// Copyright 2020 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" #include REG_FIDDLE(sweep_gradient_talk_lots, 256, 256, false, 0) { void draw(SkCanvas* canvas) { std::default_random_engine rng; const auto randOpaqueColor = [&rng]() -> SkColor { return std::uniform_int_distribution(0, 0xFFFFFF)(rng) | 0xFF000000; }; SkColor colors[100]; for (auto& color : colors) { color = randOpaqueColor(); } float cx = 128, cy = 128; SkPaint paint; paint.setShader(SkGradientShader::MakeSweep(cx, cy, colors, nullptr, 100)); canvas->drawPaint(paint); } } // END FIDDLE