Lines Matching refs:executable

270     ProgramExecutable &executable = programObject->getExecutable();  in prepareForDraw()  local
301 setUniform4fv(&executable, programState.drawTextureNormalizedCropRectLoc, kTexUnitCount, in prepareForDraw()
322 setUniform1ui(&executable, programState.logicOpLoc, in prepareForDraw()
379 setUniformMatrix4fv(&executable, programState.projMatrixLoc, 1, GL_FALSE, proj.data()); in prepareForDraw()
382 setUniformMatrix4fv(&executable, programState.modelviewMatrixLoc, 1, GL_FALSE, in prepareForDraw()
386 setUniformMatrix4fv(&executable, programState.modelviewInvTrLoc, 1, GL_FALSE, in prepareForDraw()
397 setUniformMatrix4fv(&executable, programState.textureMatrixLoc, kTexUnitCount, GL_FALSE, in prepareForDraw()
416 setUniform4fv(&executable, programState.textureEnvColorLoc, kTexUnitCount, in prepareForDraw()
418 setUniform1fv(&executable, programState.rgbScaleLoc, kTexUnitCount, in prepareForDraw()
420 setUniform1fv(&executable, programState.alphaScaleLoc, kTexUnitCount, in prepareForDraw()
427 setUniform1f(&executable, programState.alphaTestRefLoc, in prepareForDraw()
436 setUniform4fv(&executable, programState.materialAmbientLoc, 1, material.ambient.data()); in prepareForDraw()
437 setUniform4fv(&executable, programState.materialDiffuseLoc, 1, material.diffuse.data()); in prepareForDraw()
438 setUniform4fv(&executable, programState.materialSpecularLoc, 1, material.specular.data()); in prepareForDraw()
439 setUniform4fv(&executable, programState.materialEmissiveLoc, 1, material.emissive.data()); in prepareForDraw()
440 setUniform1f(&executable, programState.materialSpecularExponentLoc, in prepareForDraw()
448 setUniform4fv(&executable, programState.lightModelSceneAmbientLoc, 1, in prepareForDraw()
471 setUniform4fv(&executable, programState.lightAmbientsLoc, kLightCount, in prepareForDraw()
473 setUniform4fv(&executable, programState.lightDiffusesLoc, kLightCount, in prepareForDraw()
475 setUniform4fv(&executable, programState.lightSpecularsLoc, kLightCount, in prepareForDraw()
477 setUniform4fv(&executable, programState.lightPositionsLoc, kLightCount, in prepareForDraw()
479 setUniform3fv(&executable, programState.lightDirectionsLoc, kLightCount, in prepareForDraw()
481 setUniform1fv(&executable, programState.lightSpotlightExponentsLoc, kLightCount, in prepareForDraw()
483 setUniform1fv(&executable, programState.lightSpotlightCutoffAnglesLoc, kLightCount, in prepareForDraw()
485 setUniform1fv(&executable, programState.lightAttenuationConstsLoc, kLightCount, in prepareForDraw()
487 setUniform1fv(&executable, programState.lightAttenuationLinearsLoc, kLightCount, in prepareForDraw()
489 setUniform1fv(&executable, programState.lightAttenuationQuadraticsLoc, kLightCount, in prepareForDraw()
496 setUniform1f(&executable, programState.fogDensityLoc, fog.density); in prepareForDraw()
497 setUniform1f(&executable, programState.fogStartLoc, fog.start); in prepareForDraw()
498 setUniform1f(&executable, programState.fogEndLoc, fog.end); in prepareForDraw()
499 setUniform4fv(&executable, programState.fogColorLoc, 1, fog.color.data()); in prepareForDraw()
511 setUniform4fv(&executable, programState.clipPlanesLoc, kClipPlaneCount, in prepareForDraw()
519 setUniform1f(&executable, programState.pointSizeMinLoc, pointParams.pointSizeMin); in prepareForDraw()
520 setUniform1f(&executable, programState.pointSizeMaxLoc, pointParams.pointSizeMax); in prepareForDraw()
521 setUniform3fv(&executable, programState.pointDistanceAttenuationLoc, 1, in prepareForDraw()
527 setUniform4fv(&executable, programState.drawTextureCoordsLoc, 1, mDrawTextureCoords); in prepareForDraw()
528 setUniform2fv(&executable, programState.drawTextureDimsLoc, 1, mDrawTextureDims); in prepareForDraw()
1031 ProgramExecutable &executable = programObject->getExecutable(); in initializeRendererProgram() local
1033 programState.projMatrixLoc = executable.getUniformLocation("projection"); in initializeRendererProgram()
1034 programState.modelviewMatrixLoc = executable.getUniformLocation("modelview"); in initializeRendererProgram()
1035 programState.textureMatrixLoc = executable.getUniformLocation("texture_matrix"); in initializeRendererProgram()
1036 programState.modelviewInvTrLoc = executable.getUniformLocation("modelview_invtr"); in initializeRendererProgram()
1046 programState.tex2DSamplerLocs[i] = executable.getUniformLocation(ss2d.str().c_str()); in initializeRendererProgram()
1047 programState.texCubeSamplerLocs[i] = executable.getUniformLocation(sscube.str().c_str()); in initializeRendererProgram()
1050 programState.textureEnvColorLoc = executable.getUniformLocation("texture_env_color"); in initializeRendererProgram()
1051 programState.rgbScaleLoc = executable.getUniformLocation("texture_env_rgb_scale"); in initializeRendererProgram()
1052 programState.alphaScaleLoc = executable.getUniformLocation("texture_env_alpha_scale"); in initializeRendererProgram()
1054 programState.alphaTestRefLoc = executable.getUniformLocation("alpha_test_ref"); in initializeRendererProgram()
1056 programState.materialAmbientLoc = executable.getUniformLocation("material_ambient"); in initializeRendererProgram()
1057 programState.materialDiffuseLoc = executable.getUniformLocation("material_diffuse"); in initializeRendererProgram()
1058 programState.materialSpecularLoc = executable.getUniformLocation("material_specular"); in initializeRendererProgram()
1059 programState.materialEmissiveLoc = executable.getUniformLocation("material_emissive"); in initializeRendererProgram()
1061 executable.getUniformLocation("material_specular_exponent"); in initializeRendererProgram()
1064 executable.getUniformLocation("light_model_scene_ambient"); in initializeRendererProgram()
1066 programState.lightAmbientsLoc = executable.getUniformLocation("light_ambients"); in initializeRendererProgram()
1067 programState.lightDiffusesLoc = executable.getUniformLocation("light_diffuses"); in initializeRendererProgram()
1068 programState.lightSpecularsLoc = executable.getUniformLocation("light_speculars"); in initializeRendererProgram()
1069 programState.lightPositionsLoc = executable.getUniformLocation("light_positions"); in initializeRendererProgram()
1070 programState.lightDirectionsLoc = executable.getUniformLocation("light_directions"); in initializeRendererProgram()
1072 executable.getUniformLocation("light_spotlight_exponents"); in initializeRendererProgram()
1074 executable.getUniformLocation("light_spotlight_cutoff_angles"); in initializeRendererProgram()
1076 executable.getUniformLocation("light_attenuation_consts"); in initializeRendererProgram()
1078 executable.getUniformLocation("light_attenuation_linears"); in initializeRendererProgram()
1080 executable.getUniformLocation("light_attenuation_quadratics"); in initializeRendererProgram()
1082 programState.fogDensityLoc = executable.getUniformLocation("fog_density"); in initializeRendererProgram()
1083 programState.fogStartLoc = executable.getUniformLocation("fog_start"); in initializeRendererProgram()
1084 programState.fogEndLoc = executable.getUniformLocation("fog_end"); in initializeRendererProgram()
1085 programState.fogColorLoc = executable.getUniformLocation("fog_color"); in initializeRendererProgram()
1087 programState.clipPlanesLoc = executable.getUniformLocation("clip_planes"); in initializeRendererProgram()
1089 programState.logicOpLoc = executable.getUniformLocation("logic_op"); in initializeRendererProgram()
1091 programState.pointSizeMinLoc = executable.getUniformLocation("point_size_min"); in initializeRendererProgram()
1092 programState.pointSizeMaxLoc = executable.getUniformLocation("point_size_max"); in initializeRendererProgram()
1094 executable.getUniformLocation("point_distance_attenuation"); in initializeRendererProgram()
1096 programState.drawTextureCoordsLoc = executable.getUniformLocation("draw_texture_coords"); in initializeRendererProgram()
1097 programState.drawTextureDimsLoc = executable.getUniformLocation("draw_texture_dims"); in initializeRendererProgram()
1099 executable.getUniformLocation("draw_texture_normalized_crop_rect"); in initializeRendererProgram()
1105 setUniform1i(context, &executable, programState.tex2DSamplerLocs[i], i); in initializeRendererProgram()
1106 setUniform1i(context, &executable, programState.texCubeSamplerLocs[i], i + kTexUnitCount); in initializeRendererProgram()
1117 ProgramExecutable *executable, in setUniform1i() argument
1123 executable->setUniform1iv(context, location, 1, &value); in setUniform1i()
1126 void GLES1Renderer::setUniform1ui(ProgramExecutable *executable, in setUniform1ui() argument
1132 executable->setUniform1uiv(location, 1, &value); in setUniform1ui()
1136 ProgramExecutable *executable, in setUniform1iv() argument
1143 executable->setUniform1iv(context, location, count, value); in setUniform1iv()
1146 void GLES1Renderer::setUniformMatrix4fv(ProgramExecutable *executable, in setUniformMatrix4fv() argument
1154 executable->setUniformMatrix4fv(location, count, transpose, value); in setUniformMatrix4fv()
1157 void GLES1Renderer::setUniform4fv(ProgramExecutable *executable, in setUniform4fv() argument
1164 executable->setUniform4fv(location, count, value); in setUniform4fv()
1167 void GLES1Renderer::setUniform3fv(ProgramExecutable *executable, in setUniform3fv() argument
1174 executable->setUniform3fv(location, count, value); in setUniform3fv()
1177 void GLES1Renderer::setUniform2fv(ProgramExecutable *executable, in setUniform2fv() argument
1184 executable->setUniform2fv(location, count, value); in setUniform2fv()
1187 void GLES1Renderer::setUniform1f(ProgramExecutable *executable, in setUniform1f() argument
1193 executable->setUniform1fv(location, 1, &value); in setUniform1f()
1196 void GLES1Renderer::setUniform1fv(ProgramExecutable *executable, in setUniform1fv() argument
1203 executable->setUniform1fv(location, count, value); in setUniform1fv()