Lines Matching refs:offset1

71 const int   offset1 = 1;
141 texel += textureOffset(s1D, c1, offset1);
146 texel.x += textureOffset(s1DShadow, c3, offset1);
148 texel += textureOffset(s1DArray, c2, offset1);
150 texel.x += textureOffset(s1DArrayShadow, c3, offset1);
160 texel += textureProjOffset(s1D, c2, offset1);
161 texel += textureProjOffset(s1D, c4, offset1);
168 texel.x += textureProjOffset(s1DShadow, c4, offset1);
178 texel += textureLodOffset(s1D, c1, lod, offset1);
181 texel.x += textureLodOffset(s1DShadow, c3, lod, offset1);
183 texel += textureLodOffset(s1DArray, c2, lod, offset1);
185 texel.x += textureLodOffset(s1DArrayShadow, c3, lod, offset1);
194 texel += textureProjLodOffset(s1D, c2, lod, offset1);
195 texel += textureProjLodOffset(s1D, c4, lod, offset1);
199 texel.x += textureProjLodOffset(s1DShadow, c4, lod, offset1);
226 texel += texelFetchOffset(s1D, int(c1), int(lod), offset1);
230 texel += texelFetchOffset(s1DArray, ivec2(c2), int(lod), offset1);
262 texel += textureGradOffset(s1D, c1, dPdxy1, dPdxy1, offset1);
267 texel.x += textureGradOffset(s1DShadow, c3, dPdxy1, dPdxy1, offset1);
269 texel += textureGradOffset(s1DArray, c2, dPdxy1, dPdxy1, offset1);
271 texel.x += textureGradOffset(s1DArrayShadow, c3, dPdxy1, dPdxy1, offset1);
299 texel += textureProjGradOffset(s1D, c2, dPdxy1, dPdxy1, offset1);
300 texel += textureProjGradOffset(s1D, c4, dPdxy1, dPdxy1, offset1);
307 texel.x += textureProjGradOffset(s1DShadow, c4, dPdxy1, dPdxy1, offset1);
772 texel += textureOffsetClampARB(s1D, c1, offset1, lodClamp);
775 texel.x += textureOffsetClampARB(s1DShadow, c3, offset1, lodClamp);
777 texel += textureOffsetClampARB(s1DArray, c2, offset1, lodClamp);
779 texel.x += textureOffsetClampARB(s1DArrayShadow, c3, offset1, lodClamp);
838 texel += textureGradOffsetClampARB(s1D, c1, dPdxy1, dPdxy1, offset1, lodClamp);
841 texel.x += textureGradOffsetClampARB(s1DShadow, c3, dPdxy1, dPdxy1, offset1, lodClamp);
843 texel += textureGradOffsetClampARB(s1DArray, c2, dPdxy1, dPdxy1, offset1, lodClamp);
845 texel.x += textureGradOffsetClampARB(s1DArrayShadow, c3, dPdxy1, dPdxy1, offset1, lodClamp);