from __future__ import annotations import os import platform import struct import sys from itertools import chain from typing import cast, Iterable IS_WINDOWS = platform.system() == "Windows" IS_DARWIN = platform.system() == "Darwin" IS_LINUX = platform.system() == "Linux" IS_CONDA = ( "conda" in sys.version or "Continuum" in sys.version or any(x.startswith("CONDA") for x in os.environ) ) CONDA_DIR = os.path.join(os.path.dirname(sys.executable), "..") IS_64BIT = struct.calcsize("P") == 8 BUILD_DIR = "build" def check_env_flag(name: str, default: str = "") -> bool: return os.getenv(name, default).upper() in ["ON", "1", "YES", "TRUE", "Y"] def check_negative_env_flag(name: str, default: str = "") -> bool: return os.getenv(name, default).upper() in ["OFF", "0", "NO", "FALSE", "N"] def gather_paths(env_vars: Iterable[str]) -> list[str]: return list(chain(*(os.getenv(v, "").split(os.pathsep) for v in env_vars))) def lib_paths_from_base(base_path: str) -> list[str]: return [os.path.join(base_path, s) for s in ["lib/x64", "lib", "lib64"]] # We promised that CXXFLAGS should also be affected by CFLAGS if "CFLAGS" in os.environ and "CXXFLAGS" not in os.environ: os.environ["CXXFLAGS"] = os.environ["CFLAGS"] class BuildType: """Checks build type. The build type will be given in :attr:`cmake_build_type_env`. If :attr:`cmake_build_type_env` is ``None``, then the build type will be inferred from ``CMakeCache.txt``. If ``CMakeCache.txt`` does not exist, os.environ['CMAKE_BUILD_TYPE'] will be used. Args: cmake_build_type_env (str): The value of os.environ['CMAKE_BUILD_TYPE']. If None, the actual build type will be inferred. """ def __init__(self, cmake_build_type_env: str | None = None) -> None: if cmake_build_type_env is not None: self.build_type_string = cmake_build_type_env return cmake_cache_txt = os.path.join(BUILD_DIR, "CMakeCache.txt") if os.path.isfile(cmake_cache_txt): # Found CMakeCache.txt. Use the build type specified in it. from .cmake_utils import get_cmake_cache_variables_from_file with open(cmake_cache_txt) as f: cmake_cache_vars = get_cmake_cache_variables_from_file(f) # Normally it is anti-pattern to determine build type from CMAKE_BUILD_TYPE because it is not used for # multi-configuration build tools, such as Visual Studio and XCode. But since we always communicate with # CMake using CMAKE_BUILD_TYPE from our Python scripts, this is OK here. self.build_type_string = cast(str, cmake_cache_vars["CMAKE_BUILD_TYPE"]) else: self.build_type_string = os.environ.get("CMAKE_BUILD_TYPE", "Release") def is_debug(self) -> bool: "Checks Debug build." return self.build_type_string == "Debug" def is_rel_with_deb_info(self) -> bool: "Checks RelWithDebInfo build." return self.build_type_string == "RelWithDebInfo" def is_release(self) -> bool: "Checks Release build." return self.build_type_string == "Release" # hotpatch environment variable 'CMAKE_BUILD_TYPE'. 'CMAKE_BUILD_TYPE' always prevails over DEBUG or REL_WITH_DEB_INFO. if "CMAKE_BUILD_TYPE" not in os.environ: if check_env_flag("DEBUG"): os.environ["CMAKE_BUILD_TYPE"] = "Debug" elif check_env_flag("REL_WITH_DEB_INFO"): os.environ["CMAKE_BUILD_TYPE"] = "RelWithDebInfo" else: os.environ["CMAKE_BUILD_TYPE"] = "Release" build_type = BuildType()