Lines Matching +refs:android +refs:read +refs:project +refs:root

13 1. [Android Build](#building-on-android)
197 - Please use `update_deps.py --help` to list additional options and read the
264 The general approach is to run CMake to generate the Visual Studio project
288 create a build directory and generate the Visual Studio project files:
311 When generating the project files, the absolute path to a Vulkan-Headers
318 When generating the project files, the absolute path to a glslang install
352 The CMake project also generates an "install" target that you can use to copy
355 providing them to another project that is dependent on them.
358 the `CMAKE_INSTALL_PREFIX` variable when first generating the project build
479 When generating the project files, the absolute path to a Vulkan-Headers
486 When generating the project files, the absolute path to a glslang install
555 them to another project that is dependent on them.
609 export VK_LAYER_PATH=<path to your repository root>/build/layers
624 - Install [Android Studio 2.3](https://developer.android.com/studio/index.html)
688 with SPIRV tools from the NDK, remove the build-android/third_party directory
695 cd build-android
698 Resulting validation layer binaries will be in build-android/libs. Test and
711 cd build-android
720 cd build-android
735 cd build-android
738 adb shell am start com.example.VulkanLayerValidationTests/android.app.NativeActivity
777 This repository uses CMake to generate build or project files that are then
803 To create and open an Xcode project:
812 Within Xcode, you can select Debug or Release builds in the Build Settings of the project.
816 export VK_LAYER_PATH=<path to your repository root>/build/layers