// Copyright 2020 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" REG_FIDDLE_ANIMATED(Octopus_Generator_Animated, 256, 256, false, 0, 4) { #include void paintOctopus(float x, float y, int size_base, SkColor color, SkCanvas* canvas) { SkPaint paint; paint.setAntiAlias(true); paint.setColor(color); int radius = 3*size_base; canvas->drawCircle(x, y, radius, paint); for (int leg = 0; leg < 8; ++leg) { canvas->drawCircle(x - radius + (2*radius/7.5*leg), y + radius - pow(abs(4-leg), 2), size_base/2 + 2, paint); } paint.setColor(SkColorSetRGB(std::min(255u, SkColorGetR(color) + 20), std::min(255u, SkColorGetG(color) + 20), std::min(255u, SkColorGetB(color) + 20))); canvas->drawCircle(x-size_base, y+size_base, size_base/2, paint); canvas->drawCircle(x+size_base, y+size_base, size_base/2, paint); } void draw(SkCanvas* canvas) { std::default_random_engine rng; const auto randScalar = [&rng](float min, float max) -> float { return std::uniform_real_distribution(min, max)(rng); }; const auto randInt = [&rng](int min, int max) -> int { return std::uniform_int_distribution(min, max)(rng); }; const auto randOpaqueColor = [&rng]() -> SkColor { return std::uniform_int_distribution(0, 0xFFFFFF)(rng) | 0xFF000000; }; for (int i = 0; i < 400; ++i) { float x = randScalar(0, 256); float y = randScalar(0, 256); int s = randInt(6, 12); SkColor c = randOpaqueColor(); float radius = randScalar(0, 40); float angle = (randScalar(0, 1) + frame) * 6.28319; x += radius * cos(angle); y += radius * sin(angle); paintOctopus(x, y, s, c, canvas); } } } // END FIDDLE