Lines Matching refs:pipeName
1328 GLuint pipeName = pipeline.pipeline->getPipeline(); in testPipelineRendering() local
1340 glBindProgramPipeline(pipeName); in testPipelineRendering()
1341 log() << TestLog::Message << "// Bind pipeline " << pipeName << TestLog::EndMessage; in testPipelineRendering()
1359 GLuint pipeName = pipeline.pipeline->getPipeline(); in testCurrentProgPriority() local
1366 LOG_CALL(glBindProgramPipeline(pipeName)); in testCurrentProgPriority()
1375 LOG_CALL(glBindProgramPipeline(pipeName)); in testCurrentProgPriority()
1449 GLuint pipeName = pipeline.pipeline->getPipeline(); in testPipelineQueryPrograms() local
1453 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_VERTEX_SHADER, &queryVtx))); in testPipelineQueryPrograms()
1457 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_FRAGMENT_SHADER, &queryFrg))); in testPipelineQueryPrograms()
1466 GLuint pipeName = pipeline.pipeline->getPipeline(); in testPipelineQueryActive() local
1470 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_ACTIVE_PROGRAM, &queryActive))); in testPipelineQueryActive()
1474 …log() << TestLog::Message << "Set pipeline " << pipeName << "'s active shader program to " << newA… in testPipelineQueryActive()
1477 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_ACTIVE_PROGRAM, &queryActive))); in testPipelineQueryActive()