Lines Matching refs:infoLog
214 InfoLog &infoLog) in LogUniformsExceedLimit() argument
216 infoLog << GetShaderTypeString(shaderType) << " shader " in LogUniformsExceedLimit()
773 gl::InfoLog &infoLog) in DoShaderVariablesMatch() argument
805 LogLinkMismatch(infoLog, input.name, "varying", linkError, mismatchedStructFieldName, in DoShaderVariablesMatch()
856 void LogInterfaceBlocksExceedLimit(InfoLog &infoLog, in LogInterfaceBlocksExceedLimit() argument
861 infoLog << GetShaderTypeString(shaderType) << " shader " in LogInterfaceBlocksExceedLimit()
871 InfoLog &infoLog) in ValidateInterfaceBlocksCount() argument
881 LogInterfaceBlocksExceedLimit(infoLog, shaderType, blockType, maxInterfaceBlocks); in ValidateInterfaceBlocksCount()
989 InfoLog &infoLog, in link() argument
994 if (!validateGraphicsUniforms(infoLog)) in link()
1002 if (!flattenUniformsAndCheckCaps(caps, infoLog)) in link()
1007 if (!checkMaxCombinedAtomicCounters(caps, infoLog)) in link()
1012 if (!indexUniforms(infoLog, uniformLocationBindings)) in link()
1020 bool UniformLinker::validateGraphicsUniforms(InfoLog &infoLog) const in validateGraphicsUniforms()
1039 infoLog)) in validateGraphicsUniforms()
1053 InfoLog &infoLog) const in validateGraphicsUniformsPerShader()
1068 LogLinkMismatch(infoLog, uniform.name, "uniform", linkError, in validateGraphicsUniformsPerShader()
1082 bool UniformLinker::indexUniforms(InfoLog &infoLog, in indexUniforms() argument
1092 if (!gatherUniformLocationsAndCheckConflicts(infoLog, uniformLocationBindings, in indexUniforms()
1177 InfoLog &infoLog, in gatherUniformLocationsAndCheckConflicts() argument
1208 infoLog << "Multiple uniforms bound to location " << elementLocation << "."; in gatherUniformLocationsAndCheckConflicts()
1224 infoLog << "Multiple uniforms bound to location " << apiBoundLocation << "."; in gatherUniformLocationsAndCheckConflicts()
1277 InfoLog &infoLog) in flattenUniformsAndCheckCapsForShader() argument
1315 LogUniformsExceedLimit(shaderType, UniformType::Variable, maxUniforms, infoLog); in flattenUniformsAndCheckCapsForShader()
1323 caps.maxShaderTextureImageUnits[shaderType], infoLog); in flattenUniformsAndCheckCapsForShader()
1331 caps.maxShaderImageUniforms[shaderType], infoLog); in flattenUniformsAndCheckCapsForShader()
1339 caps.maxShaderAtomicCounters[shaderType], infoLog); in flattenUniformsAndCheckCapsForShader()
1346 bool UniformLinker::flattenUniformsAndCheckCaps(const Caps &caps, InfoLog &infoLog) in flattenUniformsAndCheckCaps() argument
1358 unusedUniforms, infoLog)) in flattenUniformsAndCheckCaps()
1373 bool UniformLinker::checkMaxCombinedAtomicCounters(const Caps &caps, InfoLog &infoLog) in checkMaxCombinedAtomicCounters() argument
1383 infoLog << "atomic counter count exceeds MAX_COMBINED_ATOMIC_COUNTERS" in checkMaxCombinedAtomicCounters()
1770 bool LinkValidateProgramGlobalNames(InfoLog &infoLog, in LinkValidateProgramGlobalNames() argument
1842 infoLog << "Name conflicts between uniform block field names: " in LinkValidateProgramGlobalNames()
1871 infoLog << "Name conflicts between a uniform and an attribute: " << attrib.name; in LinkValidateProgramGlobalNames()
1883 infoLog << "Name conflicts between a uniform and a uniform block field: " << fieldName; in LinkValidateProgramGlobalNames()
1899 gl::InfoLog &infoLog) in LinkValidateShaderInterfaceMatching() argument
1912 infoLog << GetShaderTypeString(backShaderType) in LinkValidateShaderInterfaceMatching()
1919 infoLog << GetShaderTypeString(frontShaderType) in LinkValidateShaderInterfaceMatching()
1932 *output, isSeparable, infoLog)) in LinkValidateShaderInterfaceMatching()
1946 infoLog << GetShaderTypeString(backShaderType) << " varying " << name in LinkValidateShaderInterfaceMatching()
2066 InfoLog &infoLog) in LinkValidateBuiltInVaryingsInvariant() argument
2111 infoLog << "gl_FragCoord can only be declared invariant if and only if gl_Position is " in LinkValidateBuiltInVaryingsInvariant()
2117 infoLog << "gl_PointCoord can only be declared invariant if and only if gl_PointSize is " in LinkValidateBuiltInVaryingsInvariant()
2131 InfoLog &infoLog) in LinkValidateBuiltInVaryings() argument
2140 outputShaderVersion, infoLog); in LinkValidateBuiltInVaryings()
2172 infoLog in LinkValidateBuiltInVaryings()
2184 infoLog in LinkValidateBuiltInVaryings()
2197 void LogAmbiguousFieldLinkMismatch(InfoLog &infoLog, in LogAmbiguousFieldLinkMismatch() argument
2204 infoLog << "Ambiguous field '" << fieldName << "' in blocks '" << blockName1 << "' (" in LogAmbiguousFieldLinkMismatch()
2213 InfoLog &infoLog) in ValidateInstancelessGraphicsInterfaceBlocksPerShader() argument
2232 LogAmbiguousFieldLinkMismatch(infoLog, block.name, linkedBlock.name, field.name, in ValidateInstancelessGraphicsInterfaceBlocksPerShader()
2331 InfoLog &infoLog) in ValidateGraphicsInterfaceBlocksPerShader() argument
2346 LogLinkMismatch(infoLog, block.name, GetInterfaceBlockTypeString(block.blockType), in ValidateGraphicsInterfaceBlocksPerShader()
2364 InfoLog &infoLog, in ValidateInterfaceBlocksMatch() argument
2374 infoLog)) in ValidateInterfaceBlocksMatch()
2407 &linkedInterfaceBlocks, infoLog)) in ValidateInterfaceBlocksMatch()
2421 InfoLog &infoLog, in LinkValidateProgramInterfaceBlocks() argument
2439 shaderType, sh::BlockType::kBlockUniform, &combinedUniformBlocksCount, infoLog)) in LinkValidateProgramInterfaceBlocks()
2451 infoLog << "The sum of the number of active uniform blocks exceeds " in LinkValidateProgramInterfaceBlocks()
2457 if (!ValidateInterfaceBlocksMatch(numShadersHasUniformBlocks, allShaderUniformBlocks, infoLog, in LinkValidateProgramInterfaceBlocks()
2477 combinedShaderStorageBlocksCountOut, infoLog)) in LinkValidateProgramInterfaceBlocks()
2490 infoLog << "The sum of the number of active shader storage blocks exceeds " in LinkValidateProgramInterfaceBlocks()
2497 infoLog, webglCompatibility, in LinkValidateProgramInterfaceBlocks()