ifndef WIDL_C_INLINE_WRAPPERS 3483 /*** IUnknown methods ***/ 3484 #define ID3D10SamplerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3485 #define ID3D10SamplerState_AddRef(This) (This)->lpVtbl->AddRef(This) 3486 #define ID3D10SamplerState_Release(This) (This)->lpVtbl->Release(This) 3487 /*** ID3D10DeviceChild methods ***/ 3488 #define ID3D10SamplerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3489 #define ID3D10SamplerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3490 #define ID3D10SamplerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3491 #define ID3D10SamplerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3492 /*** ID3D10SamplerState methods ***/ 3493 #define ID3D10SamplerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 3494 #else 3495 /*** IUnknown methods ***/ 3496 static FORCEINLINE HRESULT ID3D10SamplerState_QueryInterface(ID3D10SamplerState* This,REFIID riid,void **ppvObject) { 3497 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3498 } 3499 static FORCEINLINE ULONG ID3D10SamplerState_AddRef(ID3D10SamplerState* This) { 3500 return This->lpVtbl->AddRef(This); 3501 } 3502 static FORCEINLINE ULONG ID3D10SamplerState_Release(ID3D10SamplerState* This) { 3503 return This->lpVtbl->Release(This); 3504 } 3505 /*** ID3D10DeviceChild methods ***/ 3506 static FORCEINLINE void ID3D10SamplerState_GetDevice(ID3D10SamplerState* This,ID3D10Device **ppDevice) { 3507 This->lpVtbl->GetDevice(This,ppDevice); 3508 } 3509 static FORCEINLINE HRESULT ID3D10SamplerState_GetPrivateData(ID3D10SamplerState* This,REFGUID guid,UINT *pDataSize,void *pData) { 3510 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3511 } 3512 static FORCEINLINE HRESULT ID3D10SamplerState_SetPrivateData(ID3D10SamplerState* This,REFGUID guid,UINT DataSize,const void *pData) { 3513 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3514 } 3515 static FORCEINLINE HRESULT ID3D10SamplerState_SetPrivateDataInterface(ID3D10SamplerState* This,REFGUID guid,const IUnknown *pData) { 3516 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3517 } 3518 /*** ID3D10SamplerState methods ***/ 3519 static FORCEINLINE void ID3D10SamplerState_GetDesc(ID3D10SamplerState* This,D3D10_SAMPLER_DESC *pDesc) { 3520 This->lpVtbl->GetDesc(This,pDesc); 3521 } 3522 #endif 3523 #endif 3524 3525 #endif 3526 3527 3528 #endif /* __ID3D10SamplerState_INTERFACE_DEFINED__ */ 3529 3530 /***************************************************************************** 3531 * ID3D10VertexShader interface 3532 */ 3533 #ifndef __ID3D10VertexShader_INTERFACE_DEFINED__ 3534 #define __ID3D10VertexShader_INTERFACE_DEFINED__ 3535 3536 DEFINE_GUID(IID_ID3D10VertexShader, 0x9b7e4c0a, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 3537 #if defined(__cplusplus) && !defined(CINTERFACE) 3538 MIDL_INTERFACE("9b7e4c0a-342c-4106-a19f-4f2704f689f0") 3539 ID3D10VertexShader : public ID3D10DeviceChild 3540 { 3541 }; 3542 #ifdef __CRT_UUID_DECL 3543 __CRT_UUID_DECL(ID3D10VertexShader, 0x9b7e4c0a, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 3544 #endif 3545 #else 3546 typedef struct ID3D10VertexShaderVtbl { 3547 BEGIN_INTERFACE 3548 3549 /*** IUnknown methods ***/ 3550 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3551 ID3D10VertexShader *This, 3552 REFIID riid, 3553 void **ppvObject); 3554 3555 ULONG (STDMETHODCALLTYPE *AddRef)( 3556 ID3D10VertexShader *This); 3557 3558 ULONG (STDMETHODCALLTYPE *Release)( 3559 ID3D10VertexShader *This); 3560 3561 /*** ID3D10DeviceChild methods ***/ 3562 void (STDMETHODCALLTYPE *GetDevice)( 3563 ID3D10VertexShader *This, 3564 ID3D10Device **ppDevice); 3565 3566 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3567 ID3D10VertexShader *This, 3568 REFGUID guid, 3569 UINT *pDataSize, 3570 void *pData); 3571 3572 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3573 ID3D10VertexShader *This, 3574 REFGUID guid, 3575 UINT DataSize, 3576 const void *pData); 3577 3578 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3579 ID3D10VertexShader *This, 3580 REFGUID guid, 3581 const IUnknown *pData); 3582 3583 END_INTERFACE 3584 } ID3D10VertexShaderVtbl; 3585 3586 interface ID3D10VertexShader { 3587 CONST_VTBL ID3D10VertexShaderVtbl* lpVtbl; 3588 }; 3589 3590 #ifdef COBJMACROS 3591 #ifndef WIDL_C_INLINE_WRAPPERS 3592 /*** IUnknown methods ***/ 3593 #define ID3D10VertexShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3594 #define ID3D10VertexShader_AddRef(This) (This)->lpVtbl->AddRef(This) 3595 #define ID3D10VertexShader_Release(This) (This)->lpVtbl->Release(This) 3596 /*** ID3D10DeviceChild methods ***/ 3597 #define ID3D10VertexShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3598 #define ID3D10VertexShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3599 #define ID3D10VertexShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3600 #define ID3D10VertexShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3601 #else 3602 /*** IUnknown methods ***/ 3603 static FORCEINLINE HRESULT ID3D10VertexShader_QueryInterface(ID3D10VertexShader* This,REFIID riid,void **ppvObject) { 3604 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3605 } 3606 static FORCEINLINE ULONG ID3D10VertexShader_AddRef(ID3D10VertexShader* This) { 3607 return This->lpVtbl->AddRef(This); 3608 } 3609 static FORCEINLINE ULONG ID3D10VertexShader_Release(ID3D10VertexShader* This) { 3610 return This->lpVtbl->Release(This); 3611 } 3612 /*** ID3D10DeviceChild methods ***/ 3613 static FORCEINLINE void ID3D10VertexShader_GetDevice(ID3D10VertexShader* This,ID3D10Device **ppDevice) { 3614 This->lpVtbl->GetDevice(This,ppDevice); 3615 } 3616 static FORCEINLINE HRESULT ID3D10VertexShader_GetPrivateData(ID3D10VertexShader* This,REFGUID guid,UINT *pDataSize,void *pData) { 3617 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3618 } 3619 static FORCEINLINE HRESULT ID3D10VertexShader_SetPrivateData(ID3D10VertexShader* This,REFGUID guid,UINT DataSize,const void *pData) { 3620 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3621 } 3622 static FORCEINLINE HRESULT ID3D10VertexShader_SetPrivateDataInterface(ID3D10VertexShader* This,REFGUID guid,const IUnknown *pData) { 3623 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3624 } 3625 #endif 3626 #endif 3627 3628 #endif 3629 3630 3631 #endif /* __ID3D10VertexShader_INTERFACE_DEFINED__ */ 3632 3633 /***************************************************************************** 3634 * ID3D10Asynchronous interface 3635 */ 3636 #ifndef __ID3D10Asynchronous_INTERFACE_DEFINED__ 3637 #define __ID3D10Asynchronous_INTERFACE_DEFINED__ 3638 3639 DEFINE_GUID(IID_ID3D10Asynchronous, 0x9b7e4c0d, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 3640 #if defined(__cplusplus) && !defined(CINTERFACE) 3641 MIDL_INTERFACE("9b7e4c0d-342c-4106-a19f-4f2704f689f0") 3642 ID3D10Asynchronous : public ID3D10DeviceChild 3643 { 3644 virtual void STDMETHODCALLTYPE Begin( 3645 ) = 0; 3646 3647 virtual void STDMETHODCALLTYPE End( 3648 ) = 0; 3649 3650 virtual HRESULT STDMETHODCALLTYPE GetData( 3651 void *pData, 3652 UINT DataSize, 3653 UINT GetDataFlags) = 0; 3654 3655 virtual UINT STDMETHODCALLTYPE GetDataSize( 3656 ) = 0; 3657 3658 }; 3659 #ifdef __CRT_UUID_DECL 3660 __CRT_UUID_DECL(ID3D10Asynchronous, 0x9b7e4c0d, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 3661 #endif 3662 #else 3663 typedef struct ID3D10AsynchronousVtbl { 3664 BEGIN_INTERFACE 3665 3666 /*** IUnknown methods ***/ 3667 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3668 ID3D10Asynchronous *This, 3669 REFIID riid, 3670 void **ppvObject); 3671 3672 ULONG (STDMETHODCALLTYPE *AddRef)( 3673 ID3D10Asynchronous *This); 3674 3675 ULONG (STDMETHODCALLTYPE *Release)( 3676 ID3D10Asynchronous *This); 3677 3678 /*** ID3D10DeviceChild methods ***/ 3679 void (STDMETHODCALLTYPE *GetDevice)( 3680 ID3D10Asynchronous *This, 3681 ID3D10Device **ppDevice); 3682 3683 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3684 ID3D10Asynchronous *This, 3685 REFGUID guid, 3686 UINT *pDataSize, 3687 void *pData); 3688 3689 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3690 ID3D10Asynchronous *This, 3691 REFGUID guid, 3692 UINT DataSize, 3693 const void *pData); 3694 3695 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3696 ID3D10Asynchronous *This, 3697 REFGUID guid, 3698 const IUnknown *pData); 3699 3700 /*** ID3D10Asynchronous methods ***/ 3701 void (STDMETHODCALLTYPE *Begin)( 3702 ID3D10Asynchronous *This); 3703 3704 void (STDMETHODCALLTYPE *End)( 3705 ID3D10Asynchronous *This); 3706 3707 HRESULT (STDMETHODCALLTYPE *GetData)( 3708 ID3D10Asynchronous *This, 3709 void *pData, 3710 UINT DataSize, 3711 UINT GetDataFlags); 3712 3713 UINT (STDMETHODCALLTYPE *GetDataSize)( 3714 ID3D10Asynchronous *This); 3715 3716 END_INTERFACE 3717 } ID3D10AsynchronousVtbl; 3718 3719 interface ID3D10Asynchronous { 3720 CONST_VTBL ID3D10AsynchronousVtbl* lpVtbl; 3721 }; 3722 3723 #ifdef COBJMACROS 3724 #ifndef WIDL_C_INLINE_WRAPPERS 3725 /*** IUnknown methods ***/ 3726 #define ID3D10Asynchronous_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3727 #define ID3D10Asynchronous_AddRef(This) (This)->lpVtbl->AddRef(This) 3728 #define ID3D10Asynchronous_Release(This) (This)->lpVtbl->Release(This) 3729 /*** ID3D10DeviceChild methods ***/ 3730 #define ID3D10Asynchronous_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3731 #define ID3D10Asynchronous_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3732 #define ID3D10Asynchronous_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3733 #define ID3D10Asynchronous_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3734 /*** ID3D10Asynchronous methods ***/ 3735 #define ID3D10Asynchronous_Begin(This) (This)->lpVtbl->Begin(This) 3736 #define ID3D10Asynchronous_End(This) (This)->lpVtbl->End(This) 3737 #define ID3D10Asynchronous_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) 3738 #define ID3D10Asynchronous_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) 3739 #else 3740 /*** IUnknown methods ***/ 3741 static FORCEINLINE HRESULT ID3D10Asynchronous_QueryInterface(ID3D10Asynchronous* This,REFIID riid,void **ppvObject) { 3742 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3743 } 3744 static FORCEINLINE ULONG ID3D10Asynchronous_AddRef(ID3D10Asynchronous* This) { 3745 return This->lpVtbl->AddRef(This); 3746 } 3747 static FORCEINLINE ULONG ID3D10Asynchronous_Release(ID3D10Asynchronous* This) { 3748 return This->lpVtbl->Release(This); 3749 } 3750 /*** ID3D10DeviceChild methods ***/ 3751 static FORCEINLINE void ID3D10Asynchronous_GetDevice(ID3D10Asynchronous* This,ID3D10Device **ppDevice) { 3752 This->lpVtbl->GetDevice(This,ppDevice); 3753 } 3754 static FORCEINLINE HRESULT ID3D10Asynchronous_GetPrivateData(ID3D10Asynchronous* This,REFGUID guid,UINT *pDataSize,void *pData) { 3755 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3756 } 3757 static FORCEINLINE HRESULT ID3D10Asynchronous_SetPrivateData(ID3D10Asynchronous* This,REFGUID guid,UINT DataSize,const void *pData) { 3758 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3759 } 3760 static FORCEINLINE HRESULT ID3D10Asynchronous_SetPrivateDataInterface(ID3D10Asynchronous* This,REFGUID guid,const IUnknown *pData) { 3761 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3762 } 3763 /*** ID3D10Asynchronous methods ***/ 3764 static FORCEINLINE void ID3D10Asynchronous_Begin(ID3D10Asynchronous* This) { 3765 This->lpVtbl->Begin(This); 3766 } 3767 static FORCEINLINE void ID3D10Asynchronous_End(ID3D10Asynchronous* This) { 3768 This->lpVtbl->End(This); 3769 } 3770 static FORCEINLINE HRESULT ID3D10Asynchronous_GetData(ID3D10Asynchronous* This,void *pData,UINT DataSize,UINT GetDataFlags) { 3771 return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags); 3772 } 3773 static FORCEINLINE UINT ID3D10Asynchronous_GetDataSize(ID3D10Asynchronous* This) { 3774 return This->lpVtbl->GetDataSize(This); 3775 } 3776 #endif 3777 #endif 3778 3779 #endif 3780 3781 3782 #endif /* __ID3D10Asynchronous_INTERFACE_DEFINED__ */ 3783 3784 /***************************************************************************** 3785 * ID3D10Counter interface 3786 */ 3787 #ifndef __ID3D10Counter_INTERFACE_DEFINED__ 3788 #define __ID3D10Counter_INTERFACE_DEFINED__ 3789 3790 DEFINE_GUID(IID_ID3D10Counter, 0x9b7e4c11, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 3791 #if defined(__cplusplus) && !defined(CINTERFACE) 3792 MIDL_INTERFACE("9b7e4c11-342c-4106-a19f-4f2704f689f0") 3793 ID3D10Counter : public ID3D10Asynchronous 3794 { 3795 virtual void STDMETHODCALLTYPE GetDesc( 3796 D3D10_COUNTER_DESC *pDesc) = 0; 3797 3798 }; 3799 #ifdef __CRT_UUID_DECL 3800 __CRT_UUID_DECL(ID3D10Counter, 0x9b7e4c11, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 3801 #endif 3802 #else 3803 typedef struct ID3D10CounterVtbl { 3804 BEGIN_INTERFACE 3805 3806 /*** IUnknown methods ***/ 3807 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3808 ID3D10Counter *This, 3809 REFIID riid, 3810 void **ppvObject); 3811 3812 ULONG (STDMETHODCALLTYPE *AddRef)( 3813 ID3D10Counter *This); 3814 3815 ULONG (STDMETHODCALLTYPE *Release)( 3816 ID3D10Counter *This); 3817 3818 /*** ID3D10DeviceChild methods ***/ 3819 void (STDMETHODCALLTYPE *GetDevice)( 3820 ID3D10Counter *This, 3821 ID3D10Device **ppDevice); 3822 3823 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3824 ID3D10Counter *This, 3825 REFGUID guid, 3826 UINT *pDataSize, 3827 void *pData); 3828 3829 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3830 ID3D10Counter *This, 3831 REFGUID guid, 3832 UINT DataSize, 3833 const void *pData); 3834 3835 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3836 ID3D10Counter *This, 3837 REFGUID guid, 3838 const IUnknown *pData); 3839 3840 /*** ID3D10Asynchronous methods ***/ 3841 void (STDMETHODCALLTYPE *Begin)( 3842 ID3D10Counter *This); 3843 3844 void (STDMETHODCALLTYPE *End)( 3845 ID3D10Counter *This); 3846 3847 HRESULT (STDMETHODCALLTYPE *GetData)( 3848 ID3D10Counter *This, 3849 void *pData, 3850 UINT DataSize, 3851 UINT GetDataFlags); 3852 3853 UINT (STDMETHODCALLTYPE *GetDataSize)( 3854 ID3D10Counter *This); 3855 3856 /*** ID3D10Counter methods ***/ 3857 void (STDMETHODCALLTYPE *GetDesc)( 3858 ID3D10Counter *This, 3859 D3D10_COUNTER_DESC *pDesc); 3860 3861 END_INTERFACE 3862 } ID3D10CounterVtbl; 3863 3864 interface ID3D10Counter { 3865 CONST_VTBL ID3D10CounterVtbl* lpVtbl; 3866 }; 3867 3868 #ifdef COBJMACROS 3869 #ifndef WIDL_C_INLINE_WRAPPERS 3870 /*** IUnknown methods ***/ 3871 #define ID3D10Counter_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3872 #define ID3D10Counter_AddRef(This) (This)->lpVtbl->AddRef(This) 3873 #define ID3D10Counter_Release(This) (This)->lpVtbl->Release(This) 3874 /*** ID3D10DeviceChild methods ***/ 3875 #define ID3D10Counter_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3876 #define ID3D10Counter_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3877 #define ID3D10Counter_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3878 #define ID3D10Counter_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3879 /*** ID3D10Asynchronous methods ***/ 3880 #define ID3D10Counter_Begin(This) (This)->lpVtbl->Begin(This) 3881 #define ID3D10Counter_End(This) (This)->lpVtbl->End(This) 3882 #define ID3D10Counter_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) 3883 #define ID3D10Counter_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) 3884 /*** ID3D10Counter methods ***/ 3885 #define ID3D10Counter_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 3886 #else 3887 /*** IUnknown methods ***/ 3888 static FORCEINLINE HRESULT ID3D10Counter_QueryInterface(ID3D10Counter* This,REFIID riid,void **ppvObject) { 3889 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3890 } 3891 static FORCEINLINE ULONG ID3D10Counter_AddRef(ID3D10Counter* This) { 3892 return This->lpVtbl->AddRef(This); 3893 } 3894 static FORCEINLINE ULONG ID3D10Counter_Release(ID3D10Counter* This) { 3895 return This->lpVtbl->Release(This); 3896 } 3897 /*** ID3D10DeviceChild methods ***/ 3898 static FORCEINLINE void ID3D10Counter_GetDevice(ID3D10Counter* This,ID3D10Device **ppDevice) { 3899 This->lpVtbl->GetDevice(This,ppDevice); 3900 } 3901 static FORCEINLINE HRESULT ID3D10Counter_GetPrivateData(ID3D10Counter* This,REFGUID guid,UINT *pDataSize,void *pData) { 3902 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3903 } 3904 static FORCEINLINE HRESULT ID3D10Counter_SetPrivateData(ID3D10Counter* This,REFGUID guid,UINT DataSize,const void *pData) { 3905 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3906 } 3907 static FORCEINLINE HRESULT ID3D10Counter_SetPrivateDataInterface(ID3D10Counter* This,REFGUID guid,const IUnknown *pData) { 3908 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3909 } 3910 /*** ID3D10Asynchronous methods ***/ 3911 static FORCEINLINE void ID3D10Counter_Begin(ID3D10Counter* This) { 3912 This->lpVtbl->Begin(This); 3913 } 3914 static FORCEINLINE void ID3D10Counter_End(ID3D10Counter* This) { 3915 This->lpVtbl->End(This); 3916 } 3917 static FORCEINLINE HRESULT ID3D10Counter_GetData(ID3D10Counter* This,void *pData,UINT DataSize,UINT GetDataFlags) { 3918 return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags); 3919 } 3920 static FORCEINLINE UINT ID3D10Counter_GetDataSize(ID3D10Counter* This) { 3921 return This->lpVtbl->GetDataSize(This); 3922 } 3923 /*** ID3D10Counter methods ***/ 3924 static FORCEINLINE void ID3D10Counter_GetDesc(ID3D10Counter* This,D3D10_COUNTER_DESC *pDesc) { 3925 This->lpVtbl->GetDesc(This,pDesc); 3926 } 3927 #endif 3928 #endif 3929 3930 #endif 3931 3932 3933 #endif /* __ID3D10Counter_INTERFACE_DEFINED__ */ 3934 3935 /***************************************************************************** 3936 * ID3D10Query interface 3937 */ 3938 #ifndef __ID3D10Query_INTERFACE_DEFINED__ 3939 #define __ID3D10Query_INTERFACE_DEFINED__ 3940 3941 DEFINE_GUID(IID_ID3D10Query, 0x9b7e4c0e, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 3942 #if defined(__cplusplus) && !defined(CINTERFACE) 3943 MIDL_INTERFACE("9b7e4c0e-342c-4106-a19f-4f2704f689f0") 3944 ID3D10Query : public ID3D10Asynchronous 3945 { 3946 virtual void STDMETHODCALLTYPE GetDesc( 3947 D3D10_QUERY_DESC *pDesc) = 0; 3948 3949 }; 3950 #ifdef __CRT_UUID_DECL 3951 __CRT_UUID_DECL(ID3D10Query, 0x9b7e4c0e, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 3952 #endif 3953 #else 3954 typedef struct ID3D10QueryVtbl { 3955 BEGIN_INTERFACE 3956 3957 /*** IUnknown methods ***/ 3958 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3959 ID3D10Query *This, 3960 REFIID riid, 3961 void **ppvObject); 3962 3963 ULONG (STDMETHODCALLTYPE *AddRef)( 3964 ID3D10Query *This); 3965 3966 ULONG (STDMETHODCALLTYPE *Release)( 3967 ID3D10Query *This); 3968 3969 /*** ID3D10DeviceChild methods ***/ 3970 void (STDMETHODCALLTYPE *GetDevice)( 3971 ID3D10Query *This, 3972 ID3D10Device **ppDevice); 3973 3974 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3975 ID3D10Query *This, 3976 REFGUID guid, 3977 UINT *pDataSize, 3978 void *pData); 3979 3980 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3981 ID3D10Query *This, 3982 REFGUID guid, 3983 UINT DataSize, 3984 const void *pData); 3985 3986 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3987 ID3D10Query *This, 3988 REFGUID guid, 3989 const IUnknown *pData); 3990 3991 /*** ID3D10Asynchronous methods ***/ 3992 void (STDMETHODCALLTYPE *Begin)( 3993 ID3D10Query *This); 3994 3995 void (STDMETHODCALLTYPE *End)( 3996 ID3D10Query *This); 3997 3998 HRESULT (STDMETHODCALLTYPE *GetData)( 3999 ID3D10Query *This, 4000 void *pData, 4001 UINT DataSize, 4002 UINT GetDataFlags); 4003 4004 UINT (STDMETHODCALLTYPE *GetDataSize)( 4005 ID3D10Query *This); 4006 4007 /*** ID3D10Query methods ***/ 4008 void (STDMETHODCALLTYPE *GetDesc)( 4009 ID3D10Query *This, 4010 D3D10_QUERY_DESC *pDesc); 4011 4012 END_INTERFACE 4013 } ID3D10QueryVtbl; 4014 4015 interface ID3D10Query { 4016 CONST_VTBL ID3D10QueryVtbl* lpVtbl; 4017 }; 4018 4019 #ifdef COBJMACROS 4020 #ifndef WIDL_C_INLINE_WRAPPERS 4021 /*** IUnknown methods ***/ 4022 #define ID3D10Query_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 4023 #define ID3D10Query_AddRef(This) (This)->lpVtbl->AddRef(This) 4024 #define ID3D10Query_Release(This) (This)->lpVtbl->Release(This) 4025 /*** ID3D10DeviceChild methods ***/ 4026 #define ID3D10Query_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 4027 #define ID3D10Query_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 4028 #define ID3D10Query_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 4029 #define ID3D10Query_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 4030 /*** ID3D10Asynchronous methods ***/ 4031 #define ID3D10Query_Begin(This) (This)->lpVtbl->Begin(This) 4032 #define ID3D10Query_End(This) (This)->lpVtbl->End(This) 4033 #define ID3D10Query_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) 4034 #define ID3D10Query_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) 4035 /*** ID3D10Query methods ***/ 4036 #define ID3D10Query_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 4037 #else 4038 /*** IUnknown methods ***/ 4039 static FORCEINLINE HRESULT ID3D10Query_QueryInterface(ID3D10Query* This,REFIID riid,void **ppvObject) { 4040 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 4041 } 4042 static FORCEINLINE ULONG ID3D10Query_AddRef(ID3D10Query* This) { 4043 return This->lpVtbl->AddRef(This); 4044 } 4045 static FORCEINLINE ULONG ID3D10Query_Release(ID3D10Query* This) { 4046 return This->lpVtbl->Release(This); 4047 } 4048 /*** ID3D10DeviceChild methods ***/ 4049 static FORCEINLINE void ID3D10Query_GetDevice(ID3D10Query* This,ID3D10Device **ppDevice) { 4050 This->lpVtbl->GetDevice(This,ppDevice); 4051 } 4052 static FORCEINLINE HRESULT ID3D10Query_GetPrivateData(ID3D10Query* This,REFGUID guid,UINT *pDataSize,void *pData) { 4053 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 4054 } 4055 static FORCEINLINE HRESULT ID3D10Query_SetPrivateData(ID3D10Query* This,REFGUID guid,UINT DataSize,const void *pData) { 4056 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 4057 } 4058 static FORCEINLINE HRESULT ID3D10Query_SetPrivateDataInterface(ID3D10Query* This,REFGUID guid,const IUnknown *pData) { 4059 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 4060 } 4061 /*** ID3D10Asynchronous methods ***/ 4062 static FORCEINLINE void ID3D10Query_Begin(ID3D10Query* This) { 4063 This->lpVtbl->Begin(This); 4064 } 4065 static FORCEINLINE void ID3D10Query_End(ID3D10Query* This) { 4066 This->lpVtbl->End(This); 4067 } 4068 static FORCEINLINE HRESULT ID3D10Query_GetData(ID3D10Query* This,void *pData,UINT DataSize,UINT GetDataFlags) { 4069 return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags); 4070 } 4071 static FORCEINLINE UINT ID3D10Query_GetDataSize(ID3D10Query* This) { 4072 return This->lpVtbl->GetDataSize(This); 4073 } 4074 /*** ID3D10Query methods ***/ 4075 static FORCEINLINE void ID3D10Query_GetDesc(ID3D10Query* This,D3D10_QUERY_DESC *pDesc) { 4076 This->lpVtbl->GetDesc(This,pDesc); 4077 } 4078 #endif 4079 #endif 4080 4081 #endif 4082 4083 4084 #endif /* __ID3D10Query_INTERFACE_DEFINED__ */ 4085 4086 /***************************************************************************** 4087 * ID3D10Predicate interface 4088 */ 4089 #ifndef __ID3D10Predicate_INTERFACE_DEFINED__ 4090 #define __ID3D10Predicate_INTERFACE_DEFINED__ 4091 4092 DEFINE_GUID(IID_ID3D10Predicate, 0x9b7e4c10, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 4093 #if defined(__cplusplus) && !defined(CINTERFACE) 4094 MIDL_INTERFACE("9b7e4c10-342c-4106-a19f-4f2704f689f0") 4095 ID3D10Predicate : public ID3D10Query 4096 { 4097 }; 4098 #ifdef __CRT_UUID_DECL 4099 __CRT_UUID_DECL(ID3D10Predicate, 0x9b7e4c10, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 4100 #endif 4101 #else 4102 typedef struct ID3D10PredicateVtbl { 4103 BEGIN_INTERFACE 4104 4105 /*** IUnknown methods ***/ 4106 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 4107 ID3D10Predicate *This, 4108 REFIID riid, 4109 void **ppvObject); 4110 4111 ULONG (STDMETHODCALLTYPE *AddRef)( 4112 ID3D10Predicate *This); 4113 4114 ULONG (STDMETHODCALLTYPE *Release)( 4115 ID3D10Predicate *This); 4116 4117 /*** ID3D10DeviceChild methods ***/ 4118 void (STDMETHODCALLTYPE *GetDevice)( 4119 ID3D10Predicate *This, 4120 ID3D10Device **ppDevice); 4121 4122 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 4123 ID3D10Predicate *This, 4124 REFGUID guid, 4125 UINT *pDataSize, 4126 void *pData); 4127 4128 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 4129 ID3D10Predicate *This, 4130 REFGUID guid, 4131 UINT DataSize, 4132 const void *pData); 4133 4134 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 4135 ID3D10Predicate *This, 4136 REFGUID guid, 4137 const IUnknown *pData); 4138 4139 /*** ID3D10Asynchronous methods ***/ 4140 void (STDMETHODCALLTYPE *Begin)( 4141 ID3D10Predicate *This); 4142 4143 void (STDMETHODCALLTYPE *End)( 4144 ID3D10Predicate *This); 4145 4146 HRESULT (STDMETHODCALLTYPE *GetData)( 4147 ID3D10Predicate *This, 4148 void *pData, 4149 UINT DataSize, 4150 UINT GetDataFlags); 4151 4152 UINT (STDMETHODCALLTYPE *GetDataSize)( 4153 ID3D10Predicate *This); 4154 4155 /*** ID3D10Query methods ***/ 4156 void (STDMETHODCALLTYPE *GetDesc)( 4157 ID3D10Predicate *This, 4158 D3D10_QUERY_DESC *pDesc); 4159 4160 END_INTERFACE 4161 } ID3D10PredicateVtbl; 4162 4163 interface ID3D10Predicate { 4164 CONST_VTBL ID3D10PredicateVtbl* lpVtbl; 4165 }; 4166 4167 #ifdef COBJMACROS 4168 #ifndef WIDL_C_INLINE_WRAPPERS 4169 /*** IUnknown methods ***/ 4170 #define ID3D10Predicate_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 4171 #define ID3D10Predicate_AddRef(This) (This)->lpVtbl->AddRef(This) 4172 #define ID3D10Predicate_Release(This) (This)->lpVtbl->Release(This) 4173 /*** ID3D10DeviceChild methods ***/ 4174 #define ID3D10Predicate_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 4175 #define ID3D10Predicate_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 4176 #define ID3D10Predicate_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 4177 #define ID3D10Predicate_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 4178 /*** ID3D10Asynchronous methods ***/ 4179 #define ID3D10Predicate_Begin(This) (This)->lpVtbl->Begin(This) 4180 #define ID3D10Predicate_End(This) (This)->lpVtbl->End(This) 4181 #define ID3D10Predicate_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) 4182 #define ID3D10Predicate_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) 4183 /*** ID3D10Query methods ***/ 4184 #define ID3D10Predicate_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 4185 #else 4186 /*** IUnknown methods ***/ 4187 static FORCEINLINE HRESULT ID3D10Predicate_QueryInterface(ID3D10Predicate* This,REFIID riid,void **ppvObject) { 4188 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 4189 } 4190 static FORCEINLINE ULONG ID3D10Predicate_AddRef(ID3D10Predicate* This) { 4191 return This->lpVtbl->AddRef(This); 4192 } 4193 static FORCEINLINE ULONG ID3D10Predicate_Release(ID3D10Predicate* This) { 4194 return This->lpVtbl->Release(This); 4195 } 4196 /*** ID3D10DeviceChild methods ***/ 4197 static FORCEINLINE void ID3D10Predicate_GetDevice(ID3D10Predicate* This,ID3D10Device **ppDevice) { 4198 This->lpVtbl->GetDevice(This,ppDevice); 4199 } 4200 static FORCEINLINE HRESULT ID3D10Predicate_GetPrivateData(ID3D10Predicate* This,REFGUID guid,UINT *pDataSize,void *pData) { 4201 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 4202 } 4203 static FORCEINLINE HRESULT ID3D10Predicate_SetPrivateData(ID3D10Predicate* This,REFGUID guid,UINT DataSize,const void *pData) { 4204 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 4205 } 4206 static FORCEINLINE HRESULT ID3D10Predicate_SetPrivateDataInterface(ID3D10Predicate* This,REFGUID guid,const IUnknown *pData) { 4207 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 4208 } 4209 /*** ID3D10Asynchronous methods ***/ 4210 static FORCEINLINE void ID3D10Predicate_Begin(ID3D10Predicate* This) { 4211 This->lpVtbl->Begin(This); 4212 } 4213 static FORCEINLINE void ID3D10Predicate_End(ID3D10Predicate* This) { 4214 This->lpVtbl->End(This); 4215 } 4216 static FORCEINLINE HRESULT ID3D10Predicate_GetData(ID3D10Predicate* This,void *pData,UINT DataSize,UINT GetDataFlags) { 4217 return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags); 4218 } 4219 static FORCEINLINE UINT ID3D10Predicate_GetDataSize(ID3D10Predicate* This) { 4220 return This->lpVtbl->GetDataSize(This); 4221 } 4222 /*** ID3D10Query methods ***/ 4223 static FORCEINLINE void ID3D10Predicate_GetDesc(ID3D10Predicate* This,D3D10_QUERY_DESC *pDesc) { 4224 This->lpVtbl->GetDesc(This,pDesc); 4225 } 4226 #endif 4227 #endif 4228 4229 #endif 4230 4231 4232 #endif /* __ID3D10Predicate_INTERFACE_DEFINED__ */ 4233 4234 /***************************************************************************** 4235 * ID3D10Device interface 4236 */ 4237 #ifndef __ID3D10Device_INTERFACE_DEFINED__ 4238 #define __ID3D10Device_INTERFACE_DEFINED__ 4239 4240 DEFINE_GUID(IID_ID3D10Device, 0x9b7e4c0f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 4241 #if defined(__cplusplus) && !defined(CINTERFACE) 4242 MIDL_INTERFACE("9b7e4c0f-342c-4106-a19f-4f2704f689f0") 4243 ID3D10Device : public IUnknown 4244 { 4245 virtual void STDMETHODCALLTYPE VSSetConstantBuffers( 4246 UINT StartSlot, 4247 UINT NumBuffers, 4248 ID3D10Buffer *const *ppConstantBuffers) = 0; 4249 4250 virtual void STDMETHODCALLTYPE PSSetShaderResources( 4251 UINT StartSlot, 4252 UINT NumViews, 4253 ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; 4254 4255 virtual void STDMETHODCALLTYPE PSSetShader( 4256 ID3D10PixelShader *pPixelShader) = 0; 4257 4258 virtual void STDMETHODCALLTYPE PSSetSamplers( 4259 UINT StartSlot, 4260 UINT NumSamplers, 4261 ID3D10SamplerState *const *ppSamplers) = 0; 4262 4263 virtual void STDMETHODCALLTYPE VSSetShader( 4264 ID3D10VertexShader *pVertexShader) = 0; 4265 4266 virtual void STDMETHODCALLTYPE DrawIndexed( 4267 UINT IndexCount, 4268 UINT StartIndexLocation, 4269 INT BaseVertexLocation) = 0; 4270 4271 virtual void STDMETHODCALLTYPE Draw( 4272 UINT VertexCount, 4273 UINT StartVertexLocation) = 0; 4274 4275 virtual void STDMETHODCALLTYPE PSSetConstantBuffers( 4276 UINT StartSlot, 4277 UINT NumBuffers, 4278 ID3D10Buffer *const *ppConstantBuffers) = 0; 4279 4280 virtual void STDMETHODCALLTYPE IASetInputLayout( 4281 ID3D10InputLayout *pInputLayout) = 0; 4282 4283 virtual void STDMETHODCALLTYPE IASetVertexBuffers( 4284 UINT StartSlot, 4285 UINT NumBuffers, 4286 ID3D10Buffer *const *ppVertexBuffers, 4287 const UINT *pStrides, 4288 const UINT *pOffsets) = 0; 4289 4290 virtual void STDMETHODCALLTYPE IASetIndexBuffer( 4291 ID3D10Buffer *pIndexBuffer, 4292 DXGI_FORMAT Format, 4293 UINT Offset) = 0; 4294 4295 virtual void STDMETHODCALLTYPE DrawIndexedInstanced( 4296 UINT IndexCountPerInstance, 4297 UINT InstanceCount, 4298 UINT StartIndexLocation, 4299 INT BaseVertexLocation, 4300 UINT StartInstanceLocation) = 0; 4301 4302 virtual void STDMETHODCALLTYPE DrawInstanced( 4303 UINT VertexCountPerInstance, 4304 UINT InstanceCount, 4305 UINT StartVertexLocation, 4306 UINT StartInstanceLocation) = 0; 4307 4308 virtual void STDMETHODCALLTYPE GSSetConstantBuffers( 4309 UINT StartSlot, 4310 UINT NumBuffers, 4311 ID3D10Buffer *const *ppConstantBuffers) = 0; 4312 4313 virtual void STDMETHODCALLTYPE GSSetShader( 4314 ID3D10GeometryShader *pShader) = 0; 4315 4316 virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( 4317 D3D10_PRIMITIVE_TOPOLOGY Topology) = 0; 4318 4319 virtual void STDMETHODCALLTYPE VSSetShaderResources( 4320 UINT StartSlot, 4321 UINT NumViews, 4322 ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; 4323 4324 virtual void STDMETHODCALLTYPE VSSetSamplers( 4325 UINT StartSlot, 4326 UINT NumSamplers, 4327 ID3D10SamplerState *const *ppSamplers) = 0; 4328 4329 virtual void STDMETHODCALLTYPE SetPredication( 4330 ID3D10Predicate *pPredicate, 4331 WINBOOL PredicateValue) = 0; 4332 4333 virtual void STDMETHODCALLTYPE GSSetShaderResources( 4334 UINT StartSlot, 4335 UINT NumViews, 4336 ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; 4337 4338 virtual void STDMETHODCALLTYPE GSSetSamplers( 4339 UINT StartSlot, 4340 UINT NumSamplers, 4341 ID3D10SamplerState *const *ppSamplers) = 0; 4342 4343 virtual void STDMETHODCALLTYPE OMSetRenderTargets( 4344 UINT NumViews, 4345 ID3D10RenderTargetView *const *ppRenderTargetViews, 4346 ID3D10DepthStencilView *pDepthStencilView) = 0; 4347 4348 virtual void STDMETHODCALLTYPE OMSetBlendState( 4349 ID3D10BlendState *pBlendState, 4350 const FLOAT BlendFactor[4], 4351 UINT SampleMask) = 0; 4352 4353 virtual void STDMETHODCALLTYPE OMSetDepthStencilState( 4354 ID3D10DepthStencilState *pDepthStencilState, 4355 UINT StencilRef) = 0; 4356 4357 virtual void STDMETHODCALLTYPE SOSetTargets( 4358 UINT NumBuffers, 4359 ID3D10Buffer *const *ppSOTargets, 4360 const UINT *pOffsets) = 0; 4361 4362 virtual void STDMETHODCALLTYPE DrawAuto( 4363 ) = 0; 4364 4365 virtual void STDMETHODCALLTYPE RSSetState( 4366 ID3D10RasterizerState *pRasterizerState) = 0; 4367 4368 virtual void STDMETHODCALLTYPE RSSetViewports( 4369 UINT NumViewports, 4370 const D3D10_VIEWPORT *pViewports) = 0; 4371 4372 virtual void STDMETHODCALLTYPE RSSetScissorRects( 4373 UINT NumRects, 4374 const D3D10_RECT *pRects) = 0; 4375 4376 virtual void STDMETHODCALLTYPE CopySubresourceRegion( 4377 ID3D10Resource *pDstResource, 4378 UINT DstSubresource, 4379 UINT DstX, 4380 UINT DstY, 4381 UINT DstZ, 4382 ID3D10Resource *pSrcResource, 4383 UINT SrcSubresource, 4384 const D3D10_BOX *pSrcBox) = 0; 4385 4386 virtual void STDMETHODCALLTYPE CopyResource( 4387 ID3D10Resource *pDstResource, 4388 ID3D10Resource *pSrcResource) = 0; 4389 4390 virtual void STDMETHODCALLTYPE UpdateSubresource( 4391 ID3D10Resource *pDstResource, 4392 UINT DstSubresource, 4393 const D3D10_BOX *pDstBox, 4394 const void *pSrcData, 4395 UINT SrcRowPitch, 4396 UINT SrcDepthPitch) = 0; 4397 4398 virtual void STDMETHODCALLTYPE ClearRenderTargetView( 4399 ID3D10RenderTargetView *pRenderTargetView, 4400 const FLOAT ColorRGBA[4]) = 0; 4401 4402 virtual void STDMETHODCALLTYPE ClearDepthStencilView( 4403 ID3D10DepthStencilView *pDepthStencilView, 4404 UINT ClearFlags, 4405 FLOAT Depth, 4406 UINT8 Stencil) = 0; 4407 4408 virtual void STDMETHODCALLTYPE GenerateMips( 4409 ID3D10ShaderResourceView *pShaderResourceView) = 0; 4410 4411 virtual void STDMETHODCALLTYPE ResolveSubresource( 4412 ID3D10Resource *pDstResource, 4413 UINT DstSubresource, 4414 ID3D10Resource *pSrcResource, 4415 UINT SrcSubresource, 4416 DXGI_FORMAT Format) = 0; 4417 4418 virtual void STDMETHODCALLTYPE VSGetConstantBuffers( 4419 UINT StartSlot, 4420 UINT NumBuffers, 4421 ID3D10Buffer **ppConstantBuffers) = 0; 4422 4423 virtual void STDMETHODCALLTYPE PSGetShaderResources( 4424 UINT StartSlot, 4425 UINT NumViews, 4426 ID3D10ShaderResourceView **ppShaderResourceViews) = 0; 4427 4428 virtual void STDMETHODCALLTYPE PSGetShader( 4429 ID3D10PixelShader **ppPixelShader) = 0; 4430 4431 virtual void STDMETHODCALLTYPE PSGetSamplers( 4432 UINT StartSlot, 4433 UINT NumSamplers, 4434 ID3D10SamplerState **ppSamplers) = 0; 4435 4436 virtual void STDMETHODCALLTYPE VSGetShader( 4437 ID3D10VertexShader **ppVertexShader) = 0; 4438 4439 virtual void STDMETHODCALLTYPE PSGetConstantBuffers( 4440 UINT StartSlot, 4441 UINT NumBuffers, 4442 ID3D10Buffer **ppConstantBuffers) = 0; 4443 4444 virtual void STDMETHODCALLTYPE IAGetInputLayout( 4445 ID3D10InputLayout **ppInputLayout) = 0; 4446 4447 virtual void STDMETHODCALLTYPE IAGetVertexBuffers( 4448 UINT StartSlot, 4449 UINT NumBuffers, 4450 ID3D10Buffer **ppVertexBuffers, 4451 UINT *pStrides, 4452 UINT *pOffsets) = 0; 4453 4454 virtual void STDMETHODCALLTYPE IAGetIndexBuffer( 4455 ID3D10Buffer **pIndexBuffer, 4456 DXGI_FORMAT *Format, 4457 UINT *Offset) = 0; 4458 4459 virtual void STDMETHODCALLTYPE GSGetConstantBuffers( 4460 UINT StartSlot, 4461 UINT NumBuffers, 4462 ID3D10Buffer **ppConstantBuffers) = 0; 4463 4464 virtual void STDMETHODCALLTYPE GSGetShader( 4465 ID3D10GeometryShader **ppGeometryShader) = 0; 4466 4467 virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology( 4468 D3D10_PRIMITIVE_TOPOLOGY *pTopology) = 0; 4469 4470 virtual void STDMETHODCALLTYPE VSGetShaderResources( 4471 UINT StartSlot, 4472 UINT NumViews, 4473 ID3D10ShaderResourceView **ppShaderResourceViews) = 0; 4474 4475 virtual void STDMETHODCALLTYPE VSGetSamplers( 4476 UINT StartSlot, 4477 UINT NumSamplers, 4478 ID3D10SamplerState **ppSamplers) = 0; 4479 4480 virtual void STDMETHODCALLTYPE GetPredication( 4481 ID3D10Predicate **ppPredicate, 4482 WINBOOL *pPredicateValue) = 0; 4483 4484 virtual void STDMETHODCALLTYPE GSGetShaderResources( 4485 UINT StartSlot, 4486 UINT NumViews, 4487 ID3D10ShaderResourceView **ppShaderResourceViews) = 0; 4488 4489 virtual void STDMETHODCALLTYPE GSGetSamplers( 4490 UINT StartSlot, 4491 UINT NumSamplers, 4492 ID3D10SamplerState **ppSamplers) = 0; 4493 4494 virtual void STDMETHODCALLTYPE OMGetRenderTargets( 4495 UINT NumViews, 4496 ID3D10RenderTargetView **ppRenderTargetViews, 4497 ID3D10DepthStencilView **ppDepthStencilView) = 0; 4498 4499 virtual void STDMETHODCALLTYPE OMGetBlendState( 4500 ID3D10BlendState **ppBlendState, 4501 FLOAT BlendFactor[4], 4502 UINT *pSampleMask) = 0; 4503 4504 virtual void STDMETHODCALLTYPE OMGetDepthStencilState( 4505 ID3D10DepthStencilState **ppDepthStencilState, 4506 UINT *pStencilRef) = 0; 4507 4508 virtual void STDMETHODCALLTYPE SOGetTargets( 4509 UINT NumBuffers, 4510 ID3D10Buffer **ppSOTargets, 4511 UINT *pOffsets) = 0; 4512 4513 virtual void STDMETHODCALLTYPE RSGetState( 4514 ID3D10RasterizerState **ppRasterizerState) = 0; 4515 4516 virtual void STDMETHODCALLTYPE RSGetViewports( 4517 UINT *NumViewports, 4518 D3D10_VIEWPORT *pViewports) = 0; 4519 4520 virtual void STDMETHODCALLTYPE RSGetScissorRects( 4521 UINT *NumRects, 4522 D3D10_RECT *pRects) = 0; 4523 4524 virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( 4525 ) = 0; 4526 4527 virtual HRESULT STDMETHODCALLTYPE SetExceptionMode( 4528 UINT RaiseFlags) = 0; 4529 4530 virtual UINT STDMETHODCALLTYPE GetExceptionMode( 4531 ) = 0; 4532 4533 virtual HRESULT STDMETHODCALLTYPE GetPrivateData( 4534 REFGUID guid, 4535 UINT *pDataSize, 4536 void *pData) = 0; 4537 4538 virtual HRESULT STDMETHODCALLTYPE SetPrivateData( 4539 REFGUID guid, 4540 UINT DataSize, 4541 const void *pData) = 0; 4542 4543 virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( 4544 REFGUID guid, 4545 const IUnknown *pData) = 0; 4546 4547 virtual void STDMETHODCALLTYPE ClearState( 4548 ) = 0; 4549 4550 virtual void STDMETHODCALLTYPE Flush( 4551 ) = 0; 4552 4553 virtual HRESULT STDMETHODCALLTYPE CreateBuffer( 4554 const D3D10_BUFFER_DESC *pDesc, 4555 const D3D10_SUBRESOURCE_DATA *pInitialData, 4556 ID3D10Buffer **ppBuffer) = 0; 4557 4558 virtual HRESULT STDMETHODCALLTYPE CreateTexture1D( 4559 const D3D10_TEXTURE1D_DESC *pDesc, 4560 const D3D10_SUBRESOURCE_DATA *pInitialData, 4561 ID3D10Texture1D **ppTexture1D) = 0; 4562 4563 virtual HRESULT STDMETHODCALLTYPE CreateTexture2D( 4564 const D3D10_TEXTURE2D_DESC *pDesc, 4565 const D3D10_SUBRESOURCE_DATA *pInitialData, 4566 ID3D10Texture2D **ppTexture2D) = 0; 4567 4568 virtual HRESULT STDMETHODCALLTYPE CreateTexture3D( 4569 const D3D10_TEXTURE3D_DESC *pDesc, 4570 const D3D10_SUBRESOURCE_DATA *pInitialData, 4571 ID3D10Texture3D **ppTexture3D) = 0; 4572 4573 virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView( 4574 ID3D10Resource *pResource, 4575 const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, 4576 ID3D10ShaderResourceView **ppSRView) = 0; 4577 4578 virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView( 4579 ID3D10Resource *pResource, 4580 const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, 4581 ID3D10RenderTargetView **ppRTView) = 0; 4582 4583 virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView( 4584 ID3D10Resource *pResource, 4585 const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, 4586 ID3D10DepthStencilView **ppDepthStencilView) = 0; 4587 4588 virtual HRESULT STDMETHODCALLTYPE CreateInputLayout( 4589 const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, 4590 UINT NumElements, 4591 const void *pShaderBytecodeWithInputSignature, 4592 SIZE_T BytecodeLength, 4593 ID3D10InputLayout **ppInputLayout) = 0; 4594 4595 virtual HRESULT STDMETHODCALLTYPE CreateVertexShader( 4596 const void *pShaderBytecode, 4597 SIZE_T BytecodeLength, 4598 ID3D10VertexShader **ppVertexShader) = 0; 4599 4600 virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( 4601 const void *pShaderBytecode, 4602 SIZE_T BytecodeLength, 4603 ID3D10GeometryShader **ppGeometryShader) = 0; 4604 4605 virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput( 4606 const void *pShaderBytecode, 4607 SIZE_T BytecodeLength, 4608 const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, 4609 UINT NumEntries, 4610 UINT OutputStreamStride, 4611 ID3D10GeometryShader **ppGeometryShader) = 0; 4612 4613 virtual HRESULT STDMETHODCALLTYPE CreatePixelShader( 4614 const void *pShaderBytecode, 4615 SIZE_T BytecodeLength, 4616 ID3D10PixelShader **ppPixelShader) = 0; 4617 4618 virtual HRESULT STDMETHODCALLTYPE CreateBlendState( 4619 const D3D10_BLEND_DESC *pBlendStateDesc, 4620 ID3D10BlendState **ppBlendState) = 0; 4621 4622 virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState( 4623 const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, 4624 ID3D10DepthStencilState **ppDepthStencilState) = 0; 4625 4626 virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState( 4627 const D3D10_RASTERIZER_DESC *pRasterizerDesc, 4628 ID3D10RasterizerState **ppRasterizerState) = 0; 4629 4630 virtual HRESULT STDMETHODCALLTYPE CreateSamplerState( 4631 const D3D10_SAMPLER_DESC *pSamplerDesc, 4632 ID3D10SamplerState **ppSamplerState) = 0; 4633 4634 virtual HRESULT STDMETHODCALLTYPE CreateQuery( 4635 const D3D10_QUERY_DESC *pQueryDesc, 4636 ID3D10Query **ppQuery) = 0; 4637 4638 virtual HRESULT STDMETHODCALLTYPE CreatePredicate( 4639 const D3D10_QUERY_DESC *pPredicateDesc, 4640 ID3D10Predicate **ppPredicate) = 0; 4641 4642 virtual HRESULT STDMETHODCALLTYPE CreateCounter( 4643 const D3D10_COUNTER_DESC *pCounterDesc, 4644 ID3D10Counter **ppCounter) = 0; 4645 4646 virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport( 4647 DXGI_FORMAT Format, 4648 UINT *pFormatSupport) = 0; 4649 4650 virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels( 4651 DXGI_FORMAT Format, 4652 UINT SampleCount, 4653 UINT *pNumQualityLevels) = 0; 4654 4655 virtual void STDMETHODCALLTYPE CheckCounterInfo( 4656 D3D10_COUNTER_INFO *pCounterInfo) = 0; 4657 4658 virtual HRESULT STDMETHODCALLTYPE CheckCounter( 4659 const D3D10_COUNTER_DESC *pDesc, 4660 D3D10_COUNTER_TYPE *pType, 4661 UINT *pActiveCounters, 4662 char *name, 4663 UINT *pNameLength, 4664 char *units, 4665 UINT *pUnitsLength, 4666 char *description, 4667 UINT *pDescriptionLength) = 0; 4668 4669 virtual UINT STDMETHODCALLTYPE GetCreationFlags( 4670 ) = 0; 4671 4672 virtual HRESULT STDMETHODCALLTYPE OpenSharedResource( 4673 HANDLE hResource, 4674 REFIID ReturnedInterface, 4675 void **ppResource) = 0; 4676 4677 virtual void STDMETHODCALLTYPE SetTextFilterSize( 4678 UINT Width, 4679 UINT Height) = 0; 4680 4681 virtual void STDMETHODCALLTYPE GetTextFilterSize( 4682 UINT *pWidth, 4683 UINT *pHeight) = 0; 4684 4685 }; 4686 #ifdef __CRT_UUID_DECL 4687 __CRT_UUID_DECL(ID3D10Device, 0x9b7e4c0f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 4688 #endif 4689 #else 4690 typedef struct ID3D10DeviceVtbl { 4691 BEGIN_INTERFACE 4692 4693 /*** IUnknown methods ***/ 4694 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 4695 ID3D10Device *This, 4696 REFIID riid, 4697 void **ppvObject); 4698 4699 ULONG (STDMETHODCALLTYPE *AddRef)( 4700 ID3D10Device *This); 4701 4702 ULONG (STDMETHODCALLTYPE *Release)( 4703 ID3D10Device *This); 4704 4705 /*** ID3D10Device methods ***/ 4706 void (STDMETHODCALLTYPE *VSSetConstantBuffers)( 4707 ID3D10Device *This, 4708 UINT StartSlot, 4709 UINT NumBuffers, 4710 ID3D10Buffer *const *ppConstantBuffers); 4711 4712 void (STDMETHODCALLTYPE *PSSetShaderResources)( 4713 ID3D10Device *This, 4714 UINT StartSlot, 4715 UINT NumViews, 4716 ID3D10ShaderResourceView *const *ppShaderResourceViews); 4717 4718 void (STDMETHODCALLTYPE *PSSetShader)( 4719 ID3D10Device *This, 4720 ID3D10PixelShader *pPixelShader); 4721 4722 void (STDMETHODCALLTYPE *PSSetSamplers)( 4723 ID3D10Device *This, 4724 UINT StartSlot, 4725 UINT NumSamplers, 4726 ID3D10SamplerState *const *ppSamplers); 4727 4728 void (STDMETHODCALLTYPE *VSSetShader)( 4729 ID3D10Device *This, 4730 ID3D10VertexShader *pVertexShader); 4731 4732 void (STDMETHODCALLTYPE *DrawIndexed)( 4733 ID3D10Device *This, 4734 UINT IndexCount, 4735 UINT StartIndexLocation, 4736 INT BaseVertexLocation); 4737 4738 void (STDMETHODCALLTYPE *Draw)( 4739 ID3D10Device *This, 4740 UINT VertexCount, 4741 UINT StartVertexLocation); 4742 4743 void (STDMETHODCALLTYPE *PSSetConstantBuffers)( 4744 ID3D10Device *This, 4745 UINT StartSlot, 4746 UINT NumBuffers, 4747 ID3D10Buffer *const *ppConstantBuffers); 4748 4749 void (STDMETHODCALLTYPE *IASetInputLayout)( 4750 ID3D10Device *This, 4751 ID3D10InputLayout *pInputLayout); 4752 4753 void (STDMETHODCALLTYPE *IASetVertexBuffers)( 4754 ID3D10Device *This, 4755 UINT StartSlot, 4756 UINT NumBuffers, 4757 ID3D10Buffer *const *ppVertexBuffers, 4758 const UINT *pStrides, 4759 const UINT *pOffsets); 4760 4761 void (STDMETHODCALLTYPE *IASetIndexBuffer)( 4762 ID3D10Device *This, 4763 ID3D10Buffer *pIndexBuffer, 4764 DXGI_FORMAT Format, 4765 UINT Offset); 4766 4767 void (STDMETHODCALLTYPE *DrawIndexedInstanced)( 4768 ID3D10Device *This, 4769 UINT IndexCountPerInstance, 4770 UINT InstanceCount, 4771 UINT StartIndexLocation, 4772 INT BaseVertexLocation, 4773 UINT StartInstanceLocation); 4774 4775 void (STDMETHODCALLTYPE *DrawInstanced)( 4776 ID3D10Device *This, 4777 UINT VertexCountPerInstance, 4778 UINT InstanceCount, 4779 UINT StartVertexLocation, 4780 UINT StartInstanceLocation); 4781 4782 void (STDMETHODCALLTYPE *GSSetConstantBuffers)( 4783 ID3D10Device *This, 4784 UINT StartSlot, 4785 UINT NumBuffers, 4786 ID3D10Buffer *const *ppConstantBuffers); 4787 4788 void (STDMETHODCALLTYPE *GSSetShader)( 4789 ID3D10Device *This, 4790 ID3D10GeometryShader *pShader); 4791 4792 void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( 4793 ID3D10Device *This, 4794 D3D10_PRIMITIVE_TOPOLOGY Topology); 4795 4796 void (STDMETHODCALLTYPE *VSSetShaderResources)( 4797 ID3D10Device *This, 4798 UINT StartSlot, 4799 UINT NumViews, 4800 ID3D10ShaderResourceView *const *ppShaderResourceViews); 4801 4802 void (STDMETHODCALLTYPE *VSSetSamplers)( 4803 ID3D10Device *This, 4804 UINT StartSlot, 4805 UINT NumSamplers, 4806 ID3D10SamplerState *const *ppSamplers); 4807 4808 void (STDMETHODCALLTYPE *SetPredication)( 4809 ID3D10Device *This, 4810 ID3D10Predicate *pPredicate, 4811 WINBOOL PredicateValue); 4812 4813 void (STDMETHODCALLTYPE *GSSetShaderResources)( 4814 ID3D10Device *This, 4815 UINT StartSlot, 4816 UINT NumViews, 4817 ID3D10ShaderResourceView *const *ppShaderResourceViews); 4818 4819 void (STDMETHODCALLTYPE *GSSetSamplers)( 4820 ID3D10Device *This, 4821 UINT StartSlot, 4822 UINT NumSamplers, 4823 ID3D10SamplerState *const *ppSamplers); 4824 4825 void (STDMETHODCALLTYPE *OMSetRenderTargets)( 4826 ID3D10Device *This, 4827 UINT NumViews, 4828 ID3D10RenderTargetView *const *ppRenderTargetViews, 4829 ID3D10DepthStencilView *pDepthStencilView); 4830 4831 void (STDMETHODCALLTYPE *OMSetBlendState)( 4832 ID3D10Device *This, 4833 ID3D10BlendState *pBlendState, 4834 const FLOAT BlendFactor[4], 4835 UINT SampleMask); 4836 4837 void (STDMETHODCALLTYPE *OMSetDepthStencilState)( 4838 ID3D10Device *This, 4839 ID3D10DepthStencilState *pDepthStencilState, 4840 UINT StencilRef); 4841 4842 void (STDMETHODCALLTYPE *SOSetTargets)( 4843 ID3D10Device *This, 4844 UINT NumBuffers, 4845 ID3D10Buffer *const *ppSOTargets, 4846 const UINT *pOffsets); 4847 4848 void (STDMETHODCALLTYPE *DrawAuto)( 4849 ID3D10Device *This); 4850 4851 void (STDMETHODCALLTYPE *RSSetState)( 4852 ID3D10Device *This, 4853 ID3D10RasterizerState *pRasterizerState); 4854 4855 void (STDMETHODCALLTYPE *RSSetViewports)( 4856 ID3D10Device *This, 4857 UINT NumViewports, 4858 const D3D10_VIEWPORT *pViewports); 4859 4860 void (STDMETHODCALLTYPE *RSSetScissorRects)( 4861 ID3D10Device *This, 4862 UINT NumRects, 4863 const D3D10_RECT *pRects); 4864 4865 void (STDMETHODCALLTYPE *CopySubresourceRegion)( 4866 ID3D10Device *This, 4867 ID3D10Resource *pDstResource, 4868 UINT DstSubresource, 4869 UINT DstX, 4870 UINT DstY, 4871 UINT DstZ, 4872 ID3D10Resource *pSrcResource, 4873 UINT SrcSubresource, 4874 const D3D10_BOX *pSrcBox); 4875 4876 void (STDMETHODCALLTYPE *CopyResource)( 4877 ID3D10Device *This, 4878 ID3D10Resource *pDstResource, 4879 ID3D10Resource *pSrcResource); 4880 4881 void (STDMETHODCALLTYPE *UpdateSubresource)( 4882 ID3D10Device *This, 4883 ID3D10Resource *pDstResource, 4884 UINT DstSubresource, 4885 const D3D10_BOX *pDstBox, 4886 const void *pSrcData, 4887 UINT SrcRowPitch, 4888 UINT SrcDepthPitch); 4889 4890 void (STDMETHODCALLTYPE *ClearRenderTargetView)( 4891 ID3D10Device *This, 4892 ID3D10RenderTargetView *pRenderTargetView, 4893 const FLOAT ColorRGBA[4]); 4894 4895 void (STDMETHODCALLTYPE *ClearDepthStencilView)( 4896 ID3D10Device *This, 4897 ID3D10DepthStencilView *pDepthStencilView, 4898 UINT ClearFlags, 4899 FLOAT Depth, 4900 UINT8 Stencil); 4901 4902 void (STDMETHODCALLTYPE *GenerateMips)( 4903 ID3D10Device *This, 4904 ID3D10ShaderResourceView *pShaderResourceView); 4905 4906 void (STDMETHODCALLTYPE *ResolveSubresource)( 4907 ID3D10Device *This, 4908 ID3D10Resource *pDstResource, 4909 UINT DstSubresource, 4910 ID3D10Resource *pSrcResource, 4911 UINT SrcSubresource, 4912 DXGI_FORMAT Format); 4913 4914 void (STDMETHODCALLTYPE *VSGetConstantBuffers)( 4915 ID3D10Device *This, 4916 UINT StartSlot, 4917 UINT NumBuffers, 4918 ID3D10Buffer **ppConstantBuffers); 4919 4920 void (STDMETHODCALLTYPE *PSGetShaderResources)( 4921 ID3D10Device *This, 4922 UINT StartSlot, 4923 UINT NumViews, 4924 ID3D10ShaderResourceView **ppShaderResourceViews); 4925 4926 void (STDMETHODCALLTYPE *PSGetShader)( 4927 ID3D10Device *This, 4928 ID3D10PixelShader **ppPixelShader); 4929 4930 void (STDMETHODCALLTYPE *PSGetSamplers)( 4931 ID3D10Device *This, 4932 UINT StartSlot, 4933 UINT NumSamplers, 4934 ID3D10SamplerState **ppSamplers); 4935 4936 void (STDMETHODCALLTYPE *VSGetShader)( 4937 ID3D10Device *This, 4938 ID3D10VertexShader **ppVertexShader); 4939 4940 void (STDMETHODCALLTYPE *PSGetConstantBuffers)( 4941 ID3D10Device *This, 4942 UINT StartSlot, 4943 UINT NumBuffers, 4944 ID3D10Buffer **ppConstantBuffers); 4945 4946 void (STDMETHODCALLTYPE *IAGetInputLayout)( 4947 ID3D10Device *This, 4948 ID3D10InputLayout **ppInputLayout); 4949 4950 void (STDMETHODCALLTYPE *IAGetVertexBuffers)( 4951 ID3D10Device *This, 4952 UINT StartSlot, 4953 UINT NumBuffers, 4954 ID3D10Buffer **ppVertexBuffers, 4955 UINT *pStrides, 4956 UINT *pOffsets); 4957 4958 void (STDMETHODCALLTYPE *IAGetIndexBuffer)( 4959 ID3D10Device *This, 4960 ID3D10Buffer **pIndexBuffer, 4961 DXGI_FORMAT *Format, 4962 UINT *Offset); 4963 4964 void (STDMETHODCALLTYPE *GSGetConstantBuffers)( 4965 ID3D10Device *This, 4966 UINT StartSlot, 4967 UINT NumBuffers, 4968 ID3D10Buffer **ppConstantBuffers); 4969 4970 void (STDMETHODCALLTYPE *GSGetShader)( 4971 ID3D10Device *This, 4972 ID3D10GeometryShader **ppGeometryShader); 4973 4974 void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( 4975 ID3D10Device *This, 4976 D3D10_PRIMITIVE_TOPOLOGY *pTopology); 4977 4978 void (STDMETHODCALLTYPE *VSGetShaderResources)( 4979 ID3D10Device *This, 4980 UINT StartSlot, 4981 UINT NumViews, 4982 ID3D10ShaderResourceView **ppShaderResourceViews); 4983 4984 void (STDMETHODCALLTYPE *VSGetSamplers)( 4985 ID3D10Device *This, 4986 UINT StartSlot, 4987 UINT NumSamplers, 4988 ID3D10SamplerState **ppSamplers); 4989 4990 void (STDMETHODCALLTYPE *GetPredication)( 4991 ID3D10Device *This, 4992 ID3D10Predicate **ppPredicate, 4993 WINBOOL *pPredicateValue); 4994 4995 void (STDMETHODCALLTYPE *GSGetShaderResources)( 4996 ID3D10Device *This, 4997 UINT StartSlot, 4998 UINT NumViews, 4999 ID3D10ShaderResourceView **ppShaderResourceViews); 5000 5001 void (STDMETHODCALLTYPE *GSGetSamplers)( 5002 ID3D10Device *This, 5003 UINT StartSlot, 5004 UINT NumSamplers, 5005 ID3D10SamplerState **ppSamplers); 5006 5007 void (STDMETHODCALLTYPE *OMGetRenderTargets)( 5008 ID3D10Device *This, 5009 UINT NumViews, 5010 ID3D10RenderTargetView **ppRenderTargetViews, 5011 ID3D10DepthStencilView **ppDepthStencilView); 5012 5013 void (STDMETHODCALLTYPE *OMGetBlendState)( 5014 ID3D10Device *This, 5015 ID3D10BlendState **ppBlendState, 5016 FLOAT BlendFactor[4], 5017 UINT *pSampleMask); 5018 5019 void (STDMETHODCALLTYPE *OMGetDepthStencilState)( 5020 ID3D10Device *This, 5021 ID3D10DepthStencilState **ppDepthStencilState, 5022 UINT *pStencilRef); 5023 5024 void (STDMETHODCALLTYPE *SOGetTargets)( 5025 ID3D10Device *This, 5026 UINT NumBuffers, 5027 ID3D10Buffer **ppSOTargets, 5028 UINT *pOffsets); 5029 5030 void (STDMETHODCALLTYPE *RSGetState)( 5031 ID3D10Device *This, 5032 ID3D10RasterizerState **ppRasterizerState); 5033 5034 void (STDMETHODCALLTYPE *RSGetViewports)( 5035 ID3D10Device *This, 5036 UINT *NumViewports, 5037 D3D10_VIEWPORT *pViewports); 5038 5039 void (STDMETHODCALLTYPE *RSGetScissorRects)( 5040 ID3D10Device *This, 5041 UINT *NumRects, 5042 D3D10_RECT *pRects); 5043 5044 HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( 5045 ID3D10Device *This); 5046 5047 HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( 5048 ID3D10Device *This, 5049 UINT RaiseFlags); 5050 5051 UINT (STDMETHODCALLTYPE *GetExceptionMode)( 5052 ID3D10Device *This); 5053 5054 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 5055 ID3D10Device *This, 5056 REFGUID guid, 5057 UINT *pDataSize, 5058 void *pData); 5059 5060 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 5061 ID3D10Device *This, 5062 REFGUID guid, 5063 UINT DataSize, 5064 const void *pData); 5065 5066 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 5067 ID3D10Device *This, 5068 REFGUID guid, 5069 const IUnknown *pData); 5070 5071 void (STDMETHODCALLTYPE *ClearState)( 5072 ID3D10Device *This); 5073 5074 void (STDMETHODCALLTYPE *Flush)( 5075 ID3D10Device *This); 5076 5077 HRESULT (STDMETHODCALLTYPE *CreateBuffer)( 5078 ID3D10Device *This, 5079 const D3D10_BUFFER_DESC *pDesc, 5080 const D3D10_SUBRESOURCE_DATA *pInitialData, 5081 ID3D10Buffer **ppBuffer); 5082 5083 HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( 5084 ID3D10Device *This, 5085 const D3D10_TEXTURE1D_DESC *pDesc, 5086 const D3D10_SUBRESOURCE_DATA *pInitialData, 5087 ID3D10Texture1D **ppTexture1D); 5088 5089 HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( 5090 ID3D10Device *This, 5091 const D3D10_TEXTURE2D_DESC *pDesc, 5092 const D3D10_SUBRESOURCE_DATA *pInitialData, 5093 ID3D10Texture2D **ppTexture2D); 5094 5095 HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( 5096 ID3D10Device *This, 5097 const D3D10_TEXTURE3D_DESC *pDesc, 5098 const D3D10_SUBRESOURCE_DATA *pInitialData, 5099 ID3D10Texture3D **ppTexture3D); 5100 5101 HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( 5102 ID3D10Device *This, 5103 ID3D10Resource *pResource, 5104 const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, 5105 ID3D10ShaderResourceView **ppSRView); 5106 5107 HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( 5108 ID3D10Device *This, 5109 ID3D10Resource *pResource, 5110 const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, 5111 ID3D10RenderTargetView **ppRTView); 5112 5113 HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( 5114 ID3D10Device *This, 5115 ID3D10Resource *pResource, 5116 const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, 5117 ID3D10DepthStencilView **ppDepthStencilView); 5118 5119 HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( 5120 ID3D10Device *This, 5121 const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, 5122 UINT NumElements, 5123 const void *pShaderBytecodeWithInputSignature, 5124 SIZE_T BytecodeLength, 5125 ID3D10InputLayout **ppInputLayout); 5126 5127 HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( 5128 ID3D10Device *This, 5129 const void *pShaderBytecode, 5130 SIZE_T BytecodeLength, 5131 ID3D10VertexShader **ppVertexShader); 5132 5133 HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( 5134 ID3D10Device *This, 5135 const void *pShaderBytecode, 5136 SIZE_T BytecodeLength, 5137 ID3D10GeometryShader **ppGeometryShader); 5138 5139 HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( 5140 ID3D10Device *This, 5141 const void *pShaderBytecode, 5142 SIZE_T BytecodeLength, 5143 const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, 5144 UINT NumEntries, 5145 UINT OutputStreamStride, 5146 ID3D10GeometryShader **ppGeometryShader); 5147 5148 HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( 5149 ID3D10Device *This, 5150 const void *pShaderBytecode, 5151 SIZE_T BytecodeLength, 5152 ID3D10PixelShader **ppPixelShader); 5153 5154 HRESULT (STDMETHODCALLTYPE *CreateBlendState)( 5155 ID3D10Device *This, 5156 const D3D10_BLEND_DESC *pBlendStateDesc, 5157 ID3D10BlendState **ppBlendState); 5158 5159 HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( 5160 ID3D10Device *This, 5161 const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, 5162 ID3D10DepthStencilState **ppDepthStencilState); 5163 5164 HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( 5165 ID3D10Device *This, 5166 const D3D10_RASTERIZER_DESC *pRasterizerDesc, 5167 ID3D10RasterizerState **ppRasterizerState); 5168 5169 HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( 5170 ID3D10Device *This, 5171 const D3D10_SAMPLER_DESC *pSamplerDesc, 5172 ID3D10SamplerState **ppSamplerState); 5173 5174 HRESULT (STDMETHODCALLTYPE *CreateQuery)( 5175 ID3D10Device *This, 5176 const D3D10_QUERY_DESC *pQueryDesc, 5177 ID3D10Query **ppQuery); 5178 5179 HRESULT (STDMETHODCALLTYPE *CreatePredicate)( 5180 ID3D10Device *This, 5181 const D3D10_QUERY_DESC *pPredicateDesc, 5182 ID3D10Predicate **ppPredicate); 5183 5184 HRESULT (STDMETHODCALLTYPE *CreateCounter)( 5185 ID3D10Device *This, 5186 const D3D10_COUNTER_DESC *pCounterDesc, 5187 ID3D10Counter **ppCounter); 5188 5189 HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( 5190 ID3D10Device *This, 5191 DXGI_FORMAT Format, 5192 UINT *pFormatSupport); 5193 5194 HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( 5195 ID3D10Device *This, 5196 DXGI_FORMAT Format, 5197 UINT SampleCount, 5198 UINT *pNumQualityLevels); 5199 5200 void (STDMETHODCALLTYPE *CheckCounterInfo)( 5201 ID3D10Device *This, 5202 D3D10_COUNTER_INFO *pCounterInfo); 5203 5204 HRESULT (STDMETHODCALLTYPE *CheckCounter)( 5205 ID3D10Device *This, 5206 const D3D10_COUNTER_DESC *pDesc, 5207 D3D10_COUNTER_TYPE *pType, 5208 UINT *pActiveCounters, 5209 char *name, 5210 UINT *pNameLength, 5211 char *units, 5212 UINT *pUnitsLength, 5213 char *description, 5214 UINT *pDescriptionLength); 5215 5216 UINT (STDMETHODCALLTYPE *GetCreationFlags)( 5217 ID3D10Device *This); 5218 5219 HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( 5220 ID3D10Device *This, 5221 HANDLE hResource, 5222 REFIID ReturnedInterface, 5223 void **ppResource); 5224 5225 void (STDMETHODCALLTYPE *SetTextFilterSize)( 5226 ID3D10Device *This, 5227 UINT Width, 5228 UINT Height); 5229 5230 void (STDMETHODCALLTYPE *GetTextFilterSize)( 5231 ID3D10Device *This, 5232 UINT *pWidth, 5233 UINT *pHeight); 5234 5235 END_INTERFACE 5236 } ID3D10DeviceVtbl; 5237 5238 interface ID3D10Device { 5239 CONST_VTBL ID3D10DeviceVtbl* lpVtbl; 5240 }; 5241 5242 #ifdef COBJMACROS 5243 #ifndef WIDL_C_INLINE_WRAPPERS 5244 /*** IUnknown methods ***/ 5245 #define ID3D10Device_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 5246 #define ID3D10Device_AddRef(This) (This)->lpVtbl->AddRef(This) 5247 #define ID3D10Device_Release(This) (This)->lpVtbl->Release(This) 5248 /*** ID3D10Device methods ***/ 5249 #define ID3D10Device_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 5250 #define ID3D10Device_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 5251 #define ID3D10Device_PSSetShader(This,pPixelShader) (This)->lpVtbl->PSSetShader(This,pPixelShader) 5252 #define ID3D10Device_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 5253 #define ID3D10Device_VSSetShader(This,pVertexShader) (This)->lpVtbl->VSSetShader(This,pVertexShader) 5254 #define ID3D10Device_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) 5255 #define ID3D10Device_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) 5256 #define ID3D10Device_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 5257 #define ID3D10Device_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) 5258 #define ID3D10Device_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) 5259 #define ID3D10Device_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) 5260 #define ID3D10Device_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) 5261 #define ID3D10Device_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) 5262 #define ID3D10Device_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 5263 #define ID3D10Device_GSSetShader(This,pShader) (This)->lpVtbl->GSSetShader(This,pShader) 5264 #define ID3D10Device_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) 5265 #define ID3D10Device_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 5266 #define ID3D10Device_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 5267 #define ID3D10Device_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) 5268 #define ID3D10Device_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 5269 #define ID3D10Device_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 5270 #define ID3D10Device_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) 5271 #define ID3D10Device_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) 5272 #define ID3D10Device_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) 5273 #define ID3D10Device_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) 5274 #define ID3D10Device_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) 5275 #define ID3D10Device_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) 5276 #define ID3D10Device_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) 5277 #define ID3D10Device_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) 5278 #define ID3D10Device_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) 5279 #define ID3D10Device_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) 5280 #define ID3D10Device_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) 5281 #define ID3D10Device_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) 5282 #define ID3D10Device_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) 5283 #define ID3D10Device_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) 5284 #define ID3D10Device_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) 5285 #define ID3D10Device_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 5286 #define ID3D10Device_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 5287 #define ID3D10Device_PSGetShader(This,ppPixelShader) (This)->lpVtbl->PSGetShader(This,ppPixelShader) 5288 #define ID3D10Device_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 5289 #define ID3D10Device_VSGetShader(This,ppVertexShader) (This)->lpVtbl->VSGetShader(This,ppVertexShader) 5290 #define ID3D10Device_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 5291 #define ID3D10Device_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) 5292 #define ID3D10Device_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) 5293 #define ID3D10Device_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) 5294 #define ID3D10Device_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 5295 #define ID3D10Device_GSGetShader(This,ppGeometryShader) (This)->lpVtbl->GSGetShader(This,ppGeometryShader) 5296 #define ID3D10Device_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) 5297 #define ID3D10Device_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 5298 #define ID3D10Device_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 5299 #define ID3D10Device_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) 5300 #define ID3D10Device_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 5301 #define ID3D10Device_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 5302 #define ID3D10Device_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) 5303 #define ID3D10Device_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) 5304 #define ID3D10Device_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) 5305 #define ID3D10Device_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) 5306 #define ID3D10Device_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) 5307 #define ID3D10Device_RSGetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,NumViewports,pViewports) 5308 #define ID3D10Device_RSGetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,NumRects,pRects) 5309 #define ID3D10Device_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) 5310 #define ID3D10Device_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) 5311 #define ID3D10Device_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) 5312 #define ID3D10Device_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 5313 #define ID3D10Device_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 5314 #define ID3D10Device_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 5315 #define ID3D10Device_ClearState(This) (This)->lpVtbl->ClearState(This) 5316 #define ID3D10Device_Flush(This) (This)->lpVtbl->Flush(This) 5317 #define ID3D10Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) 5318 #define ID3D10Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) 5319 #define ID3D10Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) 5320 #define ID3D10Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) 5321 #define ID3D10Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) 5322 #define ID3D10Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) 5323 #define ID3D10Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) 5324 #define ID3D10Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) 5325 #define ID3D10Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) 5326 #define ID3D10Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) 5327 #define ID3D10Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) 5328 #define ID3D10Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) 5329 #define ID3D10Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) 5330 #define ID3D10Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) 5331 #define ID3D10Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) 5332 #define ID3D10Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) 5333 #define ID3D10Device_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) 5334 #define ID3D10Device_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) 5335 #define ID3D10Device_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) 5336 #define ID3D10Device_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) 5337 #define ID3D10Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) 5338 #define ID3D10Device_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) 5339 #define ID3D10Device_CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength) 5340 #define ID3D10Device_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) 5341 #define ID3D10Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) 5342 #define ID3D10Device_SetTextFilterSize(This,Width,Height) (This)->lpVtbl->SetTextFilterSize(This,Width,Height) 5343 #define ID3D10Device_GetTextFilterSize(This,pWidth,pHeight) (This)->lpVtbl->GetTextFilterSize(This,pWidth,pHeight) 5344 #else 5345 /*** IUnknown methods ***/ 5346 static FORCEINLINE HRESULT ID3D10Device_QueryInterface(ID3D10Device* This,REFIID riid,void **ppvObject) { 5347 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 5348 } 5349 static FORCEINLINE ULONG ID3D10Device_AddRef(ID3D10Device* This) { 5350 return This->lpVtbl->AddRef(This); 5351 } 5352 static FORCEINLINE ULONG ID3D10Device_Release(ID3D10Device* This) { 5353 return This->lpVtbl->Release(This); 5354 } 5355 /*** ID3D10Device methods ***/ 5356 static FORCEINLINE void ID3D10Device_VSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) { 5357 This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 5358 } 5359 static FORCEINLINE void ID3D10Device_PSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) { 5360 This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 5361 } 5362 static FORCEINLINE void ID3D10Device_PSSetShader(ID3D10Device* This,ID3D10PixelShader *pPixelShader) { 5363 This->lpVtbl->PSSetShader(This,pPixelShader); 5364 } 5365 static FORCEINLINE void ID3D10Device_PSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) { 5366 This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 5367 } 5368 static FORCEINLINE void ID3D10Device_VSSetShader(ID3D10Device* This,ID3D10VertexShader *pVertexShader) { 5369 This->lpVtbl->VSSetShader(This,pVertexShader); 5370 } 5371 static FORCEINLINE void ID3D10Device_DrawIndexed(ID3D10Device* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { 5372 This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); 5373 } 5374 static FORCEINLINE void ID3D10Device_Draw(ID3D10Device* This,UINT VertexCount,UINT StartVertexLocation) { 5375 This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); 5376 } 5377 static FORCEINLINE void ID3D10Device_PSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) { 5378 This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 5379 } 5380 static FORCEINLINE void ID3D10Device_IASetInputLayout(ID3D10Device* This,ID3D10InputLayout *pInputLayout) { 5381 This->lpVtbl->IASetInputLayout(This,pInputLayout); 5382 } 5383 static FORCEINLINE void ID3D10Device_IASetVertexBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { 5384 This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); 5385 } 5386 static FORCEINLINE void ID3D10Device_IASetIndexBuffer(ID3D10Device* This,ID3D10Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { 5387 This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); 5388 } 5389 static FORCEINLINE void ID3D10Device_DrawIndexedInstanced(ID3D10Device* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { 5390 This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); 5391 } 5392 static FORCEINLINE void ID3D10Device_DrawInstanced(ID3D10Device* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { 5393 This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); 5394 } 5395 static FORCEINLINE void ID3D10Device_GSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) { 5396 This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 5397 } 5398 static FORCEINLINE void ID3D10Device_GSSetShader(ID3D10Device* This,ID3D10GeometryShader *pShader) { 5399 This->lpVtbl->GSSetShader(This,pShader); 5400 } 5401 static FORCEINLINE void ID3D10Device_IASetPrimitiveTopology(ID3D10Device* This,D3D10_PRIMITIVE_TOPOLOGY Topology) { 5402 This->lpVtbl->IASetPrimitiveTopology(This,Topology); 5403 } 5404 static FORCEINLINE void ID3D10Device_VSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) { 5405 This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 5406 } 5407 static FORCEINLINE void ID3D10Device_VSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) { 5408 This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 5409 } 5410 static FORCEINLINE void ID3D10Device_SetPredication(ID3D10Device* This,ID3D10Predicate *pPredicate,WINBOOL PredicateValue) { 5411 This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); 5412 } 5413 static FORCEINLINE void ID3D10Device_GSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) { 5414 This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 5415 } 5416 static FORCEINLINE void ID3D10Device_GSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) { 5417 This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 5418 } 5419 static FORCEINLINE void ID3D10Device_OMSetRenderTargets(ID3D10Device* This,UINT NumViews,ID3D10RenderTargetView *const *ppRenderTargetViews,ID3D10DepthStencilView *pDepthStencilView) { 5420 This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); 5421 } 5422 static FORCEINLINE void ID3D10Device_OMSetBlendState(ID3D10Device* This,ID3D10BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { 5423 This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); 5424 } 5425 static FORCEINLINE void ID3D10Device_OMSetDepthStencilState(ID3D10Device* This,ID3D10DepthStencilState *pDepthStencilState,UINT StencilRef) { 5426 This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); 5427 } 5428 static FORCEINLINE void ID3D10Device_SOSetTargets(ID3D10Device* This,UINT NumBuffers,ID3D10Buffer *const *ppSOTargets,const UINT *pOffsets) { 5429 This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); 5430 } 5431 static FORCEINLINE void ID3D10Device_DrawAuto(ID3D10Device* This) { 5432 This->lpVtbl->DrawAuto(This); 5433 } 5434 static FORCEINLINE void ID3D10Device_RSSetState(ID3D10Device* This,ID3D10RasterizerState *pRasterizerState) { 5435 This->lpVtbl->RSSetState(This,pRasterizerState); 5436 } 5437 static FORCEINLINE void ID3D10Device_RSSetViewports(ID3D10Device* This,UINT NumViewports,const D3D10_VIEWPORT *pViewports) { 5438 This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); 5439 } 5440 static FORCEINLINE void ID3D10Device_RSSetScissorRects(ID3D10Device* This,UINT NumRects,const D3D10_RECT *pRects) { 5441 This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); 5442 } 5443 static FORCEINLINE void ID3D10Device_CopySubresourceRegion(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D10Resource *pSrcResource,UINT SrcSubresource,const D3D10_BOX *pSrcBox) { 5444 This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); 5445 } 5446 static FORCEINLINE void ID3D10Device_CopyResource(ID3D10Device* This,ID3D10Resource *pDstResource,ID3D10Resource *pSrcResource) { 5447 This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); 5448 } 5449 static FORCEINLINE void ID3D10Device_UpdateSubresource(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,const D3D10_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { 5450 This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); 5451 } 5452 static FORCEINLINE void ID3D10Device_ClearRenderTargetView(ID3D10Device* This,ID3D10RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { 5453 This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); 5454 } 5455 static FORCEINLINE void ID3D10Device_ClearDepthStencilView(ID3D10Device* This,ID3D10DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { 5456 This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); 5457 } 5458 static FORCEINLINE void ID3D10Device_GenerateMips(ID3D10Device* This,ID3D10ShaderResourceView *pShaderResourceView) { 5459 This->lpVtbl->GenerateMips(This,pShaderResourceView); 5460 } 5461 static FORCEINLINE void ID3D10Device_ResolveSubresource(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,ID3D10Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { 5462 This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); 5463 } 5464 static FORCEINLINE void ID3D10Device_VSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) { 5465 This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 5466 } 5467 static FORCEINLINE void ID3D10Device_PSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) { 5468 This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 5469 } 5470 static FORCEINLINE void ID3D10Device_PSGetShader(ID3D10Device* This,ID3D10PixelShader **ppPixelShader) { 5471 This->lpVtbl->PSGetShader(This,ppPixelShader); 5472 } 5473 static FORCEINLINE void ID3D10Device_PSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) { 5474 This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 5475 } 5476 static FORCEINLINE void ID3D10Device_VSGetShader(ID3D10Device* This,ID3D10VertexShader **ppVertexShader) { 5477 This->lpVtbl->VSGetShader(This,ppVertexShader); 5478 } 5479 static FORCEINLINE void ID3D10Device_PSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) { 5480 This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 5481 } 5482 static FORCEINLINE void ID3D10Device_IAGetInputLayout(ID3D10Device* This,ID3D10InputLayout **ppInputLayout) { 5483 This->lpVtbl->IAGetInputLayout(This,ppInputLayout); 5484 } 5485 static FORCEINLINE void ID3D10Device_IAGetVertexBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { 5486 This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); 5487 } 5488 static FORCEINLINE void ID3D10Device_IAGetIndexBuffer(ID3D10Device* This,ID3D10Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { 5489 This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); 5490 } 5491 static FORCEINLINE void ID3D10Device_GSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) { 5492 This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 5493 } 5494 static FORCEINLINE void ID3D10Device_GSGetShader(ID3D10Device* This,ID3D10GeometryShader **ppGeometryShader) { 5495 This->lpVtbl->GSGetShader(This,ppGeometryShader); 5496 } 5497 static FORCEINLINE void ID3D10Device_IAGetPrimitiveTopology(ID3D10Device* This,D3D10_PRIMITIVE_TOPOLOGY *pTopology) { 5498 This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); 5499 } 5500 static FORCEINLINE void ID3D10Device_VSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) { 5501 This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 5502 } 5503 static FORCEINLINE void ID3D10Device_VSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) { 5504 This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 5505 } 5506 static FORCEINLINE void ID3D10Device_GetPredication(ID3D10Device* This,ID3D10Predicate **ppPredicate,WINBOOL *pPredicateValue) { 5507 This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); 5508 } 5509 static FORCEINLINE void ID3D10Device_GSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) { 5510 This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 5511 } 5512 static FORCEINLINE void ID3D10Device_GSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) { 5513 This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 5514 } 5515 static FORCEINLINE void ID3D10Device_OMGetRenderTargets(ID3D10Device* This,UINT NumViews,ID3D10RenderTargetView **ppRenderTargetViews,ID3D10DepthStencilView **ppDepthStencilView) { 5516 This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); 5517 } 5518 static FORCEINLINE void ID3D10Device_OMGetBlendState(ID3D10Device* This,ID3D10BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { 5519 This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); 5520 } 5521 static FORCEINLINE void ID3D10Device_OMGetDepthStencilState(ID3D10Device* This,ID3D10DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { 5522 This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); 5523 } 5524 static FORCEINLINE void ID3D10Device_SOGetTargets(ID3D10Device* This,UINT NumBuffers,ID3D10Buffer **ppSOTargets,UINT *pOffsets) { 5525 This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets); 5526 } 5527 static FORCEINLINE void ID3D10Device_RSGetState(ID3D10Device* This,ID3D10RasterizerState **ppRasterizerState) { 5528 This->lpVtbl->RSGetState(This,ppRasterizerState); 5529 } 5530 static FORCEINLINE void ID3D10Device_RSGetViewports(ID3D10Device* This,UINT *NumViewports,D3D10_VIEWPORT *pViewports) { 5531 This->lpVtbl->RSGetViewports(This,NumViewports,pViewports); 5532 } 5533 static FORCEINLINE void ID3D10Device_RSGetScissorRects(ID3D10Device* This,UINT *NumRects,D3D10_RECT *pRects) { 5534 This->lpVtbl->RSGetScissorRects(This,NumRects,pRects); 5535 } 5536 static FORCEINLINE HRESULT ID3D10Device_GetDeviceRemovedReason(ID3D10Device* This) { 5537 return This->lpVtbl->GetDeviceRemovedReason(This); 5538 } 5539 static FORCEINLINE HRESULT ID3D10Device_SetExceptionMode(ID3D10Device* This,UINT RaiseFlags) { 5540 return This->lpVtbl->SetExceptionMode(This,RaiseFlags); 5541 } 5542 static FORCEINLINE UINT ID3D10Device_GetExceptionMode(ID3D10Device* This) { 5543 return This->lpVtbl->GetExceptionMode(This); 5544 } 5545 static FORCEINLINE HRESULT ID3D10Device_GetPrivateData(ID3D10Device* This,REFGUID guid,UINT *pDataSize,void *pData) { 5546 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 5547 } 5548 static FORCEINLINE HRESULT ID3D10Device_SetPrivateData(ID3D10Device* This,REFGUID guid,UINT DataSize,const void *pData) { 5549 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 5550 } 5551 static FORCEINLINE HRESULT ID3D10Device_SetPrivateDataInterface(ID3D10Device* This,REFGUID guid,const IUnknown *pData) { 5552 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 5553 } 5554 static FORCEINLINE void ID3D10Device_ClearState(ID3D10Device* This) { 5555 This->lpVtbl->ClearState(This); 5556 } 5557 static FORCEINLINE void ID3D10Device_Flush(ID3D10Device* This) { 5558 This->lpVtbl->Flush(This); 5559 } 5560 static FORCEINLINE HRESULT ID3D10Device_CreateBuffer(ID3D10Device* This,const D3D10_BUFFER_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Buffer **ppBuffer) { 5561 return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); 5562 } 5563 static FORCEINLINE HRESULT ID3D10Device_CreateTexture1D(ID3D10Device* This,const D3D10_TEXTURE1D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture1D **ppTexture1D) { 5564 return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); 5565 } 5566 static FORCEINLINE HRESULT ID3D10Device_CreateTexture2D(ID3D10Device* This,const D3D10_TEXTURE2D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture2D **ppTexture2D) { 5567 return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); 5568 } 5569 static FORCEINLINE HRESULT ID3D10Device_CreateTexture3D(ID3D10Device* This,const D3D10_TEXTURE3D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture3D **ppTexture3D) { 5570 return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); 5571 } 5572 static FORCEINLINE HRESULT ID3D10Device_CreateShaderResourceView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D10ShaderResourceView **ppSRView) { 5573 return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); 5574 } 5575 static FORCEINLINE HRESULT ID3D10Device_CreateRenderTargetView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,ID3D10RenderTargetView **ppRTView) { 5576 return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); 5577 } 5578 static FORCEINLINE HRESULT ID3D10Device_CreateDepthStencilView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D10DepthStencilView **ppDepthStencilView) { 5579 return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); 5580 } 5581 static FORCEINLINE HRESULT ID3D10Device_CreateInputLayout(ID3D10Device* This,const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D10InputLayout **ppInputLayout) { 5582 return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); 5583 } 5584 static FORCEINLINE HRESULT ID3D10Device_CreateVertexShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10VertexShader **ppVertexShader) { 5585 return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader); 5586 } 5587 static FORCEINLINE HRESULT ID3D10Device_CreateGeometryShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10GeometryShader **ppGeometryShader) { 5588 return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader); 5589 } 5590 static FORCEINLINE HRESULT ID3D10Device_CreateGeometryShaderWithStreamOutput(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,UINT OutputStreamStride,ID3D10GeometryShader **ppGeometryShader) { 5591 return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader); 5592 } 5593 static FORCEINLINE HRESULT ID3D10Device_CreatePixelShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10PixelShader **ppPixelShader) { 5594 return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader); 5595 } 5596 static FORCEINLINE HRESULT ID3D10Device_CreateBlendState(ID3D10Device* This,const D3D10_BLEND_DESC *pBlendStateDesc,ID3D10BlendState **ppBlendState) { 5597 return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); 5598 } 5599 static FORCEINLINE HRESULT ID3D10Device_CreateDepthStencilState(ID3D10Device* This,const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D10DepthStencilState **ppDepthStencilState) { 5600 return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); 5601 } 5602 static FORCEINLINE HRESULT ID3D10Device_CreateRasterizerState(ID3D10Device* This,const D3D10_RASTERIZER_DESC *pRasterizerDesc,ID3D10RasterizerState **ppRasterizerState) { 5603 return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); 5604 } 5605 static FORCEINLINE HRESULT ID3D10Device_CreateSamplerState(ID3D10Device* This,const D3D10_SAMPLER_DESC *pSamplerDesc,ID3D10SamplerState **ppSamplerState) { 5606 return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); 5607 } 5608 static FORCEINLINE HRESULT ID3D10Device_CreateQuery(ID3D10Device* This,const D3D10_QUERY_DESC *pQueryDesc,ID3D10Query **ppQuery) { 5609 return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); 5610 } 5611 static FORCEINLINE HRESULT ID3D10Device_CreatePredicate(ID3D10Device* This,const D3D10_QUERY_DESC *pPredicateDesc,ID3D10Predicate **ppPredicate) { 5612 return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); 5613 } 5614 static FORCEINLINE HRESULT ID3D10Device_CreateCounter(ID3D10Device* This,const D3D10_COUNTER_DESC *pCounterDesc,ID3D10Counter **ppCounter) { 5615 return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); 5616 } 5617 static FORCEINLINE HRESULT ID3D10Device_CheckFormatSupport(ID3D10Device* This,DXGI_FORMAT Format,UINT *pFormatSupport) { 5618 return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); 5619 } 5620 static FORCEINLINE HRESULT ID3D10Device_CheckMultisampleQualityLevels(ID3D10Device* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { 5621 return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); 5622 } 5623 static FORCEINLINE void ID3D10Device_CheckCounterInfo(ID3D10Device* This,D3D10_COUNTER_INFO *pCounterInfo) { 5624 This->lpVtbl->CheckCounterInfo(This,pCounterInfo); 5625 } 5626 static FORCEINLINE HRESULT ID3D10Device_CheckCounter(ID3D10Device* This,const D3D10_COUNTER_DESC *pDesc,D3D10_COUNTER_TYPE *pType,UINT *pActiveCounters,char *name,UINT *pNameLength,char *units,UINT *pUnitsLength,char *description,UINT *pDescriptionLength) { 5627 return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength); 5628 } 5629 static FORCEINLINE UINT ID3D10Device_GetCreationFlags(ID3D10Device* This) { 5630 return This->lpVtbl->GetCreationFlags(This); 5631 } 5632 static FORCEINLINE HRESULT ID3D10Device_OpenSharedResource(ID3D10Device* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { 5633 return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); 5634 } 5635 static FORCEINLINE void ID3D10Device_SetTextFilterSize(ID3D10Device* This,UINT Width,UINT Height) { 5636 This->lpVtbl->SetTextFilterSize(This,Width,Height); 5637 } 5638 static FORCEINLINE void ID3D10Device_GetTextFilterSize(ID3D10Device* This,UINT *pWidth,UINT *pHeight) { 5639 This->lpVtbl->GetTextFilterSize(This,pWidth,pHeight); 5640 } 5641 #endif 5642 #endif 5643 5644 #endif 5645 5646 5647 #endif /* __ID3D10Device_INTERFACE_DEFINED__ */ 5648 5649 /***************************************************************************** 5650 * ID3D10Multithread interface 5651 */ 5652 #ifndef __ID3D10Multithread_INTERFACE_DEFINED__ 5653 #define __ID3D10Multithread_INTERFACE_DEFINED__ 5654 5655 DEFINE_GUID(IID_ID3D10Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 5656 #if defined(__cplusplus) && !defined(CINTERFACE) 5657 MIDL_INTERFACE("9b7e4e00-342c-4106-a19f-4f2704f689f0") 5658 ID3D10Multithread : public IUnknown 5659 { 5660 virtual void STDMETHODCALLTYPE Enter( 5661 ) = 0; 5662 5663 virtual void STDMETHODCALLTYPE Leave( 5664 ) = 0; 5665 5666 virtual WINBOOL STDMETHODCALLTYPE SetMultithreadProtected( 5667 WINBOOL bMTProtect) = 0; 5668 5669 virtual WINBOOL STDMETHODCALLTYPE GetMultithreadProtected( 5670 ) = 0; 5671 5672 }; 5673 #ifdef __CRT_UUID_DECL 5674 __CRT_UUID_DECL(ID3D10Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 5675 #endif 5676 #else 5677 typedef struct ID3D10MultithreadVtbl { 5678 BEGIN_INTERFACE 5679 5680 /*** IUnknown methods ***/ 5681 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 5682 ID3D10Multithread *This, 5683 REFIID riid, 5684 void **ppvObject); 5685 5686 ULONG (STDMETHODCALLTYPE *AddRef)( 5687 ID3D10Multithread *This); 5688 5689 ULONG (STDMETHODCALLTYPE *Release)( 5690 ID3D10Multithread *This); 5691 5692 /*** ID3D10Multithread methods ***/ 5693 void (STDMETHODCALLTYPE *Enter)( 5694 ID3D10Multithread *This); 5695 5696 void (STDMETHODCALLTYPE *Leave)( 5697 ID3D10Multithread *This); 5698 5699 WINBOOL (STDMETHODCALLTYPE *SetMultithreadProtected)( 5700 ID3D10Multithread *This, 5701 WINBOOL bMTProtect); 5702 5703 WINBOOL (STDMETHODCALLTYPE *GetMultithreadProtected)( 5704 ID3D10Multithread *This); 5705 5706 END_INTERFACE 5707 } ID3D10MultithreadVtbl; 5708 5709 interface ID3D10Multithread { 5710 CONST_VTBL ID3D10MultithreadVtbl* lpVtbl; 5711 }; 5712 5713 #ifdef COBJMACROS 5714 #ifndef WIDL_C_INLINE_WRAPPERS 5715 /*** IUnknown methods ***/ 5716 #define ID3D10Multithread_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 5717 #define ID3D10Multithread_AddRef(This) (This)->lpVtbl->AddRef(This) 5718 #define ID3D10Multithread_Release(This) (This)->lpVtbl->Release(This) 5719 /*** ID3D10Multithread methods ***/ 5720 #define ID3D10Multithread_Enter(This) (This)->lpVtbl->Enter(This) 5721 #define ID3D10Multithread_Leave(This) (This)->lpVtbl->Leave(This) 5722 #define ID3D10Multithread_SetMultithreadProtected(This,bMTProtect) (This)->lpVtbl->SetMultithreadProtected(This,bMTProtect) 5723 #define ID3D10Multithread_GetMultithreadProtected(This) (This)->lpVtbl->GetMultithreadProtected(This) 5724 #else 5725 /*** IUnknown methods ***/ 5726 static FORCEINLINE HRESULT ID3D10Multithread_QueryInterface(ID3D10Multithread* This,REFIID riid,void **ppvObject) { 5727 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 5728 } 5729 static FORCEINLINE ULONG ID3D10Multithread_AddRef(ID3D10Multithread* This) { 5730 return This->lpVtbl->AddRef(This); 5731 } 5732 static FORCEINLINE ULONG ID3D10Multithread_Release(ID3D10Multithread* This) { 5733 return This->lpVtbl->Release(This); 5734 } 5735 /*** ID3D10Multithread methods ***/ 5736 static FORCEINLINE void ID3D10Multithread_Enter(ID3D10Multithread* This) { 5737 This->lpVtbl->Enter(This); 5738 } 5739 static FORCEINLINE void ID3D10Multithread_Leave(ID3D10Multithread* This) { 5740 This->lpVtbl->Leave(This); 5741 } 5742 static FORCEINLINE WINBOOL ID3D10Multithread_SetMultithreadProtected(ID3D10Multithread* This,WINBOOL bMTProtect) { 5743 return This->lpVtbl->SetMultithreadProtected(This,bMTProtect); 5744 } 5745 static FORCEINLINE WINBOOL ID3D10Multithread_GetMultithreadProtected(ID3D10Multithread* This) { 5746 return This->lpVtbl->GetMultithreadProtected(This); 5747 } 5748 #endif 5749 #endif 5750 5751 #endif 5752 5753 5754 #endif /* __ID3D10Multithread_INTERFACE_DEFINED__ */ 5755 5756 #ifndef D3D10_IGNORE_SDK_LAYERS 5757 #include "d3d10sdklayers.h" 5758 #endif 5759 #include "d3d10misc.h" 5760 #include "d3d10shader.h" 5761 #include "d3d10effect.h" 5762 /* Begin additional prototypes for all interfaces */ 5763 5764 5765 /* End additional prototypes */ 5766 5767 #ifdef __cplusplus 5768 } 5769 #endif 5770 5771 #endif /* __d3d10_h__ */ 5772